BibSLEIGH corpus
BibSLEIGH tags
BibSLEIGH bundles
BibSLEIGH people
Open Knowledge
XHTML 1.0 W3C Rec
CSS 2.1 W3C CanRec
email twitter
Travelled to:
1 × Canada
1 × China
1 × Greece
4 × USA
Collaborated with:
A.Dünser R.W.Lindeman S.Jeon G.J.Kim R.Grasset H.Seichter J.Hauber H.Regenbrecht A.Cockburn S.Baldis E.Miller S.Weghorst Arindam Dey H.Chen J.Wen A.Deneka W.S.Helton Rory M. S. Clifford Simon Hoermann Nicolas Marcadet Hamish Oliver S.Prince A.D.Cheok F.Farbiz T.Williamson N.Johnson H.Kato J.Cassell T.W.Bickmore L.Campbell K.Chang H.H.Vilhjálmsson H.Yan
Talks about:
interfac (2) interact (2) realiti (2) effect (2) space (2) videoconferenc (1) technolog (1) physiolog (1) firefight (1) tabletop (1)

Person: Mark Billinghurst

DBLP DBLP: Billinghurst:Mark

Contributed to:

HCI p3 20142014
HCI p3 20092009
HCI p2 20072007
CSCW 20062006
CSCW 20022002
CHI 19991999
HCI v1 19971997
CHI PLAY 20182018
VS-Games 20182018

Wrote 9 papers:

HCI-AS-2014-WenDHDB #capacity #navigation #tool support
Fighting Technology Dumb Down: Our Cognitive Capacity for Effortful AR Navigation Tools (JW, AD, WSH, AD, MB), pp. 525–536.
HCI-AUII-2009-BillinghurstGSD #artificial reality #interface #towards
Towards Ambient Augmented Reality with Tangible Interfaces (MB, RG, HS, AD), pp. 387–396.
HCI-IPT-2007-JeonKB #mobile #using
Interacting with a Tabletop Display Using a Camera Equipped Mobile Phone (SJ, GJK, MB), pp. 336–343.
CSCW-2006-HauberRBC #performance #social #trade-off
Spatiality in videoconferencing: trade-offs between efficiency and social presence (JH, HR, MB, AC), pp. 413–422.
CSCW-2002-PrinceCFWJBK #3d #artificial reality #interactive #realtime
3-D live: real time interaction for mixed reality (SP, ADC, FF, TW, NJ, MB, HK), pp. 364–371.
CHI-1999-CassellBBCCVY #interface
Embodiment in Conversational Interfaces: Rea (JC, TWB, MB, LC, KC, HHV, HY), pp. 520–527.
HCI-CC-1997-BillinghurstBMW #collaboration
Shared Space: Collaborative Information Spaces (MB, SB, EM, SW), pp. 7–10.
CHI-PLAY-2018-DeyCBL #feedback
Effects of Manipulating Physiological Feedback in Immersive Virtual Environments (AD, HC, MB, RWL), pp. 101–111.
VS-Games-2018-CliffordHMOBL #communication
Evaluating the Effects of Realistic Communication Disruptions in VR Training for Aerial Firefighting (RMSC, SH, NM, HO, MB, RWL), pp. 1–8.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
Hosted as a part of SLEBOK on GitHub.