Roger Altizer, José Pablo Zagal, Annika Waern, Staffan Björk
Proceedings of the Eighth DiGRA International Conference: the of game
DiGRA-2014, 2014.
Contents (16 items)
- DiGRA-2014-AltizerZ #design #education #industrial
- Designing Inside the Box or Pitching Practices in Industry and Education (RA, JPZ).
- DiGRA-2014-BreyerMK #evaluation #game studies #interactive
- Isomorphic Game Interaction Technique Patterns for Single Button: Definition and Evaluation (FB, SM, JK).
- DiGRA-2014-Christiansen #game studies #heuristic #persuasion
- Presence and Heuristic Cues: Cognitive Approaches to Persuasion in Games (PC).
- DiGRA-2014-Christiansen14a #game studies #named
- Thanatogaming: Death, Videogames, and the Biopolitical State (PC).
- DiGRA-2014-HoogenBI #approach #behaviour #game studies
- Pressure at Play: Measuring Player Approach and Avoidance Behaviour through the Keyboard (WvdH, EB, WAI).
- DiGRA-2014-HowellSE #component #game studies
- Disrupting the Player's Schematised Knowledge of Game Components (PH, BS, ME).
- DiGRA-2014-Huh #case study #game studies #what
- What makes young children active game players; ethnographic case study (YJH).
- DiGRA-2014-Karlsen #game studies
- Analysing the history of game controversies (FK).
- DiGRA-2014-Marklund #comprehension #game studies #learning
- Out of Context - Understanding the Practicalities of Learning Games (BM).
- DiGRA-2014-MarteySSKCFSS #bias #game studies #power of #testing
- Testing the Power of Game Lessons: The Effects of Art and Narrative on Reducing Cognitive Biases (RMM, AS, JSG, KK, BAC, JEF, ETS, TS).
- DiGRA-2014-OlssonBD #comprehension #concept #design #game studies
- The Conceptual Relationship Model: Understanding Patterns and Mechanics in Game Design (CMO, SB, SD).
- DiGRA-2014-ReuterWGS #collaboration #design pattern #game studies #interactive
- Game Design Patterns for Collaborative Player Interactions (CR0, VW, SG0, RS).
- DiGRA-2014-SalisburyT #game studies
- Contextualizing Flow in Games (JS, PT).
- DiGRA-2014-SchottMN #experience #game studies #using #what
- Exploring the Cause of Game (Derived) Arousal: What biometric accounts of player experience revealed (GS, RM, LN).
- DiGRA-2014-Vella #game studies #modelling
- Modeling the Semiotic Structure of Game Characters (DV).
- DiGRA-2014-Wade
- Dots, Fruit, Speed and Pills: The Happy Consciousness of Pac-Man (AW).