Travelled to:
1 × Germany
1 × Ireland
1 × Israel
1 × Spain
1 × Turkey
1 × USA
1 × United Kingdom
Collaborated with:
A.K.Boyce M.Eagle J.C.Stamper Yihuan Dong A.Chaffin E.Powell Andrea Nickel K.Doran M.J.Croy Veronica Cateté A.Campbell S.Pickford D.Culler M.Johnson A.Hicks Amy Shannon Chitra Gadwal Ian Bogost S.L.Finkelstein W.Eugene J.Wilson L.Lehmann T.A.Alspaugh A.I.Antón B.W.Mott H.R.Lipford Rachel Brinkman Matthew W. Johnson H.Richter A.Godwin S.R.Charugulla Zhongxiu Peddycord-Liu Christa Cody Sarah Kessler Collin F. Lynch Teomara Rutherford Elizabeth Rowe Drew Hicks Rebecca Brown Jodi Asbell-Clarke Teon Edwards J.Payton E.Wikstrom Maybellin Burgos Zachary Wartell Mykel Pendergrass Nate Blanchard Brian Thomas
Talks about:
game (23) learn (9) student (6) generat (6) base (6) use (5) motiv (4) evalu (4) loom (4) educ (4)
Person: Tiffany Barnes
DBLP: Barnes:Tiffany
Facilitated 3 volumes:
Contributed to:
Wrote 29 papers:
- DUXU-CXC-2013-EugeneBW #design #game studies
- Math Fluency through Game Design (WE, TB, JW), pp. 189–198.
- ITiCSE-2012-BoyceCPCB #behaviour #game studies #learning
- Maximizing learning and guiding behavior in free play user generated content environments (AKB, AC, SP, DC, TB), pp. 10–15.
- ITiCSE-2012-DoranBFB #design #development #education #game studies #performance #student
- Outreach for improved student performance: a game design and development curriculum (KD, AKB, SLF, TB), pp. 209–214.
- ITiCSE-2011-BoyceCPCB #education #evaluation #game studies #how #learning #motivation
- Experimental evaluation of BeadLoom game: how adding game elements to an educational tool improves motivation and learning (AKB, AC, SP, DC, TB), pp. 243–247.
- EDM-2010-JohnsonB #student #visualisation
- EDM Visualization Tool: Watching Students Learn (MJ, TB), pp. 297–298.
- EDM-2010-StamperBC #knowledge base #problem #using
- Using a Bayesian Knowledge Base for Hint Selection on Domain Specific Problems (JCS, TB, MJC), pp. 327–328.
- ITiCSE-2010-FinkelsteinPHDCB #game studies #named #network #social #student #using
- SNAG: using social networking games to increase student retention in computer science (SLF, EP, AH, KD, SRC, TB), pp. 142–146.
- EDM-2009-StamperB #metric
- An unsupervised, frequency-based metric for selecting hints in an MDP-based tutor (JCS, TB), pp. 181–190.
- EDM-2008-BarnesSLC #case study #logic #proving #student #using
- A pilot study on logic proof tutoring using hints generated from historical student data (TB, JCS, LL, MJC), pp. 197–201.
- ITiCSE-2008-EagleB #array #education #game studies
- Wu’s castle: teaching arrays and loops in a game (ME, TB), pp. 245–249.
- ITiCSE-2007-BarnesRPCG #game studies #learning #named
- Game2Learn: building CS1 learning games for retention (TB, HR, EP, AC, AG), pp. 121–125.
- RE-1999-AlspaughABM
- An Integrated Scenario Management Strategy (TAA, AIA, TB, BWM), pp. 142–149.
- GDCSE-2008-BarnesPCL #game studies #motivation #named #student
- Game2Learn: improving the motivation of CS1 students (TB, EP, AC, HRL), pp. 1–5.
- FDG-2009-EagleB #evaluation #game studies
- Evaluation of a game-based lab assignment (ME, TB), pp. 64–70.
- FDG-2010-BoyceB #game studies #learning #motivation #using
- BeadLoom Game: using game elements to increase motivation and learning (AKB, TB), pp. 25–31.
- FDG-2010-ChaffinB #game studies #lessons learnt #prototype #research
- Lessons from a course on serious games research and prototyping (AC, TB), pp. 32–39.
- FDG-2010-NickelB #collaboration #education #game studies #learning #multi
- Games for CS education: computer-supported collaborative learning and multiplayer games (AN, TB), pp. 274–276.
- FDG-2011-BoyceDCPCB #game studies #motivation #social
- BeadLoom Game: adding competitive, user generated, and social features to increase motivation (AKB, KD, AC, SP, DC, TB), pp. 139–146.
- FDG-2012-PowellBBC #performance
- Table tilt: making friends fast (EP, RB, TB, VC), pp. 242–245.
- FDG-2013-BoyceSGB #game studies
- BeadLoom Game (AKB, AS, CG, TB), pp. 390–392.
- FDG-2013-EagleJBB #behaviour #visual notation
- Exploring player behavior with visual analytics (ME, MWJ, TB, AKB), pp. 380–383.
- FDG-2013-ShannonBGB #effectiveness #game studies #tutorial
- Effective practices in game tutorial systems (AS, AKB, CG, TB), pp. 338–345.
- FDG-2014-BarnesB
- Foreword (TB, IB).
- FDG-2014-HicksCB #game studies #identification #quality
- Part of the game: Changing level creation to identify and filter low quality user-generated levels (AH, VC, TB).
- FDG-2014-NickelPBWBWPBT #case study #challenge #game studies #physics
- Balancing physical and cognitive challenge: A study of players' psychological responses to exergame play (AN, JP, TB, EW, MB, ZW, MP, NB, BT).
- CHI-PLAY-2015-EagleRHBBAE #interactive #learning #network
- Measuring Implicit Science Learning with Networks of Player-Game Interactions (ME, ER, DH, RB, TB, JAC, TE), pp. 499–504.
- AIIDE-2017-DongB #education #evaluation #game studies #generative #programming
- Evaluation of a Template-Based Puzzle Generator for an Educational Programming Game (YD, TB), pp. 172–178.
- CHI-PLAY-2017-Peddycord-LiuCK #game studies #question #student #using #what
- Using Serious Game Analytics to Inform Digital Curricular Sequencing: What Math Objective Should Students Play Next? (ZPL, CC, SK, TB, CFL, TR), pp. 195–204.
- FDG-2017-DongB #education #evaluation #game studies #generative #programming
- Evaluation of a template-based puzzle generator for an educational programming game (YD, TB), p. 4.