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Collaborated with:
Dennis Ang Liting Kway Curie Roe Yuin Theng Sim
Talks about:
difficulti (2) system (2) player (2) adjust (2) dynam (2) game (2) unfamiliar (1) represent (1) storygam (1) gameplay (1)

Person: Alex Mitchell 0001

DBLP DBLP: 0001:Alex_Mitchell

Contributed to:

CHI PLAY 20172017
DiGRA 20172017
FDG 20182018
CHI PLAY 20192019
DiGRA 20192019

Wrote 5 papers:

CHI-PLAY-2017-Ang0 #experience #game studies #video
Comparing Effects of Dynamic Difficulty Adjustment Systems on Video Game Experience (DA, AM0), pp. 317–327.
DiGRA-2017-0001SK #empirical
Making it Unfamiliar in the “Right” Way: An Empirical Study of Poetic Gameplay (AM0, YTS, LK).
FDG-2018-KwayM
Emotional agency in storygames (LK, AM0), p. 10.
CHI-PLAY-2019-Ang0 #representation
Representation and Frequency of Player Choice in Player-Oriented Dynamic Difficulty Adjustment Systems (DA, AM0), pp. 589–600.
DiGRA-2019-Roe0 #game studies #quote
“Is This Really Happening?”: Game Mechanics as Unreliable Narrator (CR, AM0).

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
Hosted as a part of SLEBOK on GitHub.