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Collaborated with:
M.Mateas Arnav Jhala Peter A. Mawhorter
Talks about:
strategi (3) game (3) craft (2) time (2) star (2) real (2) competit (1) autonomi (1) approach (1) reactiv (1)

Person: Ben George Weber

DBLP DBLP: Weber:Ben_George

Contributed to:

AIIDE 20092009
CIG 20092009
AIIDE 20102010
CIG 20102010
AIIDE 20112011

Wrote 6 papers:

AIIDE-2009-WeberM #game studies #order #realtime #reasoning
Case-Based Reasoning for Build Order in Real-Time Strategy Games (BGW, MM).
CIG-2009-WeberM #approach #data mining #mining #predict
A data mining approach to strategy prediction (BGW, MM), pp. 140–147.
AIIDE-2010-Weber #contest
AIIDE 2010 StarCraft Competition (BGW).
AIIDE-2010-WeberMJ
Applying Goal-Driven Autonomy to StarCraft (BGW, MM, AJ).
CIG-2010-WeberMMJ #game studies #multi
Reactive planning idioms for multi-scale game AI (BGW, PAM, MM, AJ), pp. 115–122.
AIIDE-2011-WeberMJ #estimation #game studies #realtime
A Particle Model for State Estimation in Real-Time Strategy Games (BGW, MM, AJ).

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
Hosted as a part of SLEBOK on GitHub.