46 papers:
- DATE-2015-GuardatiCFB #framework
- Paper, pen and ink: an innovative system and software framework to assist writing rehabilitation (LG, FC, EF, LB), pp. 1473–1478.
- CHI-2015-SmeddinckHM #aspect-oriented #functional #game studies
- Exergames for Physiotherapy and Rehabilitation: A Medium-term Situated Study of Motivational Aspects and Impact on Functional Reach (JDS, MH, RM), pp. 4143–4146.
- CHI-2015-TetterooVGMKVM #development #framework #lessons learnt #physics
- Lessons Learnt from Deploying an End-User Development Platform for Physical Rehabilitation (DT, PV, IG, MM, EK, DV, PM), pp. 4133–4142.
- DHM-EH-2015-GieserBM #artificial reality #gesture #realtime #recognition #using
- Real-Time Static Gesture Recognition for Upper Extremity Rehabilitation Using the Leap Motion (SNG, AB, FM), pp. 144–154.
- DHM-EH-2015-YamamotoBAKHJSO #music
- The Transfer of Expertise in Conducting a Participatory Music Therapy During a Combined Rehabilitation-Recreational Program in an Elderly Care Facility (AY, HCBJ, TA, HK, KH, MJ, MS, TO, AG, NK, NK, HH), pp. 500–511.
- DUXU-IXD-2015-CaiLLH #case study #experience #research #speech #user interface
- User Experience Research on the Rehabilitation System of Speech-Impaired Children — A Case Study on Speech Training Product (WC, JL, QL, TH), pp. 562–574.
- SAC-2015-UshawDEM #benchmark #game studies #metric
- Benchmarking motion sensing devices for rehabilitative gaming (GU, RD, JAE, GM), pp. 143–148.
- CASE-2014-HsiehL #lightweight
- A lightweight gravity-balanced exoskeleton for home rehabilitation of upper limbs (HCH, CCL), pp. 972–977.
- CASE-2014-PuTC #design #development #smarttech
- Design and development of the wearable hand exoskeleton system for rehabilitation of hand impaired patients (SWP, SYT, JYC), pp. 996–1001.
- CHI-2014-AyoadeB #novel
- A novel knee rehabilitation system for the home (MA, LB), pp. 2521–2530.
- DUXU-DI-2014-BarrosSF
- Use of Immersive Reality and Haptic Devices in Rehabilitation after Cerebral Vascular Accident: Clinical Perspectives and Neuro-Image Evidence (HOB, MMS, ELRF), pp. 501–508.
- DUXU-DI-2014-GotsisLRHPFTJ #artificial reality #case study #design #game studies #named #video
- Skyfarer: Design Case Study of a Mixed Reality Rehabilitation Video Game (MG, VL, PR, LLH, ICP, FF, DT, MJM), pp. 699–710.
- HCI-AS-2014-DiasDH #fuzzy #interactive #modelling #quality #using
- Exploring B-Learning Scenarios Using Fuzzy Logic-Based Modeling of Users’ LMS Quality of Interaction in Ergonomics and Psychomotor Rehabilitation Academic Courses (SBD, JAD, LJH), pp. 233–243.
- HCI-AS-2014-SjolinderEBFHSNB #approach #development #multi
- A Multi-disciplinary Approach in the Development of a Stroke Rehabilitation Tool (MS, ME, ILB, MF, PH, DS, SN, JB), pp. 351–362.
- KEOD-2014-DogmusPE #natural language #ontology #query
- Answering Natural Language Queries about Rehabilitation Robotics Ontology on the Cloud (ZD, VP, EE), pp. 75–83.
- RE-2014-PutnamC #approach #game studies #multi #requirements
- Therapist-centered requirements: A multi-method approach of requirement gathering to support rehabilitation gaming (CP, JC), pp. 13–22.
- SAC-2014-GraziadioDSSUME #game studies #identification #video
- Bespoke video games to provide early response markers to identify the optimal strategies for maximizing rehabilitation (SG, RD, KS, KMAS, GU, GM, JAE), pp. 20–24.
- CASE-2013-ChenZL #approach #design #novel
- A novel design approach for lower limb rehabilitation training robot (JC, XZ, RL), pp. 554–557.
- CASE-2013-JiangSCBG #synthesis
- Moving trajectories and controller synthesis for an assistive device for arm rehabilitation (LJ, RS, MHMC, LEB, GG), pp. 268–273.
- CASE-2013-LiuTYG #modelling
- Modeling of pure percussive drilling for autonomous robotic bridge decks rehabilitation (FL, MT, JY, NG), pp. 1063–1068.
- CASE-2013-ShisheieJBC #design #string #using
- Design and fabrication of an assistive device for arm rehabilitation using twisted string system (RS, LJ, LEB, MHMC), pp. 255–260.
- CHI-2013-AnanthanarayanSCPS #smarttech #towards #visualisation
- Pt Viz: towards a wearable device for visualizing knee rehabilitation exercises (SA, MS, AC, HP, KAS), pp. 1247–1250.
- CHI-2013-BoulangerBGKSTSDB
- Stroke rehabilitation with a sensing surface (CNB, AB, LdG, AK, KS, RT, ZS, PHD, SB), pp. 1243–1246.
- CHI-2013-UzorB #design #tool support
- Exploring & designing tools to enhance falls rehabilitation in the home (SU, LB), pp. 1233–1242.
- DUXU-CXC-2013-DuckworthTSW #design #interactive
- Designing Co-located Tabletop Interaction for Rehabilitation of Brain Injury (JD, PRT, DS, PHW), pp. 391–400.
- DUXU-NTE-2013-BarrosSFCC #analysis #artificial reality #people
- Virtual Reality Immersion: An Important Tool for Diagnostic Analysis and Rehabilitation of People with Disabilities (HOB, MMS, ELRF, WC, FC), pp. 337–344.
- HCI-AMTE-2013-FedericiBM #assessment #evaluation #framework #interactive #process
- Environmental Evaluation of a Rehabilitation Aid Interaction under the Framework of the Ideal Model of Assistive Technology Assessment Process (SF, SB, MLM), pp. 203–210.
- CHI-2012-AlankusK #game studies #video
- Reducing compensatory motions in video games for stroke rehabilitation (GA, CK), pp. 2049–2058.
- CHI-2012-UzorBS #design #tool support
- Senior designers: empowering seniors to design enjoyable falls rehabilitation tools (SU, LB, DS), pp. 1179–1188.
- KEOD-2012-DogmusGPE #maintenance #ontology
- Developing and Maintaining an Ontology for Rehabilitation Robotics (ZD, GG, VP, EE), pp. 389–395.
- CHI-2011-BalaamEFRHWNAHRMB #design #motivation
- Motivating mobility: designing for lived motivation in stroke rehabilitation (MB, SRE, GF, TR, AMH, AW, TN, LA, EH, IR, SM, JHB), pp. 3073–3082.
- CHI-2011-TaylorAGC #internet
- Group pulmonary rehabilitation delivered to the home via the internet: feasibility and patient perception (AT, AA, DG, JC), pp. 3083–3092.
- CSCW-2011-BagalkotS #collaboration #named #towards
- MagicMirror: towards enhancing collaborative rehabilitation practices (NB, TS), pp. 593–596.
- HCI-UA-2011-FriedmanRB #interactive #realtime
- A Real-Time Interactive MIDI Glove for Domicile Stroke Rehabilitation (NF, DJR, MB), pp. 151–158.
- HCI-UA-2011-HarleyRGHB #design #game studies #interactive
- The Design of an Interactive Stroke Rehabilitation Gaming System (LH, SR, MG, SH, DFB), pp. 167–173.
- HCI-UA-2011-Vera-MunozAPOPB #evaluation #usability
- Results of the Usability and Acceptance Evaluation of a Cardiac Rehabilitation System (CVM, MTA, IP, MO, JMPB, ADdB), pp. 219–225.
- CASE-2010-HuangL #assessment
- Comprehensive planning of robotic therapy and assessment of task-oriented functions via improved QFD applicable to hand rehabilitation (YYH, KHL), pp. 252–257.
- CASE-2010-WangL #3d #hybrid
- Hybrid impedance control of a 3-DOF robotic arm used for rehabilitation treatment (JW, YL), pp. 768–773.
- CHI-2010-AlankusLMK #game studies #towards
- Towards customizable games for stroke rehabilitation (GA, AL, MM, CK), pp. 2113–2122.
- CHI-2010-MaitlandC #self
- Self-monitoring, self-awareness, and self-determination in cardiac rehabilitation (JM, MC), pp. 1213–1222.
- CASE-2009-HuangL #approach #assessment #effectiveness #multi
- A multi-disciplinary approach for effective hand rehabilitation with clinical-based assessment outcomes (YYH, KHL), pp. 597–603.
- CASE-2009-ParasuramanOG #development
- Development of robot assisted stroke rehabilitation system of human upper limb (SP, AWO, VG), pp. 256–261.
- DHM-2007-LeeFCBEAP #finite #modelling #using
- Finite Element Modeling to Aid in Refining the Rehabilitation of Amputees Using Osseointegrated Prostheses (WL, LF, NJC, RB, JE, CA, MJP), pp. 655–658.
- ICEIS-v1-2001-SharpED #architecture #multi
- A Layered Architecture for Multi-Agent Systems to Support a Water Main Rehabilitation Strategy 299 (BS, ERE, AD), pp. 304–310.
- HCI-CCAD-1999-AttreeRB #artificial reality #assessment #memory management
- Virtual reality in assessment and rehabilitation of impaired memory following brain damage (EAA, FDR, BMB), pp. 1100–1104.
- HCI-SEC-1997-Okamoto #information management #interface #people #theory and practice #towards
- Toward Rehabilitation Cognitive Engineering-Gap Between Theory and Practice in the Human Interface of Information Processing Devices for People with Disabilities (AO), pp. 551–554.