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Travelled to:
1 × South Korea
Collaborated with:
S.Lundgren Johan Peitz J.Holopainen Daniel Eriksson Steve Dahlskog Petri Lankoski Jenny Brusk Jacob Michelsen Karl Bergström Ulf Hartelius Johan Fröhlander José Pablo Zagal Chris Lewis 0002 C.M.Olsson Alessandro Canossa M.J.Nelson Julian Togelius K.Knaving P.Wozniak M.Fjeld
Talks about:
game (14) design (9) pattern (8) gameplay (6) understand (4) board (3) augment (2) digit (2) use (2) relationship (1)

Person: Staffan Björk

DBLP DBLP: Bj=ouml=rk:Staffan

Facilitated 3 volumes:

DiGRA 2014Ed
DiGRA 2015Ed
DiGRA/FDG 2016Ed

Contributed to:

CHI 20152015
DiGRA 20032003
DiGRA 20052005
DiGRA 20072007
DiGRA 20092009
FDG 20122012
FDG 20132013
DiGRA 20142014
FDG 20142014
FDG 20152015

Wrote 18 papers:

CHI-2015-KnavingWFB #comprehension #design #motivation
Flow is Not Enough: Understanding the Needs of Advanced Amateur Runners to Design Motivation Technology (KK, PW, MF, SB), pp. 2013–2022.
DiGRA-2003-BjorkH #framework #game studies
Describing Games: An Interaction-Centric Structural Framework (SB, JH).
DiGRA-2003-BjorkLH #design pattern #game studies
Game Design Patterns (SB, SL, JH).
DiGRA-2005-Bjork #design
Stepping stones between design and theory (SB).
DiGRA-2005-ErikssonBP #adaptation #game studies
Socially Adaptable Games (DE, SB, JP).
DiGRA-2005-PeitzEB #game studies #using
Augmented Board Games - Using Electronics to Enhance Gameplay in Board Games (JP, DE, SB).
DiGRA-2007-BjorkP #comprehension #design pattern #game studies #pervasive
Understanding Pervasive Games through Gameplay Design Patterns (SB, JP).
DiGRA-2007-LankoskiB #design pattern
Gameplay Design Patterns for Believable Non-Player Characters (PL, SB).
DiGRA-2009-BruskB #design pattern #game studies
Gameplay Design Patterns for Game Dialogues (JB, SB).
DiGRA-2009-LundgrenBB
Exploring Aesthetic Ideals of Gameplay (SL, KB, SB).
FDG-2012-HarteliusFB #game studies #tool support
Tisch digital tools supporting board games (UH, JF, SB), pp. 196–203.
FDG-2012-LundgrenB #game studies
Neither playing nor gaming: pottering in games (SL, SB), pp. 113–120.
FDG-2013-Bjork #game studies #on the
On the foundations of digital games (SB), pp. 1–8.
FDG-2013-ZagalB0 #design #game studies
Dark patterns in the design of games (JPZ, SB, CL0), pp. 39–46.
DiGRA-2014-OlssonBD #comprehension #concept #design #game studies
The Conceptual Relationship Model: Understanding Patterns and Mechanics in Game Design (CMO, SB, SD).
FDG-2014-CanossaBN #design pattern #game studies #named #using
X-COM: UFO Defense vs. XCOM: Enemy Unknown - Using gameplay design patterns to understand game remakes (AC, SB, MJN).
FDG-2014-MichelsenB #artificial reality #case study #experience
The Rooms - Creating immersive experiences through projected augmented reality (JM, SB).
FDG-2015-DahlskogTB #generative
Patterns, Dungeons and Generators (SD, JT, SB).

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
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