Collaborated with:
Cameron McGuinness ∅ Christoph Salge Wendy Ashlock Diego Pérez-Liébana Amanda Saunders Eun-Youn Kim Elizabeth Knowles Jeremy Gilbert Lee-Ann Barlow Joseph Alexander Brown Courtney Kolthof G.W.Greenwood Christopher Kuusela Nicholas Rogers Matthew Kreitzer Rajesh Pereira R.G.Reynolds Georgios N. Yannakakis Julian Togelius Mike Preuss Spyridon Samothrakis S.M.Lucas Colin Lee
Talks about:
agent (6) game (6) dilemma (5) prison (5) automata (4) generat (4) play (3) base (3) represent (2) incorpor (2)
Person: Daniel Ashlock
DBLP: Ashlock:Daniel
Contributed to:
Wrote 20 papers:
- CIG-2011-AshlockKR
- Hormonal systems for prisoners dilemma agents (DA, CK, NR), pp. 63–70.
- CIG-2011-McGuinnessA
- Incorporating required structure into tiles (CM, DA), pp. 16–23.
- CIG-2011-ReynoldsAYTP #algorithm #named #social
- Tutorials: Cultural Algorithms: Incorporating social intelligence into virtual worlds (RGR, DA, GNY, JT, MP).
- CIG-2012-AshlockASLL #co-evolution #contest
- From competition to cooperation: Co-evolution in a rewards continuum (DA, WA, SS, SML, CL), pp. 33–40.
- CIG-2012-AshlockK
- Deck-based prisoner's dilemma (DA, EK), pp. 17–24.
- CIG-2013-AshlockG #game studies
- Creativity and competitiveness in polyomino-developing game playing agents (DA, JG), pp. 1–8.
- CIG-2013-AshlockM #automaton #generative
- Landscape automata for search based procedural content generation (DA, CM), pp. 1–8.
- CIG-2013-BarlowA
- The impact of connection topology and agent size on cooperation in the iterated prisoner's dilemma (LAB, DA), pp. 1–8.
- CIG-2014-AshlockA #automaton
- Shaped prisoner's dilemma automata (WA, DA), pp. 1–8.
- CIG-2015-Ashlock #game studies #tutorial
- Tutorial II: Representations for evolutionary computation in games (DA), p. 21.
- CIG-2015-Ashlock15a #automaton #evolution #generative
- Evolvable fashion-based cellular automata for generating cavern systems (DA), pp. 306–313.
- CIG-2017-AshlockPS #game studies #theorem #video
- General video game playing escapes the no free lunch theorem (DA, DPL, AS), pp. 17–24.
- CIG-2017-BrownA #game studies #multi #using
- Using multiple worlds for multiple agent roles in games (JAB, DA), pp. 37–44.
- CIG-2018-AshlockK #evolution
- Evolving Number Sentence Morphing Puzzles (DA, CK), pp. 1–8.
- CIG-2018-AshlockKP #game studies #towards
- Toward General Mathematical Game Playing Agents (DA, EYK, DPL), pp. 1–7.
- CoG-2019-AshlockKS
- Prisoner's Dilemma Agents with Phenotypic Plasticity (DA, EYK, AS), pp. 1–8.
- CoG-2019-AshlockS
- The Riddle of Togelby (DA, CS), pp. 1–8.
- CoG-2019-AshlockS19a #automation #generative #representation #what
- Automatic Generation of Level Maps with the Do What's Possible Representation (DA, CS), pp. 1–8.
- CoG-2019-GreenwoodA #game studies #monte carlo
- Monte Carlo Strategies for Exploiting Fairness in N-player Ultimatum Games (GWG, DA), pp. 1–7.
- CoG-2019-KreitzerAP #automation #automaton #generative
- Automatic Generation of Diverse Cavern Maps with Morphing Cellular Automata (MK, DA, RP), pp. 1–8.