BibSLEIGH
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Used together with:
interact (28)
multi (16)
collabor (14)
display (14)
touch (13)

Stem tabletop$ (all stems)

85 papers:

DocEngDocEng-2015-KimCT #documentation #video
High-Quality Capture of Documents on a Cluttered Tabletop with a 4K Video Camera (CK, PC, HT), pp. 219–222.
CHICHI-2015-BlockHHSCPDES #interactive
Fluid Grouping: Quantifying Group Engagement around Interactive Tabletop Exhibits in the Wild (FB, JH, MSH, AS, JC, BCP, JD, EME, CS), pp. 867–876.
CHICHI-2015-KimN #interactive #named
G-raff: An Elevating Tangible Block for Spatial Tabletop Interaction (CMK, TJN), pp. 4161–4164.
CSCWCSCW-2015-PinelleG #performance
The Effects of View Portals on Performance and Awareness in Co-Located Tabletop Groupware (DP, CG), pp. 195–206.
HCIHCI-IT-2015-MontpellierJFGK #collaboration
Suturing Space: Tabletop Portals for Collaboration (EM, GLJ, OAF, JG, AK, NC, CR, TI, SXW), pp. 472–484.
CHICHI-2014-LissermannHSSM #collaboration #multi #named
Permulin: mixed-focus collaboration on multi-view tabletops (RL, JH, MS, JS, MM), pp. 3191–3200.
CHICHI-2014-OlafsdottirTA #interactive #multi
Prospective motor control on tabletops: planning grasp for multitouch interaction (HBO, TT, CA), pp. 2893–2902.
CHICHI-2014-PedersenH
Expressive touch: studying tapping force on tabletops (EWP, KH), pp. 421–430.
CHICHI-2014-PlasenciaJS #named
MisTable: reach-through personal screens for tabletops (DMP, EJ, SS), pp. 3493–3502.
CHICHI-2014-WinklerLDKR #interactive #mobile #multi #named
SurfacePhone: a mobile projection device for single- and multiuser everywhere tabletop interaction (CW, ML, DD, AK, ER), pp. 3513–3522.
CSCWCSCW-2014-HeinrichKAS
Enabling relationship building in tabletop-supported advisory settings (PH, MK, FRA, GS), pp. 171–183.
HCIDUXU-DP-2014-Patsoule #agile #interactive #multi
Interactions around a Multi-touch Tabletop: A Rapid Ethnographic Study in a Museum (EP), pp. 434–445.
HCIHCI-AIMT-2014-HulsmannM #named #recognition
HOUDINI: Introducing Object Tracking and Pen Recognition for LLP Tabletops (AH, JM), pp. 234–244.
HCIHCI-AIMT-2014-KuribaraMOST #named #using
HandyScope: A Remote Control Technique Using Circular Widget on Tabletops (TK, YM, KO, BS, JT), pp. 69–80.
HCIHIMI-AS-2014-SeigerSMS #concept #cyber-physical #interactive #process
A Resilient Interaction Concept for Process Management on Tabletops for Cyber-Physical Systems (RS, SS, SM, TS), pp. 347–358.
HCILCT-NLE-2014-IoannouZS #education #information management #lessons learnt
Dialogue, Knowledge Work and Tabletops: Lessons from Preservice Teacher Education (AI, MZ, ASG), pp. 410–418.
CHICHI-2013-KharrufaBHLDO #deployment #lessons learnt #multi #scalability
Tables in the wild: lessons learned from a large-scale multi-tabletop deployment (AK, MB, PH, DL, PD, PO), pp. 1021–1030.
CHICHI-2013-MollersDLB #scalability #using
Improving touch accuracy on large tabletops using predecessor and successor (MM, ND, SL, JOB), pp. 755–758.
CHICHI-2013-WallaceSM #collaboration
Collaborative sensemaking on a digital tabletop and personal tablets: prioritization, comparisons, and tableaux (JRW, SDS, CGM), pp. 3345–3354.
CHICHI-2013-ZadowBHBSD #education #interactive #named #simulation
SimMed: combining simulation and interactive tabletops for medical education (UvZ, SB, TH, FB, KS, RD), pp. 1469–1478.
CSCWCSCW-2013-GenestGTKI #distributed #game studies #named #tool support
KinectArms: a toolkit for capturing and displaying arm embodiments in distributed tabletop groupware (AG, CG, AT, MK, ZI), pp. 157–166.
HCIDUXU-CXC-2013-DuckworthTSW #design #interactive
Designing Co-located Tabletop Interaction for Rehabilitation of Brain Injury (JD, PRT, DS, PHW), pp. 391–400.
HCIHCI-UC-2013-ItouTM #communication #development #interface #using
Development of Communication Support System at Mealtimes Using Tabletop Interface (JI, ST, JM), pp. 174–182.
CHICHI-2012-BartindaleSTWO #named
StoryCrate: tabletop storyboarding for live film production (TB, AS, NT, PCW, PO), pp. 169–178.
CHICHI-2012-BenkoJW #artificial reality #interactive #named
MirageTable: freehand interaction on a projected augmented reality tabletop (HB, RJ, AW), pp. 199–208.
CHICHI-2012-HornLBDEPS #game studies #interactive
Of BATs and APEs: an interactive tabletop game for natural history museums (MSH, ZAL, FB, JD, EME, BCP, CS), pp. 2059–2068.
CHICHI-2012-RichterHB #named
Bootstrapper: recognizing tabletop users by their shoes (SR, CH, PB), pp. 1249–1252.
CHICHI-2012-SchneiderSMESS #collaboration #named #student
Phylo-Genie: engaging students in collaborative “tree-thinking” through tabletop techniques (BS, MS, LM, SE, OS, CS), pp. 3071–3080.
CHICHI-2012-SpindlerMD #interactive #multi
Going beyond the surface: studying multi-layer interaction above the tabletop (MS, MM, RD), pp. 1277–1286.
CHICHI-2012-VogelC #multi
Hand occlusion on a multi-touch tabletop (DV, GC), pp. 2307–2316.
CHICHI-2012-ZhangYELBI #lightweight
See me, see you: a lightweight method for discriminating user touches on tabletop displays (HZ, XDY, BE, HNL, PB, PI), pp. 2327–2336.
CSCWCSCW-2012-GenestG #communication #distributed #effectiveness #gesture #visualisation
Evaluating the effectiveness of height visualizations for improving gestural communication at distributed tabletops (AG, CG), pp. 519–528.
CHICHI-2011-GiustiZGW #collaboration #interface
Dimensions of collaboration on a tabletop interface for children with autism spectrum disorder (LG, MZ, EG, PL(W), pp. 3295–3304.
CHICHI-2011-HinrichsC #gesture #interactive #multi #sequence
Gestures in the wild: studying multi-touch gesture sequences on interactive tabletop exhibits (UH, MSTC), pp. 3023–3032.
CHICHI-2011-JetterGZRM #collaboration #hybrid #query
Materializing the query with facet-streams: a hybrid surface for collaborative search on tabletops (HCJ, JG, MZ, HR, NMF), pp. 3013–3022.
CHICHI-2011-MarshallMRKD #approach #how #interface #multi
Rethinking “multi-user”: an in-the-wild study of how groups approach a walk-up-and-use tabletop interface (PM, RM, YR, SK, MD), pp. 3033–3042.
CHICHI-2011-PedersenH #interactive #interface
Tangible bots: interaction with active tangibles in tabletop interfaces (EWP, KH), pp. 2975–2984.
CHICHI-2011-ShaerSVFLW #interactive #learning
Enhancing genomic learning through tabletop interaction (OS, MS, CV, TF, ML, HW), pp. 2817–2826.
CHICHI-2011-WeissRB #physics
Rendering physical effects in tabletop controls (MW, CR, JOB), pp. 3009–3012.
CHICHI-2011-WilliamsYPMMI #3d #interactive #multi #named
TZee: exploiting the lighting properties of multi-touch tabletops for tangible 3d interactions (CW, XDY, GAP, JMU, AM, PI), pp. 1363–1372.
CHICHI-2011-YamashitaKHAS #collaboration
Supporting fluid tabletop collaboration across distances (NY, HK, KH, SA, YS), pp. 2827–2836.
CHICHI-2011-ZarinF #design #interactive
Through the troll forest: exploring tabletop interaction design for children with special cognitive needs (RZ, DF), pp. 3319–3322.
CSCWCSCW-2011-IsenbergF #collaboration #named #visual notation
Cambiera: collaborative tabletop visual analytics (PI, DF), pp. 581–582.
CSCWCSCW-2011-YamashitaKKH #collaboration #distributed #gesture
Improving visibility of remote gestures in distributed tabletop collaboration (NY, KK, HK, KH), pp. 95–104.
HCIHCI-DDA-2011-WuSYSQ #interactive #multi #named
uPlatform: A Customizable Multi-user Windowing System for Interactive Tabletop (CW, YS, CY, YS, YQ), pp. 507–516.
HCIHCI-ITE-2011-TakedaMMA #interface
A Tabletop-Based Real-World-Oriented Interface (HT, HM, MM, DKA), pp. 133–139.
HCIHCI-MIIE-2011-ChenLY #design #implementation #interactive
Mojo iCuisine: The Design and Implementation of an Interactive Restaurant Tabletop Menu (THC, HHL, YDY), pp. 185–194.
HCIHCI-UA-2011-LeeSP #design #interactive
Effect of Aesthetic Design Elements on Tabletop Display Interaction (HL, HJS, JHP), pp. 484–489.
HCIHCI-UA-2011-LiuS #performance #scalability
uMeeting, an Efficient Co-located Meeting System on the Large-Scale Tabletop (JL, YS), pp. 368–374.
HCIHIMI-v2-2011-FukadaKKH #evaluation #information management #user interface #using
Evaluation of Disaster Information Management System Using Tabletop User Interfaces (HF, KK, AK, NH), pp. 373–380.
CHICHI-2010-BaudischBR #named
Lumino: tangible blocks for tabletop computers based on glass fiber bundles (PB, TB, FR), pp. 1165–1174.
CHICHI-2010-ChengLCLK #named
iCon: utilizing everyday objects as additional, auxiliary and instant tabletop controllers (KYC, RHL, BYC, RHL, SYK), pp. 1155–1164.
CHICHI-2010-HancockCCI #interactive
Supporting Sandtray Therapy on an Interactive Tabletop (MSH, TtC, MSTC, TI), pp. 2133–2142.
CHICHI-2010-KimDBHNNO #authentication #multi
Multi-touch authentication on tabletops (DK, PD, PB, JH, JN, JN, PO), pp. 1093–1102.
CHICHI-2010-OHara
Interactivity and non-interactivity on tabletops (KO), pp. 2611–2614.
CHICHI-2010-ShaerKSFGE #collaboration #interface
G-nome surfer: a tabletop interface for collaborative exploration of genomic data (OS, GK, MS, CF, CG, SE), pp. 1427–1436.
CHICHI-2010-TuddenhamKI #multi
Graspables revisited: multi-touch vs. tangible input for tabletop displays in acquisition and manipulation tasks (PT, DSK, SI), pp. 2223–2232.
CSCWCSCW-2010-MorrisLW #collaboration #named
WeSearch: supporting collaborative search and sensemaking on a tabletop display (MRM, JL, DW), pp. 401–410.
CHICHI-2009-FiebrinkMM #physics
Dynamic mapping of physical controls for tabletop groupware (RF, DM, MRM), pp. 471–480.
CHICHI-2009-HsiaoCHCHH #comparison #multi #paradigm
To move or not to move: a comparison between steerable versus fixed focus region paradigms in multi-resolution tabletop display systems (CHH, LWC, TTH, MCC, JYjH, YPH), pp. 153–162.
CHICHI-2009-KoikeNF #2d
Transparent 2-D markers on an LCD tabletop system (HK, WN, KF), pp. 163–172.
CHICHI-2009-PinelleBNM #coordination #evaluation
An evaluation of coordination techniques for protecting objects and territories in tabletop groupware (DP, MB, MAN, RLM), pp. 2129–2138.
CHICHI-2009-PiperH
Tabletop displays for small group study: affordances of paper and digital materials (AMP, JDH), pp. 1227–1236.
CHICHI-2009-RosnerB #learning
Learning from IKEA hacking: I’m not one to decoupage a tabletop and call it a day (DR, JB), pp. 419–422.
CHICHI-2009-TuddenhamR #collaboration #coordination
Territorial coordination and workspace awareness in remote tabletop collaboration (PT, PR), pp. 2139–2148.
CHICHI-2009-WeissWJJKHB #physics
SLAP widgets: bridging the gap between virtual and physical controls on tabletops (MW, JW, YJ, RJ, RK, JDH, JOB), pp. 481–490.
HCIHCI-AUII-2009-KubickiLLSKC #human-computer #interactive #using
New Human-Computer Interactions Using Tangible Objects: Application on a Digital Tabletop with RFID Technology (SK, SL, YL, PDS, CK, JC), pp. 446–455.
HCIHCI-AUII-2009-NagelPSHM #interactive #named
mæve — An Interactive Tabletop Installation for Exploring Background Information in Exhibitions (TN, LP, MS, MH, BM), pp. 483–491.
HCIHCI-NIMT-2009-LeeJLYP #gesture #interface #multi
Gesture-Based Interface for Connection and Control of Multi-device in a Tabletop Display Environment (HL, HJ, JHL, KWY, JHP), pp. 216–225.
CSCWCSCW-2008-PiperH
Supporting medical conversations between deaf and hearing individuals with tabletop displays (AMP, JDH), pp. 147–156.
CHICHI-2007-ForlinesWSB
Direct-touch vs. mouse input for tabletop displays (CF, DW, CS, RB), pp. 647–656.
CHICHI-2007-PattenI #constraints #interface
Mechanical constraints as computational constraints in tabletop tangible interfaces (JP, HI), pp. 809–818.
CHICHI-2007-WigdorSFB #multi #visual notation
Perception of elementary graphical elements in tabletop and multi-surface environments (DW, CS, CF, RB), pp. 473–482.
HCIHCI-IPT-2007-BesacierRNBV #design #interactive
Paper Metaphor for Tabletop Interaction Design (GB, GR, MN, SB, FV), pp. 758–767.
HCIHCI-IPT-2007-IshidoKIO #evaluation #interface
Evaluation of Content Handling Methods for Tabletop Interface (RI, KK, TI, KiO), pp. 326–335.
HCIHCI-IPT-2007-JeonKB #mobile #using
Interacting with a Tabletop Display Using a Camera Equipped Mobile Phone (SJ, GJK, MB), pp. 336–343.
HCIHCI-IPT-2007-KimKL #human-computer #implementation #interactive #multi
Implementation of Multi-touch Tabletop Display for HCI (Human Computer Interaction) (SGK, JWK, CWL), pp. 854–863.
HCIOCSC-2007-Shen #interface #multi #social
From Clicks to Touches: Enabling Face-to-Face Shared Social Interface on Multi-touch Tabletops (CS), pp. 169–175.
CHICHI-2006-AptedKQ
Tabletop sharing of digital photographs for the elderly (TA, JK, AJQ), pp. 781–790.
CHICHI-2006-MorrisPWS #named
TeamTag: exploring centralized versus replicated controls for co-located tabletop groupware (MRM, AP, TW, JAS), pp. 1273–1282.
CHICHI-2006-TangTPNC #collaboration
Collaborative Coupling over Tabletop Displays (AT, MT, BAP, PN, MSTC), pp. 1181–1190.
CSCWCSCW-2006-PiperOMW #development #game studies #named #social
SIDES: a cooperative tabletop computer game for social skills development (AMP, EO, MRM, TW), pp. 1–10.
CSCWCSCW-2004-RyallFSM #interactive
Exploring the effects of group size and table size on interactions with tabletop shared-display groupware (KR, CF, CS, MRM), pp. 284–293.
CSCWCSCW-2004-ScottCI #collaboration
Territoriality in collaborative tabletop workspaces (SDS, MSTC, KMI), pp. 294–303.
CSCWCSCW-1988-Trigg #communication #hypermedia #tool support
Guided Tours and Tabletops: Tools for Communicating in a Hypertext Environment (RHT), pp. 216–226.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
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