Travelled to:
1 × Italy
1 × Portugal
1 × USA
2 × Switzerland
Collaborated with:
M.A.Gómez-Martín C.Fernández-Conde David Llansó B.Díaz-Agudo M.Gómez-Albarrán P.P.Gómez-Martín J.A.Recio-García C.Fernández-Chamizo G.Jiménez-Díaz Gonzalo Flórez Puga M.S.El-Nasr
Talks about:
framework (3) behaviour (3) base (3) support (2) softwar (2) domain (2) compon (2) dynam (2) tree (2) game (2)
Person: Pedro A. González-Calero
DBLP: Gonz=aacute=lez-Calero:Pedro_A=
Contributed to:
Wrote 9 papers:
- RecSys-2008-Recio-GarciaDG #prototype #recommendation
- Prototyping recommender systems in jcolibri (JARG, BDA, PAGC), pp. 243–250.
- ITiCSE-2005-Jimenez-DiazGGG #behaviour #comprehension #visualisation
- Software behaviour understanding Supported by dynamic visualization and role-play (GJD, MGA, MAGM, PAGC), pp. 54–58.
- SEKE-2003-Fernandez-CondeG #framework
- Case-based Framework Instantiation (CFC, PAGC), pp. 281–288.
- SEKE-2002-Fernandez-CondeG #analysis #framework #object-oriented
- Domain analysis of object-oriented frameworks in FrameDoc (CFC, PAGC), pp. 27–33.
- TOOLS-EUROPE-2001-Gomez-AlbarranGF #documentation #framework #reasoning
- Profiting from Case-Based Reasoning in Framework Documentation (MGA, PAGC, CFC), pp. 111–122.
- AIIDE-2008-PugaGDG #behaviour
- Dynamic Expansion of Behaviour Trees (GFP, MAGM, BDA, PAGC).
- AIIDE-2009-LlansoGG #behaviour #component #self
- Self-Validated Behaviour Trees through Reflective Components (DL, MAGM, PAGC).
- FDG-2011-LlansoGGG #domain model #game studies #modelling #video
- Explicit domain modelling in video games (DL, MAGM, PPGM, PAGC), pp. 99–106.
- FDG-2013-LlansoGGGE #architecture #component #game studies #learning
- Tool-supported iterative learning of component-based software architecture for games (DL, MAGM, PPGM, PAGC, MSEN), pp. 376–379.