Travelled to:
1 × South Korea
Collaborated with:
S.Lundgren Johan Peitz ∅ J.Holopainen Daniel Eriksson Steve Dahlskog Petri Lankoski Jenny Brusk Jacob Michelsen Karl Bergström Ulf Hartelius Johan Fröhlander José Pablo Zagal Chris Lewis 0002 C.M.Olsson Alessandro Canossa M.J.Nelson Julian Togelius K.Knaving P.Wozniak M.Fjeld
Talks about:
game (14) design (9) pattern (8) gameplay (6) understand (4) board (3) augment (2) digit (2) use (2) relationship (1)
Person: Staffan Björk
DBLP: Bj=ouml=rk:Staffan
Facilitated 3 volumes:
Contributed to:
Wrote 18 papers:
- CHI-2015-KnavingWFB #comprehension #design #motivation
- Flow is Not Enough: Understanding the Needs of Advanced Amateur Runners to Design Motivation Technology (KK, PW, MF, SB), pp. 2013–2022.
- DiGRA-2003-BjorkH #framework #game studies
- Describing Games: An Interaction-Centric Structural Framework (SB, JH).
- DiGRA-2003-BjorkLH #design pattern #game studies
- Game Design Patterns (SB, SL, JH).
- DiGRA-2005-Bjork #design
- Stepping stones between design and theory (SB).
- DiGRA-2005-ErikssonBP #adaptation #game studies
- Socially Adaptable Games (DE, SB, JP).
- DiGRA-2005-PeitzEB #game studies #using
- Augmented Board Games - Using Electronics to Enhance Gameplay in Board Games (JP, DE, SB).
- DiGRA-2007-BjorkP #comprehension #design pattern #game studies #pervasive
- Understanding Pervasive Games through Gameplay Design Patterns (SB, JP).
- DiGRA-2007-LankoskiB #design pattern
- Gameplay Design Patterns for Believable Non-Player Characters (PL, SB).
- DiGRA-2009-BruskB #design pattern #game studies
- Gameplay Design Patterns for Game Dialogues (JB, SB).
- DiGRA-2009-LundgrenBB
- Exploring Aesthetic Ideals of Gameplay (SL, KB, SB).
- FDG-2012-HarteliusFB #game studies #tool support
- Tisch digital tools supporting board games (UH, JF, SB), pp. 196–203.
- FDG-2012-LundgrenB #game studies
- Neither playing nor gaming: pottering in games (SL, SB), pp. 113–120.
- FDG-2013-Bjork #game studies #on the
- On the foundations of digital games (SB), pp. 1–8.
- FDG-2013-ZagalB0 #design #game studies
- Dark patterns in the design of games (JPZ, SB, CL0), pp. 39–46.
- DiGRA-2014-OlssonBD #comprehension #concept #design #game studies
- The Conceptual Relationship Model: Understanding Patterns and Mechanics in Game Design (CMO, SB, SD).
- FDG-2014-CanossaBN #design pattern #game studies #named #using
- X-COM: UFO Defense vs. XCOM: Enemy Unknown - Using gameplay design patterns to understand game remakes (AC, SB, MJN).
- FDG-2014-MichelsenB #artificial reality #case study #experience
- The Rooms - Creating immersive experiences through projected augmented reality (JM, SB).
- FDG-2015-DahlskogTB #generative
- Patterns, Dungeons and Generators (SD, JT, SB).