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Travelled to:
1 × Italy
Collaborated with:
M.A.Gómez-Martín David Llansó P.A.González-Calero Federico Peinado Pedro Antonio González-Calero M.S.El-Nasr
Talks about:
game (4) architectur (3) softwar (2) compon (2) base (2) explicit (1) demonstr (1) support (1) persist (1) graphic (1)

Person: Pedro Pablo Gómez-Martín

DBLP DBLP: G=oacute=mez-Mart=iacute=n:Pedro_Pablo

Contributed to:

ITiCSE 20062006
DiGRA 20052005
FDG 20112011
AIIDE 20132013
FDG 20132013

Wrote 5 papers:

ITiCSE-2006-Gomez-MartinG #concept #development #performance
Fast application development to demonstrate computer graphics concepts (PPGM, MAGM), pp. 250–254.
DiGRA-2005-PeinadoGG #architecture #game studies #persistent
A Game Architecture for Emergent Story-Puzzles in a Persistent World (FP, PPGM, MAGM).
FDG-2011-LlansoGGG #domain model #game studies #modelling #video
Explicit domain modelling in video games (DL, MAGM, PPGM, PAGC), pp. 99–106.
AIIDE-2013-LlansoGGG #architecture #automation #component #empirical #evaluation #game studies #generative
Empirical Evaluation of the Automatic Generation of a Component-Based Software Architecture for Games (DL, PPGM, MAGM, PAGC).
FDG-2013-LlansoGGGE #architecture #component #game studies #learning
Tool-supported iterative learning of component-based software architecture for games (DL, MAGM, PPGM, PAGC, MSEN), pp. 376–379.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
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