Collaborated with:
M.Mateas Joseph C. Osborn Sam Snodgrass S.Ontañón ∅ N.Wardrip-Fruin Ben Samuel Morteza Behrooz Arnav Jhala Christoffer Holmgård Daniel W. Zhang A.Kim Maxim Ruzmaykin Aaron Truong Julian R. H. Mariño Levi H. S. Lelis Chris Martens Melanie Dickinson Barrett R. Anderson J.Denner David Torres Alexander E. Zook Michael Cook 0001 E.Butler Kristin Siu Matthew Guzdial M.Riedl James Owen Ryan
Talks about:
generat (6) game (5) learn (3) evalu (3) understand (2) procedur (2) content (2) codenam (2) automat (2) gemini (2)
Person: Adam Summerville
DBLP: Summerville:Adam
Contributed to:
Wrote 11 papers:
- FDG-2015-SummervilleBMJ #data-driven #game studies #generative #learning
- The Learning of Zelda: Data-Driven Level Generation for Action Role Playing Games (AS, MB, MM, AJ).
- AIIDE-2016-ZookCBSGRRSSMW #case study #experience
- Playable Experiences at AIIDE 2016 (AEZ, MC0, EB, KS, MG, MR, JOR, BS, AS, MM, NWF), p. 251–?.
- AIIDE-2017-SnodgrassSO #generative #machine learning
- Studying the Effects of Training Data on Machine Learning-Based Procedural Content Generation (SS, AS, SO), pp. 122–128.
- CIG-2017-OsbornSM #automation #design #game studies #learning
- Automated game design learning (JCO, AS, MM), pp. 240–247.
- FDG-2017-OsbornSM #automation #game studies
- Automatic mapping of NES games with mappy (JCO, AS, MM), p. 9.
- FDG-2017-SummervilleMSOL #comprehension #design #evaluation #metric #platform
- Understanding mario: an evaluation of design metrics for platformers (AS, JRHM, SS, SO, LHSL), p. 10.
- FDG-2017-SummervilleOHZ #automation #interactive
- Mechanics automatically recognized via interactive observation: jumping (AS, JCO, CH, DWZ), p. 10.
- AIIDE-2018-Summerville #evaluation #generative
- Expanding Expressive Range: Evaluation Methodologies for Procedural Content Generation (AS), pp. 116–122.
- AIIDE-2018-SummervilleMSOW #analysis #bidirectional #game studies #generative #named
- Gemini: Bidirectional Generation and Analysis of Games via ASP (AS, CM, BS, JCO, NWF, MM), pp. 123–129.
- AIIDE-2019-KimRTS #comprehension #natural language
- Cooperation and Codenames: Understanding Natural Language Processing via Codenames (AK, MR, AT, AS), pp. 160–166.
- AIIDE-2019-OsbornDASDTWM #game studies #generative
- Is Your Game Generator Working? Evaluating Gemini, an Intentional Generator (JCO, MD, BRA, AS, JD, DT, NWF, MM), pp. 59–65.