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Travelled to:
1 × Canada
1 × China
1 × France
1 × Italy
2 × USA
Collaborated with:
A.Mitchell A.T.Abraham T.R.Merritt C.Ong T.L.Chuah T.K.P.Monserrat S.Zhao A.V.Pandey K.B.Tan
Talks about:
team (5) mate (5) game (3) hypertext (2) artifici (2) facilit (2) reread (2) video (2) stori (2) blackboard (1)

Person: Kevin McGee

DBLP DBLP: McGee:Kevin

Contributed to:

CHI 20132013
CHI 20122012
HT 20122012
CHI 20112011
CSCW 20112011
Hypertext 20092009
CIG 20102010
FDG 20102010
FDG 20112011

Wrote 9 papers:

CHI-2013-MonserratZMP13a #named #navigation
NoteVideo: facilitating navigation of blackboard-style lecture videos (TJKPM, SZ, KM, AVP), pp. 1139–1148.
CHI-2012-MerrittM
Protecting artificial team-mates: more seems like less (TRM, KM), pp. 2793–2802.
HT-2012-MitchellM #hypermedia
The paradox of rereading in hypertext fiction (AM, KM), pp. 103–112.
CHI-2011-MitchellM #interactive
Limits of rereadability in procedural interactive stories (AM, KM), pp. 1939–1948.
CSCW-2011-MerrittTOTCM #game studies
Are artificial team-mates scapegoats in computer games (TRM, KBT, CO, ATA, TLC, KM), pp. 685–688.
HT-2009-MitchellM #authoring #design #hypermedia #multi #tool support
Designing hypertext tools to facilitate authoring multiple points-of-view stories (AM, KM), pp. 309–316.
CIG-2010-AbrahamM #adaptation #game studies
AI for dynamic team-mate adaptation in games (ATA, KM), pp. 419–426.
FDG-2010-McGeeA #game studies #overview #realtime
Real-time team-mate AI in games: a definition, survey, & critique (KM, ATA), pp. 124–131.
FDG-2011-MerrittMCO
Choosing human team-mates: perceived identity as a moderator of player preference and enjoyment (TRM, KM, TLC, CO), pp. 196–203.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
Hosted as a part of SLEBOK on GitHub.