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Travelled to:
1 × France
1 × Italy
1 × Portugal
Collaborated with:
P.P.Gómez-Martín P.A.González-Calero David Llansó G.Jiménez-Díaz J.Arroyo Federico Peinado M.Gómez-Albarrán Gonzalo Flórez Puga B.Díaz-Agudo Pedro Antonio González-Calero M.S.El-Nasr
Talks about:
game (5) architectur (3) behaviour (3) softwar (3) compon (3) support (2) dynam (2) tree (2) base (2) understand (1)

Person: Marco Antonio Gómez-Martín

DBLP DBLP: G=oacute=mez-Mart=iacute=n:Marco_Antonio

Contributed to:

ITiCSE 20092009
ITiCSE 20062006
ITiCSE 20052005
DiGRA 20052005
AIIDE 20082008
AIIDE 20092009
FDG 20112011
AIIDE 20132013
FDG 20132013

Wrote 9 papers:

ITiCSE-2009-Gomez-MartinJA #design pattern #education #game studies #product line #using
Teaching design patterns using a family of games (MAGM, GJD, JA), pp. 268–272.
ITiCSE-2006-Gomez-MartinG #concept #development #performance
Fast application development to demonstrate computer graphics concepts (PPGM, MAGM), pp. 250–254.
ITiCSE-2005-Jimenez-DiazGGG #behaviour #comprehension #visualisation
Software behaviour understanding Supported by dynamic visualization and role-play (GJD, MGA, MAGM, PAGC), pp. 54–58.
DiGRA-2005-PeinadoGG #architecture #game studies #persistent
A Game Architecture for Emergent Story-Puzzles in a Persistent World (FP, PPGM, MAGM).
AIIDE-2008-PugaGDG #behaviour
Dynamic Expansion of Behaviour Trees (GFP, MAGM, BDA, PAGC).
AIIDE-2009-LlansoGG #behaviour #component #self
Self-Validated Behaviour Trees through Reflective Components (DL, MAGM, PAGC).
FDG-2011-LlansoGGG #domain model #game studies #modelling #video
Explicit domain modelling in video games (DL, MAGM, PPGM, PAGC), pp. 99–106.
AIIDE-2013-LlansoGGG #architecture #automation #component #empirical #evaluation #game studies #generative
Empirical Evaluation of the Automatic Generation of a Component-Based Software Architecture for Games (DL, PPGM, MAGM, PAGC).
FDG-2013-LlansoGGGE #architecture #component #game studies #learning
Tool-supported iterative learning of component-based software architecture for games (DL, MAGM, PPGM, PAGC, MSEN), pp. 376–379.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
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