Does gamification work for boys and girls?: An exploratory study with a virtual learning environment
BibSLEIGH corpus
BibSLEIGH tags
BibSLEIGH bundles
BibSLEIGH people
EDIT!
CC-BY
Open Knowledge
XHTML 1.0 W3C Rec
CSS 2.1 W3C CanRec
email twitter

Lais Z. Pedro, Aparecida M. Z. Lopes, Bruno G. Prates, Julita Vassileva, Seiji Isotani
Does gamification work for boys and girls?: An exploratory study with a virtual learning environment
SAC, 2015.

SAC 2015
DBLP
Scholar
DOI
Full names Links ISxN
@inproceedings{SAC-2015-PedroLPVI,
	author        = "Lais Z. Pedro and Aparecida M. Z. Lopes and Bruno G. Prates and Julita Vassileva and Seiji Isotani",
	booktitle     = "{Proceedings of the 30th Annual ACM Symposium on Applied Computing}",
	doi           = "10.1145/2695664.2695752",
	isbn          = "978-1-4503-3196-8",
	pages         = "214--219",
	publisher     = "{ACM}",
	title         = "{Does gamification work for boys and girls?: An exploratory study with a virtual learning environment}",
	year          = 2015,
}

Tags:



Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
Hosted as a part of SLEBOK on GitHub.