Travelled to:
1 × South Korea
2 × USA
Collaborated with:
T.Morelli I.Apostolopoulos ∅ D.Ramos J.Foley Lauren Lieberman D.S.Coming Fangzhou Liu Barrie Ellis Majed Al Zayer Sam Tregillus Nathan Navarro Griffin James Liu N.Fallah K.E.Bekris Luis Columna
Talks about:
use (4) game (3) who (3) exergam (2) visual (2) player (2) impair (2) navig (2) blind (2) user (2)
Person: Eelke Folmer
DBLP: Folmer:Eelke
Contributed to:
Wrote 10 papers:
- CHI-2015-ApostolopoulosC #artificial reality
- Accuracy of Pedometry on a Head-mounted Display (IA, DSC, EF), pp. 2153–2156.
- CHI-2012-FallahABF #navigation #using #visual notation
- The user as a sensor: navigating users with visual impairments in indoor spaces using tactile landmarks (NF, IA, KEB, EF), pp. 425–432.
- CBSE-2007-Folmer #component #development #game studies #question
- Component Based Game Development — A Solution to Escalating Costs and Expanding Deadlines? (EF), pp. 66–73.
- FDG-2010-MorelliFCLF #game studies #named #visual notation
- VI-Tennis: a vibrotactile/audio exergame for players who are visually impaired (TM, JF, LC, LL, EF), pp. 147–154.
- FDG-2011-FolmerLE #3d #navigation #using
- Navigating a 3D avatar using a single switch (EF, FL, BE), pp. 154–160.
- FDG-2011-MorelliF #game studies #gesture #realtime #using #video
- Real-time sensory substitution to enable players who are blind to play video games using whole body gestures (TM, EF), pp. 147–153.
- FDG-2011-RamosF #game studies
- Supplemental sonification of a bingo game (DR, EF), pp. 168–173.
- FDG-2014-MorelliLFF #game studies
- An exergame to improve balance in children who are blind (TM, LL, JF, EF).
- CHI-PLAY-2016-ZayerTF #mobile #named #using
- PAWdio: Hand Input for Mobile VR using Acoustic Sensing (MAZ, ST, EF), pp. 154–158.
- CHI-PLAY-2018-GriffinLF #evaluation
- Evaluation of Handsbusy vs Handsfree Virtual Locomotion (NNG, JL, EF), pp. 211–219.