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Collaborated with:
Cameron McGuinness Christoph Salge Wendy Ashlock Diego Pérez-Liébana Amanda Saunders Eun-Youn Kim Elizabeth Knowles Jeremy Gilbert Lee-Ann Barlow Joseph Alexander Brown Courtney Kolthof G.W.Greenwood Christopher Kuusela Nicholas Rogers Matthew Kreitzer Rajesh Pereira R.G.Reynolds Georgios N. Yannakakis Julian Togelius Mike Preuss Spyridon Samothrakis S.M.Lucas Colin Lee
Talks about:
agent (6) game (6) dilemma (5) prison (5) automata (4) generat (4) play (3) base (3) represent (2) incorpor (2)

Person: Daniel Ashlock

DBLP DBLP: Ashlock:Daniel

Contributed to:

CIG 20112011
CIG 20122012
CIG 20132013
CIG 20142014
CIG 20152015
CIG 20172017
CIG 20182018
CoG 20192019

Wrote 20 papers:

CIG-2011-AshlockKR
Hormonal systems for prisoners dilemma agents (DA, CK, NR), pp. 63–70.
CIG-2011-McGuinnessA
Incorporating required structure into tiles (CM, DA), pp. 16–23.
CIG-2011-ReynoldsAYTP #algorithm #named #social
Tutorials: Cultural Algorithms: Incorporating social intelligence into virtual worlds (RGR, DA, GNY, JT, MP).
CIG-2012-AshlockASLL #co-evolution #contest
From competition to cooperation: Co-evolution in a rewards continuum (DA, WA, SS, SML, CL), pp. 33–40.
CIG-2012-AshlockK
Deck-based prisoner's dilemma (DA, EK), pp. 17–24.
CIG-2013-AshlockG #game studies
Creativity and competitiveness in polyomino-developing game playing agents (DA, JG), pp. 1–8.
CIG-2013-AshlockM #automaton #generative
Landscape automata for search based procedural content generation (DA, CM), pp. 1–8.
CIG-2013-BarlowA
The impact of connection topology and agent size on cooperation in the iterated prisoner's dilemma (LAB, DA), pp. 1–8.
CIG-2014-AshlockA #automaton
Shaped prisoner's dilemma automata (WA, DA), pp. 1–8.
CIG-2015-Ashlock #game studies #tutorial
Tutorial II: Representations for evolutionary computation in games (DA), p. 21.
CIG-2015-Ashlock15a #automaton #evolution #generative
Evolvable fashion-based cellular automata for generating cavern systems (DA), pp. 306–313.
CIG-2017-AshlockPS #game studies #theorem #video
General video game playing escapes the no free lunch theorem (DA, DPL, AS), pp. 17–24.
CIG-2017-BrownA #game studies #multi #using
Using multiple worlds for multiple agent roles in games (JAB, DA), pp. 37–44.
CIG-2018-AshlockK #evolution
Evolving Number Sentence Morphing Puzzles (DA, CK), pp. 1–8.
CIG-2018-AshlockKP #game studies #towards
Toward General Mathematical Game Playing Agents (DA, EYK, DPL), pp. 1–7.
CoG-2019-AshlockKS
Prisoner's Dilemma Agents with Phenotypic Plasticity (DA, EYK, AS), pp. 1–8.
CoG-2019-AshlockS
The Riddle of Togelby (DA, CS), pp. 1–8.
CoG-2019-AshlockS19a #automation #generative #representation #what
Automatic Generation of Level Maps with the Do What's Possible Representation (DA, CS), pp. 1–8.
CoG-2019-GreenwoodA #game studies #monte carlo
Monte Carlo Strategies for Exploiting Fairness in N-player Ultimatum Games (GWG, DA), pp. 1–7.
CoG-2019-KreitzerAP #automation #automaton #generative
Automatic Generation of Diverse Cavern Maps with Morphing Cellular Automata (MK, DA, RP), pp. 1–8.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
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