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Travelled to:
1 × Finland
Collaborated with:
R.Prada Joao Quiterio A.Paiva S.P.Meyn M.I.Ribeiro Andre Santos Pedro Alexandre Santos Pedro Sequeira Rui Soares Francisco Leal Phil Lopes Joao Catarino Filipa Correia Patricia Alves-Oliveira Tiago Ribeiro 0001
Talks about:
geometri (3) friend (3) game (3) reinforc (2) approach (2) learn (2) tree (2) environment (1) hearthston (1) multiplay (1)

Person: Francisco S. Melo

DBLP DBLP: Melo:Francisco_S=

Contributed to:

ICML 20082008
CIG 20152015
DiGRA/FDG 20162016
AIIDE 20172017
CIG 20172017

Wrote 7 papers:

ICML-2008-MeloMR #analysis #approximate #learning
An analysis of reinforcement learning with function approximation (FSM, SPM, MIR), pp. 664–671.
CIG-2015-PradaLCQM #contest #game studies #geometry
The geometry friends game AI competition (RP, PL, JC, JQ, FSM), pp. 431–438.
CIG-2015-QuiterioPM #approach #geometry #learning
A reinforcement learning approach for the circle agent of geometry friends (JQ, RP, FSM), pp. 423–430.
DiGRA-FDG-2016-SoaresLPM #approach #geometry #random
Rapidly-Exploring Random Tree approach for Geometry Friends (RS, FL, RP, FSM).
AIIDE-2017-CorreiaA0MP #game studies #social
A Social Robot as a Card Game Player (FC, PAO, TR0, FSM, AP), pp. 23–29.
CIG-2017-SantosSM #monte carlo
Monte Carlo tree search experiments in hearthstone (AS, PAS, FSM), pp. 272–279.
CIG-2015-SequeiraMP #collaboration #exclamation #game studies #multi #quote
“Let's save resources!”: A dynamic, collaborative AI for a multiplayer environmental awareness game (PS, FSM, AP), pp. 399–406.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
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