Proceedings of the Eighth DiGRA International Conference: <Active Noun> the <Verb> of game <Plural Noun>
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Roger Altizer, José Pablo Zagal, Annika Waern, Staffan Björk
Proceedings of the Eighth DiGRA International Conference: the of game
DiGRA-2014, 2014.

GAME
DBLP
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@proceedings{DiGRA-2014,
	editor        = "Roger Altizer and José Pablo Zagal and Annika Waern and Staffan Björk",
	ee            = "http://www.digra.org/digital-library/forums/8-digra2014/",
	publisher     = "{Digital Games Research Association}",
	title         = "{Proceedings of the Eighth DiGRA International Conference:  the  of game }",
	year          = 2014,
}

Contents (16 items)

DiGRA-2014-AltizerZ #design #education #industrial
Designing Inside the Box or Pitching Practices in Industry and Education (RA, JPZ).
DiGRA-2014-BreyerMK #evaluation #game studies #interactive
Isomorphic Game Interaction Technique Patterns for Single Button: Definition and Evaluation (FB, SM, JK).
DiGRA-2014-Christiansen #game studies #heuristic #persuasion
Presence and Heuristic Cues: Cognitive Approaches to Persuasion in Games (PC).
DiGRA-2014-Christiansen14a #game studies #named
Thanatogaming: Death, Videogames, and the Biopolitical State (PC).
DiGRA-2014-HoogenBI #approach #behaviour #game studies
Pressure at Play: Measuring Player Approach and Avoidance Behaviour through the Keyboard (WvdH, EB, WAI).
DiGRA-2014-HowellSE #component #game studies
Disrupting the Player's Schematised Knowledge of Game Components (PH, BS, ME).
DiGRA-2014-Huh #case study #game studies #what
What makes young children active game players; ethnographic case study (YJH).
DiGRA-2014-Karlsen #game studies
Analysing the history of game controversies (FK).
DiGRA-2014-Marklund #comprehension #game studies #learning
Out of Context - Understanding the Practicalities of Learning Games (BM).
DiGRA-2014-MarteySSKCFSS #bias #game studies #power of #testing
Testing the Power of Game Lessons: The Effects of Art and Narrative on Reducing Cognitive Biases (RMM, AS, JSG, KK, BAC, JEF, ETS, TS).
DiGRA-2014-OlssonBD #comprehension #concept #design #game studies
The Conceptual Relationship Model: Understanding Patterns and Mechanics in Game Design (CMO, SB, SD).
DiGRA-2014-ReuterWGS #collaboration #design pattern #game studies #interactive
Game Design Patterns for Collaborative Player Interactions (CR0, VW, SG0, RS).
DiGRA-2014-SalisburyT #game studies
Contextualizing Flow in Games (JS, PT).
DiGRA-2014-SchottMN #experience #game studies #using #what
Exploring the Cause of Game (Derived) Arousal: What biometric accounts of player experience revealed (GS, RM, LN).
DiGRA-2014-Vella #game studies #modelling
Modeling the Semiotic Structure of Game Characters (DV).
DiGRA-2014-Wade
Dots, Fruit, Speed and Pills: The Happy Consciousness of Pac-Man (AW).

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