Measuring emotional valence during interactive experiences: boys at video game play
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Richard L. Hazlett
Measuring emotional valence during interactive experiences: boys at video game play
CHI, 2006.

CHI 2006
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@inproceedings{CHI-2006-Hazlett,
	author        = "Richard L. Hazlett",
	booktitle     = "{Proceedings of the 24th ACM SIGCHI Conference on Human Factors in Computing Systems}",
	doi           = "10.1145/1124772.1124925",
	isbn          = "1-59593-372-7",
	pages         = "1023--1026",
	publisher     = "{ACM}",
	title         = "{Measuring emotional valence during interactive experiences: boys at video game play}",
	year          = 2006,
}

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