Ana Carolina Tomé Klock, Lucas Felipe Da Cunha, Mayco Farias de Carvalho, Brayan Eduardo Rosa, Andressa Jaqueline Anton, Isabela Gasparini
Gamification in e-Learning Systems: A Conceptual Model to Engage Students and Its Application in an Adaptive e-Learning System
HCI, 2015.
@inproceedings{LCT-2015-KlockCCRAG,
author = "Ana Carolina Tomé Klock and Lucas Felipe Da Cunha and Mayco Farias de Carvalho and Brayan Eduardo Rosa and Andressa Jaqueline Anton and Isabela Gasparini",
booktitle = "{Proceedings of the Second International Conference on Learning and Collaboration Technologies.}",
doi = "10.1007/978-3-319-20609-7_56",
isbn = "978-3-319-20608-0",
pages = "595--607",
publisher = "{Springer International Publishing}",
series = "{Lecture Notes in Computer Science}",
title = "{Gamification in e-Learning Systems: A Conceptual Model to Engage Students and Its Application in an Adaptive e-Learning System}",
volume = 9192,
year = 2015,
}
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