Stem boy$ (all stems)
2 papers:
- SAC-2015-PedroLPVI #case study #gamification #learning #women
- Does gamification work for boys and girls?: An exploratory study with a virtual learning environment (LZP, AMZL, BGP, JV, SI), pp. 214–219.
- CHI-2006-Hazlett #case study #experience #game studies #interactive #video
- Measuring emotional valence during interactive experiences: boys at video game play (RLH), pp. 1023–1026.