Travelled to:
1 × Canada
Collaborated with:
R.Prada F.S.Melo Carlos Martinho Gonçalo Duarte Garcia Pereira R.Aylett A.T.Pereira André Pereira Pedro Sequeira Joana Campos 0001 G.Ingram Sandy Louchart J.Dias A.Vasalou Filipa Correia Patricia Alves-Oliveira Tiago Ribeiro 0001 Raul Benites Paradeda Maria José Ferreira R.Oliveira António Brisson Francesco Bellotti Milos Kravcik R.Klamma Y.Cheong R.Khaled Corrado Grappiolo Georgios N. Yannakakis Nick Degens Gert Jan Hofstede Samuel Mascarenhas André Silva F.Kistler E.André Arvid Kappas
Talks about:
game (6) social (4) interact (2) conflict (2) serious (2) charact (2) toward (2) player (2) disast (2) robot (2)
Person: Ana Paiva
DBLP: Paiva:Ana
Facilitated 3 volumes:
Contributed to:
Wrote 11 papers:
- CHI-2014-PereiraPP #interactive #social
- Improving social presence in human-agent interaction (ATP, RP, AP), pp. 1449–1458.
- AIIDE-2005-LouchartADP
- Unscripted Narrative for Affectively Driven Characters (SL, RA, JD, AP), pp. 81–86.
- FDG-2011-CheongKGCMIPY #approach #game studies #towards
- A computational approach towards conflict resolution for serious games (YGC, RK, CG, JC0, CM, GI, AP, GNY), pp. 15–22.
- FDG-2011-PereiraPP #game studies #generative #towards
- Towards the next generation of board game opponents (AP, RP, AP), pp. 274–276.
- FDG-2013-CamposMIVP
- My Dream Theatre: Putting conflict on center stage (JC0, CM, GI, AV, AP), pp. 283–290.
- FDG-2013-DegensHMPSKAKA #named
- Traveller: Interacting with agents to deal with misunderstandings due to culture (ND, GJH, SM, AP, AS, FK, EA, AK, RA), pp. 419–420.
- AIIDE-2017-CorreiaA0MP #game studies #social
- A Social Robot as a Card Game Player (FC, PAO, TR0, FSM, AP), pp. 23–29.
- CHI-PLAY-2019-ParadedaFOMP #game studies #persuasion
- The Role of Assertiveness in a Storytelling Game with Persuasive Robotic Non-Player Characters (RBP, MJF, RO, CM, AP), pp. 453–465.
- VS-Games-2012-PereiraBPPBKK #game studies #learning #roadmap #social
- Serious Games for Personal and Social Learning & Ethics: Status and Trends (GDGP, AB, RP, AP, FB, MK, RK), pp. 53–65.
- VS-Games-2014-PereiraPP #case study #exclamation #social
- Disaster Prevention Social Awareness: The Stop Disasters! Case Study (GDGP, RP, AP), pp. 1–8.
- CIG-2015-SequeiraMP #collaboration #exclamation #game studies #multi #quote
- “Let's save resources!”: A dynamic, collaborative AI for a multiplayer environmental awareness game (PS, FSM, AP), pp. 399–406.