BibSLEIGH corpus
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Open Knowledge
XHTML 1.0 W3C Rec
CSS 2.1 W3C CanRec
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Travelled to:
1 × Canada
1 × Greece
1 × Ireland
2 × Germany
4 × USA
Collaborated with:
Stefan Göbel 0001 S.Fischer C.Vielhauer A.Mayerhöfer Christian Reuter 0003 S.Göbel N.Poerwantoro A.El-Saddik B.J.Krämer M.Ehrmanntraut T.Härder H.Wittig Viktor Wendel Thomas Tregel Philipp Müller 0002 T.Dutz S.Hardy M.Knöll J.Konert K.Richter R.Bruder C.Seeberg A.Steinacker K.Reichenberger S.Kaune K.Pussep C.Leng A.Kovacevic G.Tyson N.A.Streitz J.Geißler T.Holmer S.Konomi C.Müller-Tomfelde W.Reischl P.Rexroth P.Seitz
Talks about:
base (5) learn (3) game (3) signatur (2) interact (2) individu (2) program (2) automat (2) system (2) locat (2)

Person: Ralf Steinmetz

DBLP DBLP: Steinmetz:Ralf

Contributed to:

HCI p3 20142014
ITiCSE 20112011
PDP 20092009
ICPR v1 20022002
ICDAR 20012001
HT 20002000
ICSE 20002000
CHI 19991999
HT 19991999
CIKM 19961996
DiGRA 20142014
FDG 20152015
VS-Games 20182018

Wrote 13 papers:

HCI-AS-2014-DutzHKGS #game studies #mobile #user interface
User Interfaces of Mobile Exergames (TD, SH, MK, SG, RS), pp. 244–255.
ITiCSE-2011-KonertRGSB #ad hoc #community #learning
Supporting peer learning with ad-hoc communities (JK, KR, SG, RS, RB), p. 393.
PDP-2009-KaunePLKTS #internet #modelling
Modelling the Internet Delay Space Based on Geographical Locations (SK, KP, CL, AK, GT, RS), pp. 301–310.
ICPR-v1-2002-VielhauerSM #online #statistics
Biometric Hash based on Statistical Features of Online Signatures (CV, RS, AM), pp. 123–126.
ICDAR-2001-VielhauerSM #transitive #verification
Transitivity Based Enrollment Strategy for Signature Verification (CV, RS, AM), p. 1263–?.
HT-2000-FischerS #adaptation #automation #hypermedia #learning
Automatic creation of exercises in adaptive hypermedia learning systems (SF, RS), pp. 49–55.
ICSE-2000-PoerwantoroEKS #multi #testing
Multibook’s test environment (NP, AES, BJK, RS), pp. 680–683.
CHI-1999-StreitzGHKMRRSS #interactive #named
i-LAND: An Interactive Landscape for Creativity and Innovation (NAS, JG, TH, SK, CMT, WR, PR, PS, RS), pp. 120–127.
HT-1999-SeebergSRFS #learning
Individual Tables of Contents in Web-Based Learning Systems (CS, AS, KR, SF, RS), pp. 167–168.
CIKM-1996-EhrmanntrautHWS #source code #towards
The Personal Electronic Program Guide — Towards the Pre-Selection of Individual TV Programs (ME, TH, HW, RS), pp. 243–250.
DiGRA-2014-ReuterWGS #collaboration #design pattern #game studies #interactive
Game Design Patterns for Collaborative Player Interactions (CR0, VW, SG0, RS).
FDG-2015-ReuterGS #automation #detection #game studies #multi #petri net #using
Detecting structural deadlocks in Multiplayer Games using automatically generated Petri Nets (CR0, SG0, RS).
VS-Games-2018-TregelMGS #game studies #optimisation
Where's Pikachu: Route Optimization in Location-Based Games (TT, PM0, SG0, RS), pp. 1–8.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
Hosted as a part of SLEBOK on GitHub.