Gamification in e-Learning Systems: A Conceptual Model to Engage Students and Its Application in an Adaptive e-Learning System
BibSLEIGH corpus
BibSLEIGH tags
BibSLEIGH bundles
BibSLEIGH people
EDIT!
CC-BY
Open Knowledge
XHTML 1.0 W3C Rec
CSS 2.1 W3C CanRec
email twitter

Ana Carolina Tomé Klock, Lucas Felipe Da Cunha, Mayco Farias de Carvalho, Brayan Eduardo Rosa, Andressa Jaqueline Anton, Isabela Gasparini
Gamification in e-Learning Systems: A Conceptual Model to Engage Students and Its Application in an Adaptive e-Learning System
HCI, 2015.

LCT 2015
DBLP
Scholar
DOI
Full names Links ISxN
@inproceedings{LCT-2015-KlockCCRAG,
	author        = "Ana Carolina Tomé Klock and Lucas Felipe Da Cunha and Mayco Farias de Carvalho and Brayan Eduardo Rosa and Andressa Jaqueline Anton and Isabela Gasparini",
	booktitle     = "{Proceedings of the Second International Conference on Learning and Collaboration Technologies.}",
	doi           = "10.1007/978-3-319-20609-7_56",
	isbn          = "978-3-319-20608-0",
	pages         = "595--607",
	publisher     = "{Springer International Publishing}",
	series        = "{Lecture Notes in Computer Science}",
	title         = "{Gamification in e-Learning Systems: A Conceptual Model to Engage Students and Its Application in an Adaptive e-Learning System}",
	volume        = 9192,
	year          = 2015,
}

Tags:



Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
Hosted as a part of SLEBOK on GitHub.