Panayiotis Zaphiris, Andri Ioannou
Proceedings of the Second International Conference on Learning and Collaboration Technologies.
HCI/LCT, 2015.
@proceedings{LCT-2015, address = "Los Angeles, California, USA", doi = "10.1007/978-3-319-20609-7", editor = "Panayiotis Zaphiris and Andri Ioannou", isbn = "978-3-319-20608-0", publisher = "{Springer International Publishing}", series = "{Lecture Notes in Computer Science}", title = "{Proceedings of the Second International Conference on Learning and Collaboration Technologies.}", volume = 9192, year = 2015, }
Contents (68 items)
- LCT-2015-AltanC #analysis #animation #education
- An Eye-Tracking Analysis of Spatial Contiguity Effect in Educational Animations (TA, KÇ), pp. 3–13.
- LCT-2015-BajajHKPSDY #question #word
- Audio Cues: Can Sound Be Worth a Hundred Words? (JB, AH, AK, RMP, KS, OD, KY), pp. 14–23.
- LCT-2015-BoonbrahmKB #artificial reality #learning #student #using
- Using Augmented Reality Technology in Assisting English Learning for Primary School Students (SB, CK, PB), pp. 24–32.
- LCT-2015-ChangHGL #education #gesture #named
- G-NETS — Gesture-Based Nursing Educational Training Support System (JWC, CFH, RLG, CCL), pp. 33–42.
- LCT-2015-Chu #editing
- Dual-Coding Strategy for the Chinese Characters Learners: Chinese PCS Editor (CNC), pp. 43–49.
- LCT-2015-GonzalezHGS #interactive #learning #student #tool support
- Exploring Student Interactions: Learning Analytics Tools for Student Tracking (MÁCG, ÁHG, FJGP, MLSE), pp. 50–61.
- LCT-2015-DirinN #design #development #framework
- Assessments of User Centered Design Framework for M-learning Application Development (AD, MN), pp. 62–74.
- LCT-2015-DuA #artificial reality #design #evaluation #learning
- Design and Evaluation of a Learning Assistant System with Optical Head-Mounted Display (OHMD) (XD, AA), pp. 75–86.
- LCT-2015-FlanaganYSH #fault #predict
- Prediction of Learner Native Language by Writing Error Pattern (BF, CY, TS, SH), pp. 87–96.
- LCT-2015-LiC #collaboration #design #interface #mobile
- An Exploration of Mobile Collaborative Writing Interface Design (ML, YMC), pp. 97–105.
- LCT-2015-Ludi #programming
- A Tablet-Based Lego Mindstorms Programming Environment for Children (SL), pp. 106–114.
- LCT-2015-OnoOIY #case study #communication
- Voice-Based Computer Mediated Communication for Individual Practice to Increase Speaking Proficiency: Construction and Pilot Study (YO, AO, MI, MY), pp. 115–123.
- LCT-2015-SarmentoRZAT #development #framework #platform #smarttech
- Supporting the Development of Computational Thinking: A Robotic Platform Controlled by Smartphone (HRS, CASR, VZ, LDAA, CAT), pp. 124–135.
- LCT-2015-SebilloTVPG #artificial reality #interface #using
- The Use of Augmented Reality Interfaces for On-site Crisis Preparedness (MS, GT, GV, LP, AG), pp. 136–147.
- LCT-2015-ShimizuO #design #implementation #learning #novel #word
- Design and Implementation of Novel Word Learning System “Überall” (RS, KO), pp. 148–159.
- LCT-2015-VielRTP #design #interactive #learning #multi
- Design Solutions for Interactive Multi-video Multimedia Learning Objects (CCV, KRHR, CACT, MdGCP), pp. 160–171.
- LCT-2015-Ai #automation #detection #fault #feedback #generative
- Automatic Pronunciation Error Detection and Feedback Generation for CALL Applications (RA), pp. 175–186.
- LCT-2015-Alvarez-Montero #concept #feedback #overview #perspective #tool support
- Feedback in Computer-Based Concept Mapping Tools: A Short Review (FJÁM, HJG, ERR), pp. 187–198.
- LCT-2015-CastilloDSTC #detection #student
- Model for Detecting Student Difficulties in Solving Formative Assessments (CC, NDD, AS, VT, DAOC), pp. 199–207.
- LCT-2015-DalipiYK #analysis #performance #semantics #using
- Enhancing the Learner’s Performance Analysis Using SMEUS Semantic E-learning System and Business Intelligence Technologies (FD, SYY, ZK), pp. 208–217.
- LCT-2015-FardounAC #education #evaluation
- Creation of Meaningful-Learning and Continuous Evaluation Education System (HMF, AA, APC), pp. 218–226.
- LCT-2015-FatahiMZ #performance
- A Computational Model to Determine Desirability of Events Based on Personality for Performance Motivational Orientation Learners (SF, HM, ANZ), pp. 227–237.
- LCT-2015-Iitaka #online #recommendation
- Recommendation Engine for an Online Drill System (TI), pp. 238–248.
- LCT-2015-KaprosP #api #education #guidelines #usability
- Usability of Educational Technology APIs: Findings and Guidelines (EK, NP), pp. 249–260.
- LCT-2015-LambropoulosMFK #design #experience #learning #ontology
- Ontological Design to Support Cognitive Plasticity for Creative Immersive Experience in Computer Aided Learning (NL, IM, HMF, IAK), pp. 261–270.
- LCT-2015-PyperLWJ #mobile #personalisation #using
- The Potential Use of the Flexilevel Test in Providing Personalised Mobile E-Assessments (AP, ML, PW, AJ), pp. 271–278.
- LCT-2015-RiveiroDKJB
- Supporting Golf Coaching and Swing Instruction with Computer-Based Training Systems (MR, AD, RK, UJ, PB), pp. 279–290.
- LCT-2015-RodriguezOD #hybrid #learning #recommendation #repository #student
- A Student-Centered Hybrid Recommender System to Provide Relevant Learning Objects from Repositories (PAR, DAO, NDD), pp. 291–300.
- LCT-2015-SalazarOD #adaptation #education #mobile #multi #personalisation #ubiquitous #using
- Adaptive and Personalized Educational Ubiquitous Multi-Agent System Using Context-Awareness Services and Mobile Devices (OMS, DAO, NDD), pp. 301–312.
- LCT-2015-SalinasQS #assessment
- Math and Motion: A (Coursera) MOOC to Rethink Math Assessment (PS, EQ, XS), pp. 313–324.
- LCT-2015-Sirisaengtaksin #approach #design #education #mobile #online #recommendation #research
- A Notification and Recommender Mobile App for Educational Online Discussion: A Design Research Approach (KS, LO, NA), pp. 325–336.
- LCT-2015-TamuraTHN #generative #learning #wiki
- Generating Quizzes for History Learning Based on Wikipedia Articles (YT, YT, YH, YIN), pp. 337–346.
- LCT-2015-FardounAC15a #self #student
- Construction of Educative Micro-Worlds to Build Students’ Creativity in Terms of Their Own Self-Learning (HMF, AAMAG, APC), pp. 349–360.
- LCT-2015-HasegawaSSHSO #comprehension #gesture
- The Effect of Metaphoric Gestures on Schematic Understanding of Instruction Performed by a Pedagogical Conversational Agent (DH, SS, NS, TH, HS, KO), pp. 361–371.
- LCT-2015-HayashiM #design #online
- Designing Pedagogical Agents to Evoke Emotional States in Online Tutoring Investigating the Influence of Animated Characters (YH, DMM), pp. 372–383.
- LCT-2015-IbanezN #design #implementation #multi #using
- Contextualization of Archaeological Findings Using Virtual Worlds. Issues on Design and Implementation of a Multiuser Enabled Virtual Museum (LAHI, VBN), pp. 384–393.
- LCT-2015-HoffmannPLSMJ #learning #student
- Enhancing the Learning Success of Engineering Students by Virtual Experiments (MH, LP, LL, KS, TM, SJ), pp. 394–405.
- LCT-2015-KimCD #artificial reality #learning #simulation
- The Learning Effect of Augmented Reality Training in a Computer-Based Simulation Environment (JHK, TC, WD), pp. 406–414.
- LCT-2015-PhamNT #education #music #recognition
- Virtual Music Teacher for New Music Learners with Optical Music Recognition (VKP, HDN, MTT), pp. 415–426.
- LCT-2015-RobertsonSRGCMM #design #implementation #visual notation
- The Visual Design and Implementation of an Embodied Conversational Agent in a Shared Decision-Making Context (eCoach) (SR, RS, MR, TWG, TC, VM, AM), pp. 427–437.
- LCT-2015-SoleimaniGHWG #empirical
- CyberPLAYce, A Cyber-Physical-Spatial Storytelling Tool: Results from an Empirical Study with 8-10-Year-Old Storytellers (AS, KEG, DCH, IDW, CGM), pp. 438–446.
- LCT-2015-ValdezBGSZ #complexity #visualisation #what
- What Do My Colleagues Know? Dealing with Cognitive Complexity in Organizations Through Visualizations (ACV, SB, CG, US, MZ), pp. 449–459.
- LCT-2015-FonsecaRVG #3d #education #learning
- From Formal to Informal 3D Learning. Assesment of Users in the Education (DF, ER, FV, ODG), pp. 460–469.
- LCT-2015-Garcia-PenalvoC #evolution #information management #network #social
- Evolution of the Conversation and Knowledge Acquisition in Social Networks Related to a MOOC Course (FJGP, JCB, OBG, ÁFB), pp. 470–481.
- LCT-2015-GoelMTPSYD #collaboration #learning #named #student
- CATALYST: Technology-Assisted Collaborative and Experiential Learning for School Students (VG, UM, ST, RMP, KS, KY, OD), pp. 482–491.
- LCT-2015-HiramatsuIISS #case study #communication #mobile #using
- A Study to Activate Communication by Using SNS on Mobile Phone — An Essay Lesson at the Elementary School (YH, AI, KI, FS, FS), pp. 492–502.
- LCT-2015-SatohAYYEH #collaboration #self #tablet
- Collaborative Tablet PC the System for Self-Active Awareness in a Dormitory Environment (HS, SA, MY, TY, FE, YH), pp. 503–509.
- LCT-2015-Sein-EchaluceBG #education #information management #social #using
- A Knowledge Management System to Classify Social Educational Resources Within a Subject Using Teamwork Techniques (MLSE, ÁFB, FJGP, MÁCG), pp. 510–519.
- LCT-2015-SmithS #evolution #game studies #video
- Let’s Play, Video Streams, and the Evolution of New Digital Literacy (PAS, AS), pp. 520–527.
- LCT-2015-XueZZ #interactive #modelling
- Human-Human Interaction Modeling of Trainer (HX, WZ, XZ), pp. 528–534.
- LCT-2015-ArenasZDA #artificial reality #development #education #framework #game studies #platform
- A Platform for Supporting the Development of Mixed Reality Environments for Educational Games (LA, TZ, PD, IA), pp. 537–548.
- LCT-2015-CulenPSC #game studies #motivation #question
- Can Games Motivate Urban Youth for Civic Engagement? (ALC, SP, SS, KC), pp. 549–560.
- LCT-2015-KimAKW #game studies #learning
- H-Treasure Hunt: A Location and Object-Based Serious Game for Cultural Heritage Learning at a Historic Site (HK, SA, SK, WW), pp. 561–572.
- LCT-2015-KimOP #education #game studies #gesture #performance
- Developing an Educational Game for Art Education — Gesture Recognition-Based Performance Guidance for Mozart’s Opera Magic Flute (HSK, SHO, YHP), pp. 573–582.
- LCT-2015-KlemkeKLS #education #game studies #learning #mobile #multi
- Transferring an Educational Board Game to a Multi-user Mobile Learning Game to Increase Shared Situational Awareness (RK, SK, HL, MS), pp. 583–594.
- LCT-2015-KlockCCRAG #adaptation #concept #gamification #student
- Gamification in e-Learning Systems: A Conceptual Model to Engage Students and Its Application in an Adaptive e-Learning System (ACTK, LFDC, MFdC, BER, AJA, IG), pp. 595–607.
- LCT-2015-KobanLO #game studies #video
- Good Newbie or Poor Newbie? Determinants of Video Game Skill Acquisition at an Early Stage (KK, BL, PO), pp. 608–619.
- LCT-2015-OrehovackiB #game studies #learning #programming #quality
- Inspecting Quality of Games Designed for Learning Programming (TO, SB), pp. 620–631.
- LCT-2015-VallsRF #architecture #design #education #game studies #roadmap
- E-Learning and Serious Games — New Trends in Architectural and Urban Design Education (FV, ER, DF), pp. 632–643.
- LCT-2015-YusoffK #design #game studies #interactive #learning #persuasion
- Game Rhetoric: Interaction Design Model of Persuasive Learning for Serious Games (ZY, AK), pp. 644–654.
- LCT-2015-Bose #research
- Just-in-Case or Just-in-Time Training? — Excerpts from a Doctoral Research Study (DB), pp. 657–667.
- LCT-2015-RobinMM #education
- Users and Technologies in Education: A Pending Course (CFR, SM, DYM), pp. 668–675.
- LCT-2015-LaugassonM #usability #user interface
- Free Software User Interfaces: Usability and Aesthetics (EL, MM), pp. 676–686.
- LCT-2015-LorenzBK #case study
- Impacting the Digital Divide on a Global Scale — Six Case Studies from Three Continents (BL, SIB, KK), pp. 687–696.
- LCT-2015-Timotheou #difference #online #student
- Differentiation of Student Perceptions for Online Courses, Over Time (MMT), pp. 697–703.
- LCT-2015-SheenL #future of #perspective
- The Future of Electronic Textbooks from a User Perspective (KAS, YL), pp. 704–713.
- LCT-2015-TriantafyllouT #student
- Out of Classroom Instruction in the Flipped Classroom: The Tough Task of Engaging the Students (ET, OT), pp. 714–723.
- LCT-2015-YildirimC #comprehension #student
- Understanding Nomophobia: A Modern Age Phobia Among College Students (CY, APC), pp. 724–735.
16 ×#learning
14 ×#education
12 ×#design
11 ×#student
10 ×#game studies
6 ×#mobile
6 ×#using
5 ×#artificial reality
4 ×#interactive
4 ×#multi
14 ×#education
12 ×#design
11 ×#student
10 ×#game studies
6 ×#mobile
6 ×#using
5 ×#artificial reality
4 ×#interactive
4 ×#multi