Experimental evaluation of BeadLoom game: how adding game elements to an educational tool improves motivation and learning
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Acey Kreisler Boyce, Antoine Campbell, Shaun Pickford, Dustin Culler, Tiffany Barnes
Experimental evaluation of BeadLoom game: how adding game elements to an educational tool improves motivation and learning
ITiCSE, 2011.

ITiCSE 2011
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@inproceedings{ITiCSE-2011-BoyceCPCB,
	author        = "Acey Kreisler Boyce and Antoine Campbell and Shaun Pickford and Dustin Culler and Tiffany Barnes",
	booktitle     = "{Proceedings of the 16th Conference on Innovation and Technology in Computer Science Education}",
	doi           = "10.1145/1999747.1999816",
	isbn          = "978-1-4503-0697-3",
	pages         = "243--247",
	publisher     = "{ACM}",
	title         = "{Experimental evaluation of BeadLoom game: how adding game elements to an educational tool improves motivation and learning}",
	year          = 2011,
}

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