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Collaborated with:
Sarah Edenhofer Kristina Bucher Samuel Truman Jan Burkholz Daniel Roth 0001 A.Müller Kirsten Brukamp M.E.Latoschik Christopher Stifter Katharina Eckardt Julia Rauscher Frank Gaibler Simon Faber Robin Han Dominik Auer Simon Kerler Johannes Vilsmeier Nicolas Rapp Daniel Rapp Jonas Muller Juliane Axt Mareike Schmiedecke Andreas Knote Tim Blome Alexander Diefenbach Stefan Rudolph Julian Keil Manuel Schildknecht Katharina Anna Maria Heydn Marc Philipp Dietrich Marcus Barkowsky Götz Winterfeldt Andreas Nüchter Mario Botsch Carsten Schröder Michel Wacker
Talks about:
game (8) virtual (6) realiti (6) strategi (2) children (2) serious (2) organis (2) simul (2) time (2) self (2)

Person: Sebastian von Mammen

DBLP DBLP: Mammen:Sebastian_von

Facilitated 1 volumes:

VS-Games 2018Ed

Contributed to:

VS-Games 20152015
VS-Games 20162016
VS-Games 20172017
FDG 20182018
VS-Games 20182018
VS-Games 20192019

Wrote 15 papers:

VS-Games-2015-EdenhoferMER #education #game studies #in the cloud
Cloud Computing - An Educational Game on Weather Phenomena (SE, SvM, KE, JR), pp. 1–4.
VS-Games-2015-GaiblerFEM #game studies
Drink & Drive: A Serious but Fun Game on Alcohol-Induced Impairments in Road Traffic (FG, SF, SE, SvM), pp. 1–5.
VS-Games-2016-HanAEM #named
Skynetz: A Playful Experiential Robotics Simulator (RH, DA, SE, SvM), pp. 1–4.
VS-Games-2016-KerlerVEM #named #realtime
Pheromander: Real-Time Strategy with Digital Pheromones (SK, JV, SE, SvM), pp. 1–4.
VS-Games-2016-Mammen #game studies #self
Self-Organisation in Games, Games on Self-Organisation (SvM), pp. 1–8.
VS-Games-2016-StifterEM
Come Fly with Me - Perceive the World through a Mosquito's Senses (CS, SE, SvM), pp. 1–4.
VS-Games-2017-AxtSBKM #artificial reality #simulation
A virtual reality simulation for children: Build and create from the perspective of a toy figure (JA, MS, KB, AK, SvM), pp. 133–136.
VS-Games-2017-BlomeDRBM #artificial reality #learning
VReanimate - Non-verbal guidance and learning in virtual reality (TB, AD, SR, KB, SvM), pp. 23–30.
FDG-2018-TrumanRRM #artificial reality #game studies #realtime
Rethinking real-time strategy games for virtual reality (ST, NR, DR0, SvM), p. 6.
VS-Games-2018-RappMBM #artificial reality #game studies #named #social
Pathomon: A Social Augmented Reality Serious Game (DR, JM, KB, SvM), pp. 1–4.
VS-Games-2019-0001MKSL #artificial reality #game studies
Approaching Difficult Terrain with Sensitivity: A Virtual Reality Game on the Five Stages of Grief (DR0, SvM, JK, MS, MEL), pp. 1–4.
VS-Games-2019-BurkholzM #game studies
Empathy & Information: Ingredients for a Children's Game on Diabetes (JB, SvM), pp. 1–2.
VS-Games-2019-HeydnDBWMN #case study #comparative
The Golden Bullet: A Comparative Study for Target Acquisition, Pointing and Shooting (KAMH, MPD, MB, GW, SvM, AN), pp. 1–8.
VS-Games-2019-MammenMLBBSW #framework #platform
VIA VR: A Technology Platform for Virtual Adventures for Healthcare and Well-Being (SvM, AM, MEL, MB, KB, CS, MW), pp. 1–2.
VS-Games-2019-MullerTMB #artificial reality
Engineering a Showcase of Virtual Reality Exposure Therapy (AM, ST, SvM, KB), pp. 1–2.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
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