Collaborated with:
Henrik Engström Björn Berg Marklund M.Hendrix Fernando Bevilacqua Mikael Johannesson Marcus Toftedahl Mikael Lebram Henrik Lundqvist Magnus Andersson Hagiwara H.M.Söderholm Anna-Sofia Alklind Taylor Angelique Slijper Karin Svensson Jesper Poucette Katharina Stibrant Sunnerhagen
Talks about:
game (10) serious (3) educ (3) challeng (2) stress (2) play (2) non (2) edugamelab (1) rehabilit (1) prehospit (1)
Person: Per Backlund
DBLP: Backlund:Per
Facilitated 1 volumes:
Contributed to:
Wrote 10 papers:
- VS-Games-2011-BacklundTEJLSSPS #evaluation
- Evaluation of Usefulness of the Elinor Console for Home-Based Stroke Rehabilitation (PB, ASAT, HE, MJ, ML, AS, KS, JP, KSS), pp. 98–103.
- FDG-2013-MarklundBJ #collaboration #game studies
- Children's collaboration in emergent game environments (BBM, PB, MJ), pp. 306–313.
- VS-Games-2013-BacklundH #education #effectiveness #game studies #overview
- Educational Games - Are They Worth the Effort?a Literature Survey of the Effectiveness of Serious Games (PB, MH), pp. 1–8.
- VS-Games-2013-HendrixBLL #case study #education #experience #game studies #rating
- Sharing Experiences with Serious Games - the Edugamelab Rating Tool for Parents and Teachers (MH, PB, ML, HL), pp. 1–4.
- VS-Games-2014-MarklundBE #challenge #education #game studies
- The Practicalities of Educational Games: Challenges of Taking Games into Formal Educational Settings (BBM, PB, HE), pp. 1–8.
- VS-Games-2015-BacklundEJLHS #game studies
- Enhancing Immersion with Contextualized Scenarios: Role-Playing in Prehospital Care Training (PB, HE, MJ, ML, MAH, HMS), pp. 1–4.
- VS-Games-2015-BevilacquaBE #analysis #game studies #multimodal
- Proposal for Non-Contact Analysis of Multimodal Inputs to Measure Stress Level in Serious Games (FB, PB, HE), pp. 1–4.
- VS-Games-2016-BevilacquaBE #game studies
- Variations of Facial Actions While Playing Games with Inducing Boredom and Stress (FB, PB, HE), pp. 1–8.
- VS-Games-2017-BacklundEMT #challenge #game studies #identification #research
- Developing games for non-leisure contexts: Identification of challenges and research gaps (PB, HE, BBM, MT), pp. 15–22.
- DiGRA-2018-ToftedahlBE #game studies #how #locality #question #why
- Localization from an Indie Game Production Perspective - Why, When and How? (MT, PB, HE).