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design (10)
system (9)
stroke (8)
game (7)
robot (7)

Stem rehabilit$ (all stems)

46 papers:

DATEDATE-2015-GuardatiCFB #framework
Paper, pen and ink: an innovative system and software framework to assist writing rehabilitation (LG, FC, EF, LB), pp. 1473–1478.
CHICHI-2015-SmeddinckHM #aspect-oriented #functional #game studies
Exergames for Physiotherapy and Rehabilitation: A Medium-term Situated Study of Motivational Aspects and Impact on Functional Reach (JDS, MH, RM), pp. 4143–4146.
CHICHI-2015-TetterooVGMKVM #development #framework #lessons learnt #physics
Lessons Learnt from Deploying an End-User Development Platform for Physical Rehabilitation (DT, PV, IG, MM, EK, DV, PM), pp. 4133–4142.
HCIDHM-EH-2015-GieserBM #artificial reality #gesture #realtime #recognition #using
Real-Time Static Gesture Recognition for Upper Extremity Rehabilitation Using the Leap Motion (SNG, AB, FM), pp. 144–154.
HCIDHM-EH-2015-YamamotoBAKHJSO #music
The Transfer of Expertise in Conducting a Participatory Music Therapy During a Combined Rehabilitation-Recreational Program in an Elderly Care Facility (AY, HCBJ, TA, HK, KH, MJ, MS, TO, AG, NK, NK, HH), pp. 500–511.
HCIDUXU-IXD-2015-CaiLLH #case study #experience #research #speech #user interface
User Experience Research on the Rehabilitation System of Speech-Impaired Children — A Case Study on Speech Training Product (WC, JL, QL, TH), pp. 562–574.
SACSAC-2015-UshawDEM #benchmark #game studies #metric
Benchmarking motion sensing devices for rehabilitative gaming (GU, RD, JAE, GM), pp. 143–148.
CASECASE-2014-HsiehL #lightweight
A lightweight gravity-balanced exoskeleton for home rehabilitation of upper limbs (HCH, CCL), pp. 972–977.
CASECASE-2014-PuTC #design #development #smarttech
Design and development of the wearable hand exoskeleton system for rehabilitation of hand impaired patients (SWP, SYT, JYC), pp. 996–1001.
CHICHI-2014-AyoadeB #novel
A novel knee rehabilitation system for the home (MA, LB), pp. 2521–2530.
HCIDUXU-DI-2014-BarrosSF
Use of Immersive Reality and Haptic Devices in Rehabilitation after Cerebral Vascular Accident: Clinical Perspectives and Neuro-Image Evidence (HOB, MMS, ELRF), pp. 501–508.
HCIDUXU-DI-2014-GotsisLRHPFTJ #artificial reality #case study #design #game studies #named #video
Skyfarer: Design Case Study of a Mixed Reality Rehabilitation Video Game (MG, VL, PR, LLH, ICP, FF, DT, MJM), pp. 699–710.
HCIHCI-AS-2014-DiasDH #fuzzy #interactive #modelling #quality #using
Exploring B-Learning Scenarios Using Fuzzy Logic-Based Modeling of Users’ LMS Quality of Interaction in Ergonomics and Psychomotor Rehabilitation Academic Courses (SBD, JAD, LJH), pp. 233–243.
HCIHCI-AS-2014-SjolinderEBFHSNB #approach #development #multi
A Multi-disciplinary Approach in the Development of a Stroke Rehabilitation Tool (MS, ME, ILB, MF, PH, DS, SN, JB), pp. 351–362.
KEODKEOD-2014-DogmusPE #natural language #ontology #query
Answering Natural Language Queries about Rehabilitation Robotics Ontology on the Cloud (ZD, VP, EE), pp. 75–83.
RERE-2014-PutnamC #approach #game studies #multi #requirements
Therapist-centered requirements: A multi-method approach of requirement gathering to support rehabilitation gaming (CP, JC), pp. 13–22.
SACSAC-2014-GraziadioDSSUME #game studies #identification #video
Bespoke video games to provide early response markers to identify the optimal strategies for maximizing rehabilitation (SG, RD, KS, KMAS, GU, GM, JAE), pp. 20–24.
CASECASE-2013-ChenZL #approach #design #novel
A novel design approach for lower limb rehabilitation training robot (JC, XZ, RL), pp. 554–557.
CASECASE-2013-JiangSCBG #synthesis
Moving trajectories and controller synthesis for an assistive device for arm rehabilitation (LJ, RS, MHMC, LEB, GG), pp. 268–273.
CASECASE-2013-LiuTYG #modelling
Modeling of pure percussive drilling for autonomous robotic bridge decks rehabilitation (FL, MT, JY, NG), pp. 1063–1068.
CASECASE-2013-ShisheieJBC #design #string #using
Design and fabrication of an assistive device for arm rehabilitation using twisted string system (RS, LJ, LEB, MHMC), pp. 255–260.
CHICHI-2013-AnanthanarayanSCPS #smarttech #towards #visualisation
Pt Viz: towards a wearable device for visualizing knee rehabilitation exercises (SA, MS, AC, HP, KAS), pp. 1247–1250.
CHICHI-2013-BoulangerBGKSTSDB
Stroke rehabilitation with a sensing surface (CNB, AB, LdG, AK, KS, RT, ZS, PHD, SB), pp. 1243–1246.
CHICHI-2013-UzorB #design #tool support
Exploring & designing tools to enhance falls rehabilitation in the home (SU, LB), pp. 1233–1242.
HCIDUXU-CXC-2013-DuckworthTSW #design #interactive
Designing Co-located Tabletop Interaction for Rehabilitation of Brain Injury (JD, PRT, DS, PHW), pp. 391–400.
HCIDUXU-NTE-2013-BarrosSFCC #analysis #artificial reality #people
Virtual Reality Immersion: An Important Tool for Diagnostic Analysis and Rehabilitation of People with Disabilities (HOB, MMS, ELRF, WC, FC), pp. 337–344.
HCIHCI-AMTE-2013-FedericiBM #assessment #evaluation #framework #interactive #process
Environmental Evaluation of a Rehabilitation Aid Interaction under the Framework of the Ideal Model of Assistive Technology Assessment Process (SF, SB, MLM), pp. 203–210.
CHICHI-2012-AlankusK #game studies #video
Reducing compensatory motions in video games for stroke rehabilitation (GA, CK), pp. 2049–2058.
CHICHI-2012-UzorBS #design #tool support
Senior designers: empowering seniors to design enjoyable falls rehabilitation tools (SU, LB, DS), pp. 1179–1188.
KEODKEOD-2012-DogmusGPE #maintenance #ontology
Developing and Maintaining an Ontology for Rehabilitation Robotics (ZD, GG, VP, EE), pp. 389–395.
CHICHI-2011-BalaamEFRHWNAHRMB #design #motivation
Motivating mobility: designing for lived motivation in stroke rehabilitation (MB, SRE, GF, TR, AMH, AW, TN, LA, EH, IR, SM, JHB), pp. 3073–3082.
CHICHI-2011-TaylorAGC #internet
Group pulmonary rehabilitation delivered to the home via the internet: feasibility and patient perception (AT, AA, DG, JC), pp. 3083–3092.
CSCWCSCW-2011-BagalkotS #collaboration #named #towards
MagicMirror: towards enhancing collaborative rehabilitation practices (NB, TS), pp. 593–596.
HCIHCI-UA-2011-FriedmanRB #interactive #realtime
A Real-Time Interactive MIDI Glove for Domicile Stroke Rehabilitation (NF, DJR, MB), pp. 151–158.
HCIHCI-UA-2011-HarleyRGHB #design #game studies #interactive
The Design of an Interactive Stroke Rehabilitation Gaming System (LH, SR, MG, SH, DFB), pp. 167–173.
HCIHCI-UA-2011-Vera-MunozAPOPB #evaluation #usability
Results of the Usability and Acceptance Evaluation of a Cardiac Rehabilitation System (CVM, MTA, IP, MO, JMPB, ADdB), pp. 219–225.
CASECASE-2010-HuangL #assessment
Comprehensive planning of robotic therapy and assessment of task-oriented functions via improved QFD applicable to hand rehabilitation (YYH, KHL), pp. 252–257.
CASECASE-2010-WangL #3d #hybrid
Hybrid impedance control of a 3-DOF robotic arm used for rehabilitation treatment (JW, YL), pp. 768–773.
CHICHI-2010-AlankusLMK #game studies #towards
Towards customizable games for stroke rehabilitation (GA, AL, MM, CK), pp. 2113–2122.
CHICHI-2010-MaitlandC #self
Self-monitoring, self-awareness, and self-determination in cardiac rehabilitation (JM, MC), pp. 1213–1222.
CASECASE-2009-HuangL #approach #assessment #effectiveness #multi
A multi-disciplinary approach for effective hand rehabilitation with clinical-based assessment outcomes (YYH, KHL), pp. 597–603.
CASECASE-2009-ParasuramanOG #development
Development of robot assisted stroke rehabilitation system of human upper limb (SP, AWO, VG), pp. 256–261.
HCIDHM-2007-LeeFCBEAP #finite #modelling #using
Finite Element Modeling to Aid in Refining the Rehabilitation of Amputees Using Osseointegrated Prostheses (WL, LF, NJC, RB, JE, CA, MJP), pp. 655–658.
ICEISICEIS-v1-2001-SharpED #architecture #multi
A Layered Architecture for Multi-Agent Systems to Support a Water Main Rehabilitation Strategy 299 (BS, ERE, AD), pp. 304–310.
HCIHCI-CCAD-1999-AttreeRB #artificial reality #assessment #memory management
Virtual reality in assessment and rehabilitation of impaired memory following brain damage (EAA, FDR, BMB), pp. 1100–1104.
HCIHCI-SEC-1997-Okamoto #information management #interface #people #theory and practice #towards
Toward Rehabilitation Cognitive Engineering-Gap Between Theory and Practice in the Human Interface of Information Processing Devices for People with Disabilities (AO), pp. 551–554.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
Hosted as a part of SLEBOK on GitHub.