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Travelled to:
1 × Germany
1 × Ireland
1 × Israel
1 × Spain
1 × Turkey
1 × USA
1 × United Kingdom
Collaborated with:
A.K.Boyce M.Eagle J.C.Stamper Yihuan Dong A.Chaffin E.Powell Andrea Nickel K.Doran M.J.Croy Veronica Cateté A.Campbell S.Pickford D.Culler M.Johnson A.Hicks Amy Shannon Chitra Gadwal Ian Bogost S.L.Finkelstein W.Eugene J.Wilson L.Lehmann T.A.Alspaugh A.I.Antón B.W.Mott H.R.Lipford Rachel Brinkman Matthew W. Johnson H.Richter A.Godwin S.R.Charugulla Zhongxiu Peddycord-Liu Christa Cody Sarah Kessler Collin F. Lynch Teomara Rutherford Elizabeth Rowe Drew Hicks Rebecca Brown Jodi Asbell-Clarke Teon Edwards J.Payton E.Wikstrom Maybellin Burgos Zachary Wartell Mykel Pendergrass Nate Blanchard Brian Thomas
Talks about:
game (23) learn (9) student (6) generat (6) base (6) use (5) motiv (4) evalu (4) loom (4) educ (4)

Person: Tiffany Barnes

DBLP DBLP: Barnes:Tiffany

Facilitated 3 volumes:

EDM 2009Ed
EDM 2008Ed
FDG 2014Ed

Contributed to:

HCI/DUXU p2 20132013
ITiCSE 20122012
ITiCSE 20112011
EDM 20102010
ITiCSE 20102010
EDM 20092009
EDM 20082008
ITiCSE 20082008
ITiCSE 20072007
RE 19991999
GDCSE 20082008
FDG 20092009
FDG 20102010
FDG 20112011
FDG 20122012
FDG 20132013
FDG 20142014
CHI PLAY 20152015
AIIDE 20172017
CHI PLAY 20172017
FDG 20172017

Wrote 29 papers:

DUXU-CXC-2013-EugeneBW #design #game studies
Math Fluency through Game Design (WE, TB, JW), pp. 189–198.
ITiCSE-2012-BoyceCPCB #behaviour #game studies #learning
Maximizing learning and guiding behavior in free play user generated content environments (AKB, AC, SP, DC, TB), pp. 10–15.
ITiCSE-2012-DoranBFB #design #development #education #game studies #performance #student
Outreach for improved student performance: a game design and development curriculum (KD, AKB, SLF, TB), pp. 209–214.
ITiCSE-2011-BoyceCPCB #education #evaluation #game studies #how #learning #motivation
Experimental evaluation of BeadLoom game: how adding game elements to an educational tool improves motivation and learning (AKB, AC, SP, DC, TB), pp. 243–247.
EDM-2010-JohnsonB #student #visualisation
EDM Visualization Tool: Watching Students Learn (MJ, TB), pp. 297–298.
EDM-2010-StamperBC #knowledge base #problem #using
Using a Bayesian Knowledge Base for Hint Selection on Domain Specific Problems (JCS, TB, MJC), pp. 327–328.
ITiCSE-2010-FinkelsteinPHDCB #game studies #named #network #social #student #using
SNAG: using social networking games to increase student retention in computer science (SLF, EP, AH, KD, SRC, TB), pp. 142–146.
EDM-2009-StamperB #metric
An unsupervised, frequency-based metric for selecting hints in an MDP-based tutor (JCS, TB), pp. 181–190.
EDM-2008-BarnesSLC #case study #logic #proving #student #using
A pilot study on logic proof tutoring using hints generated from historical student data (TB, JCS, LL, MJC), pp. 197–201.
ITiCSE-2008-EagleB #array #education #game studies
Wu’s castle: teaching arrays and loops in a game (ME, TB), pp. 245–249.
ITiCSE-2007-BarnesRPCG #game studies #learning #named
Game2Learn: building CS1 learning games for retention (TB, HR, EP, AC, AG), pp. 121–125.
RE-1999-AlspaughABM
An Integrated Scenario Management Strategy (TAA, AIA, TB, BWM), pp. 142–149.
GDCSE-2008-BarnesPCL #game studies #motivation #named #student
Game2Learn: improving the motivation of CS1 students (TB, EP, AC, HRL), pp. 1–5.
FDG-2009-EagleB #evaluation #game studies
Evaluation of a game-based lab assignment (ME, TB), pp. 64–70.
FDG-2010-BoyceB #game studies #learning #motivation #using
BeadLoom Game: using game elements to increase motivation and learning (AKB, TB), pp. 25–31.
FDG-2010-ChaffinB #game studies #lessons learnt #prototype #research
Lessons from a course on serious games research and prototyping (AC, TB), pp. 32–39.
FDG-2010-NickelB #collaboration #education #game studies #learning #multi
Games for CS education: computer-supported collaborative learning and multiplayer games (AN, TB), pp. 274–276.
FDG-2011-BoyceDCPCB #game studies #motivation #social
BeadLoom Game: adding competitive, user generated, and social features to increase motivation (AKB, KD, AC, SP, DC, TB), pp. 139–146.
FDG-2012-PowellBBC #performance
Table tilt: making friends fast (EP, RB, TB, VC), pp. 242–245.
FDG-2013-BoyceSGB #game studies
BeadLoom Game (AKB, AS, CG, TB), pp. 390–392.
FDG-2013-EagleJBB #behaviour #visual notation
Exploring player behavior with visual analytics (ME, MWJ, TB, AKB), pp. 380–383.
FDG-2013-ShannonBGB #effectiveness #game studies #tutorial
Effective practices in game tutorial systems (AS, AKB, CG, TB), pp. 338–345.
FDG-2014-BarnesB
Foreword (TB, IB).
FDG-2014-HicksCB #game studies #identification #quality
Part of the game: Changing level creation to identify and filter low quality user-generated levels (AH, VC, TB).
FDG-2014-NickelPBWBWPBT #case study #challenge #game studies #physics
Balancing physical and cognitive challenge: A study of players' psychological responses to exergame play (AN, JP, TB, EW, MB, ZW, MP, NB, BT).
CHI-PLAY-2015-EagleRHBBAE #interactive #learning #network
Measuring Implicit Science Learning with Networks of Player-Game Interactions (ME, ER, DH, RB, TB, JAC, TE), pp. 499–504.
AIIDE-2017-DongB #education #evaluation #game studies #generative #programming
Evaluation of a Template-Based Puzzle Generator for an Educational Programming Game (YD, TB), pp. 172–178.
CHI-PLAY-2017-Peddycord-LiuCK #game studies #question #student #using #what
Using Serious Game Analytics to Inform Digital Curricular Sequencing: What Math Objective Should Students Play Next? (ZPL, CC, SK, TB, CFL, TR), pp. 195–204.
FDG-2017-DongB #education #evaluation #game studies #generative #programming
Evaluation of a template-based puzzle generator for an educational programming game (YD, TB), p. 4.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
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