Proceedings of the Fifth Artificial Intelligence and Interactive Digital Entertainment Conference
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Christian Darken, G. Michael Youngblood
Proceedings of the Fifth Artificial Intelligence and Interactive Digital Entertainment Conference
AIIDE-2009, 2009.

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@proceedings{AIIDE-2009,
	editor        = "Christian Darken and G. Michael Youngblood",
	isbn          = "978-1-57735-431-4",
	publisher     = "{The AAAI Press}",
	title         = "{Proceedings of the Fifth Artificial Intelligence and Interactive Digital Entertainment Conference}",
	year          = 2009,
}

Contents (34 items)

AIIDE-2009-AraujoC #interactive
A Synthetic Mind Model for Virtual Actors in Interactive Storytelling Systems (SA, LC).
AIIDE-2009-BartheyeJ #component #game studies #realtime #video
A Real-Time PDDL-based Planning Component for Video Games (OB, EJ).
AIIDE-2009-BulitkoB #realtime
kNN LRTA*: Simple Subgoaling for Real-Time Search (VB, YB).
AIIDE-2009-BurelliJ
Dynamic Artificial Fields for Autonomous Camera Control (PB, AJ).
AIIDE-2009-BurelliJ09a #named #realtime
CamOn: A Real-Time Autonomous Camera System (PB, AJ).
AIIDE-2009-CashY #declarative #named
Bowyer: A Planning Tool for Bridging the Gap between Declarative and Procedural Domains (SPC, RMY).
AIIDE-2009-ChenNM
Evaluating the Authorial Leverage of Drama Management (SC, MJN, MM).
AIIDE-2009-CutumisuS #architecture #behaviour #game studies #multi
An Architecture for Game Behavior AI: Behavior Multi-Queues (MC, DS).
AIIDE-2009-HagelbackJ #game studies #multi
A Multi-Agent Potential Field-based Bot for a Full RTS Game Scenario (JH, SJJ).
AIIDE-2009-HaleY #3d #composition #generative #navigation
Full 3D Spatial Decomposition for the Generation of Navigation Meshes (DHH, GMY).
AIIDE-2009-HasegawaRA #interactive #physics
A Method for Acquiring Body Movement Verbs for a Humanoid Robot through Physical Interaction with Humans (DH, RR, KA).
AIIDE-2009-HasegawaSRA #automation #gesture
Automatically Choosing Appropriate Gestures for Jokes (DH, JS, RR, KA).
AIIDE-2009-HastingsGS #automation #game studies #generative #video
Demonstrating Automatic Content Generation in the Galactic Arms Race Video Game (EJH, RKG, KOS).
AIIDE-2009-HeckelYH #behaviour #design #interactive #interface #named
BehaviorShop: An Intuitive Interface for Interactive Character Design (FWPH, GMY, DHH).
AIIDE-2009-JhalaSMY #challenge #game studies
Investigating the Interplay between Camera Viewpoints, Game Information, and Challenge (AJ, MS, HPM, GNY).
AIIDE-2009-JonesPSRG #adaptation #game studies #requirements
Adapting Game-Playing Agents to Game Requirements (JJ, CP, AS, SR, AKG0).
AIIDE-2009-KerrS #game studies #generative
Supporting Dialogue Generation for Story-Based Games (CMK, DS).
AIIDE-2009-Kline #design #industrial #interactive
Bringing Interactive Storytelling to Industry: Designing a Reactive Narrative Encounter System (DK).
AIIDE-2009-LaviersSAM #modelling #performance
Improving Offensive Performance Through Opponent Modeling (KRL, GS, DWA, MM).
AIIDE-2009-LiSCKSMAA #behaviour #game studies #video
Constructing Game Agents from Video of Human Behavior (NL, DJS, GC, TK, DGS, MM, DWA, KA).
AIIDE-2009-LlansoGG #behaviour #component #self
Self-Validated Behaviour Trees through Reflective Components (DL, MAGM, PAGC).
AIIDE-2009-LudwigF #framework #game studies
Examining Extended Dynamic Scripting in a Tactical Game Framework (JL, AF).
AIIDE-2009-NguyenL #adaptation #framework #online
A Surprise Triggered Adaptive and Reactive (STAR) Framework for Online Adaptation in Non-stationary Environments (THDN, TYL).
AIIDE-2009-PedersenTY #experience #framework #game studies #optimisation #platform
Optimization of Platform Game Levels for Player Experience (CP, JT, GNY).
AIIDE-2009-Ramsey #navigation #representation
A Unified Spatial Representation for Navigation Systems (MPR).
AIIDE-2009-RiedlL #generative
Generating Story Analogues (MR, CL).
AIIDE-2009-SmithNM #game studies #sketching #testing
Computational Support for Play Testing Game Sketches (AMS, MJN, MM).
AIIDE-2009-SmithNM09a #game studies #prototype
Prototyping Games with BIPED (AMS, MJN, MM).
AIIDE-2009-Sturtevant #optimisation
Optimizing Motion-Constrained Pathfinding (NRS).
AIIDE-2009-TanC #adaptation #game studies #learning #named
IMPLANT: An Integrated MDP and POMDP Learning AgeNT for Adaptive Games (CTT, HLC).
AIIDE-2009-TutenelSBK #design #game studies #semantics #using
Using Semantics to Improve the Design of Game Worlds (TT, RMS, RB, KJdK).
AIIDE-2009-VelsenWV #concept #interactive
Concepts for Interactive Digital Storytelling: From Table-top to Game-AI (MVV, JW, GV).
AIIDE-2009-WeberM #game studies #order #realtime #reasoning
Case-Based Reasoning for Build Order in Real-Time Strategy Games (BGW, MM).
AIIDE-2009-ZhaoS #behaviour #game studies #learning #modelling #using
Learning Character Behaviors Using Agent Modeling in Games (RZ, DS).

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
Hosted as a part of SLEBOK on GitHub.