Christian Darken, G. Michael Youngblood
Proceedings of the Fifth Artificial Intelligence and Interactive Digital Entertainment Conference
AIIDE-2009, 2009.
@proceedings{AIIDE-2009,
editor = "Christian Darken and G. Michael Youngblood",
isbn = "978-1-57735-431-4",
publisher = "{The AAAI Press}",
title = "{Proceedings of the Fifth Artificial Intelligence and Interactive Digital Entertainment Conference}",
year = 2009,
}
Contents (34 items)
- AIIDE-2009-AraujoC #interactive
- A Synthetic Mind Model for Virtual Actors in Interactive Storytelling Systems (SA, LC).
- AIIDE-2009-BartheyeJ #component #game studies #realtime #video
- A Real-Time PDDL-based Planning Component for Video Games (OB, EJ).
- AIIDE-2009-BulitkoB #realtime
- kNN LRTA*: Simple Subgoaling for Real-Time Search (VB, YB).
- AIIDE-2009-BurelliJ
- Dynamic Artificial Fields for Autonomous Camera Control (PB, AJ).
- AIIDE-2009-BurelliJ09a #named #realtime
- CamOn: A Real-Time Autonomous Camera System (PB, AJ).
- AIIDE-2009-CashY #declarative #named
- Bowyer: A Planning Tool for Bridging the Gap between Declarative and Procedural Domains (SPC, RMY).
- AIIDE-2009-ChenNM
- Evaluating the Authorial Leverage of Drama Management (SC, MJN, MM).
- AIIDE-2009-CutumisuS #architecture #behaviour #game studies #multi
- An Architecture for Game Behavior AI: Behavior Multi-Queues (MC, DS).
- AIIDE-2009-HagelbackJ #game studies #multi
- A Multi-Agent Potential Field-based Bot for a Full RTS Game Scenario (JH, SJJ).
- AIIDE-2009-HaleY #3d #composition #generative #navigation
- Full 3D Spatial Decomposition for the Generation of Navigation Meshes (DHH, GMY).
- AIIDE-2009-HasegawaRA #interactive #physics
- A Method for Acquiring Body Movement Verbs for a Humanoid Robot through Physical Interaction with Humans (DH, RR, KA).
- AIIDE-2009-HasegawaSRA #automation #gesture
- Automatically Choosing Appropriate Gestures for Jokes (DH, JS, RR, KA).
- AIIDE-2009-HastingsGS #automation #game studies #generative #video
- Demonstrating Automatic Content Generation in the Galactic Arms Race Video Game (EJH, RKG, KOS).
- AIIDE-2009-HeckelYH #behaviour #design #interactive #interface #named
- BehaviorShop: An Intuitive Interface for Interactive Character Design (FWPH, GMY, DHH).
- AIIDE-2009-JhalaSMY #challenge #game studies
- Investigating the Interplay between Camera Viewpoints, Game Information, and Challenge (AJ, MS, HPM, GNY).
- AIIDE-2009-JonesPSRG #adaptation #game studies #requirements
- Adapting Game-Playing Agents to Game Requirements (JJ, CP, AS, SR, AKG0).
- AIIDE-2009-KerrS #game studies #generative
- Supporting Dialogue Generation for Story-Based Games (CMK, DS).
- AIIDE-2009-Kline #design #industrial #interactive
- Bringing Interactive Storytelling to Industry: Designing a Reactive Narrative Encounter System (DK).
- AIIDE-2009-LaviersSAM #modelling #performance
- Improving Offensive Performance Through Opponent Modeling (KRL, GS, DWA, MM).
- AIIDE-2009-LiSCKSMAA #behaviour #game studies #video
- Constructing Game Agents from Video of Human Behavior (NL, DJS, GC, TK, DGS, MM, DWA, KA).
- AIIDE-2009-LlansoGG #behaviour #component #self
- Self-Validated Behaviour Trees through Reflective Components (DL, MAGM, PAGC).
- AIIDE-2009-LudwigF #framework #game studies
- Examining Extended Dynamic Scripting in a Tactical Game Framework (JL, AF).
- AIIDE-2009-NguyenL #adaptation #framework #online
- A Surprise Triggered Adaptive and Reactive (STAR) Framework for Online Adaptation in Non-stationary Environments (THDN, TYL).
- AIIDE-2009-PedersenTY #experience #framework #game studies #optimisation #platform
- Optimization of Platform Game Levels for Player Experience (CP, JT, GNY).
- AIIDE-2009-Ramsey #navigation #representation
- A Unified Spatial Representation for Navigation Systems (MPR).
- AIIDE-2009-RiedlL #generative
- Generating Story Analogues (MR, CL).
- AIIDE-2009-SmithNM #game studies #sketching #testing
- Computational Support for Play Testing Game Sketches (AMS, MJN, MM).
- AIIDE-2009-SmithNM09a #game studies #prototype
- Prototyping Games with BIPED (AMS, MJN, MM).
- AIIDE-2009-Sturtevant #optimisation
- Optimizing Motion-Constrained Pathfinding (NRS).
- AIIDE-2009-TanC #adaptation #game studies #learning #named
- IMPLANT: An Integrated MDP and POMDP Learning AgeNT for Adaptive Games (CTT, HLC).
- AIIDE-2009-TutenelSBK #design #game studies #semantics #using
- Using Semantics to Improve the Design of Game Worlds (TT, RMS, RB, KJdK).
- AIIDE-2009-VelsenWV #concept #interactive
- Concepts for Interactive Digital Storytelling: From Table-top to Game-AI (MVV, JW, GV).
- AIIDE-2009-WeberM #game studies #order #realtime #reasoning
- Case-Based Reasoning for Build Order in Real-Time Strategy Games (BGW, MM).
- AIIDE-2009-ZhaoS #behaviour #game studies #learning #modelling #using
- Learning Character Behaviors Using Agent Modeling in Games (RZ, DS).