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Travelled to:
1 × Canada
Collaborated with:
R.Prada F.S.Melo Carlos Martinho Gonçalo Duarte Garcia Pereira R.Aylett A.T.Pereira André Pereira Pedro Sequeira Joana Campos 0001 G.Ingram Sandy Louchart J.Dias A.Vasalou Filipa Correia Patricia Alves-Oliveira Tiago Ribeiro 0001 Raul Benites Paradeda Maria José Ferreira R.Oliveira António Brisson Francesco Bellotti Milos Kravcik R.Klamma Y.Cheong R.Khaled Corrado Grappiolo Georgios N. Yannakakis Nick Degens Gert Jan Hofstede Samuel Mascarenhas André Silva F.Kistler E.André Arvid Kappas
Talks about:
game (6) social (4) interact (2) conflict (2) serious (2) charact (2) toward (2) player (2) disast (2) robot (2)

Person: Ana Paiva

DBLP DBLP: Paiva:Ana

Facilitated 3 volumes:

A-MOST 2019PrCo
A-MOST 2020PrCo
A-MOST 2020Keynote

Contributed to:

CHI 20142014
AIIDE 20052005
FDG 20112011
FDG 20132013
AIIDE 20172017
CHI PLAY 20192019
VS-Games 20122012
VS-Games 20142014
CIG 20152015

Wrote 11 papers:

CHI-2014-PereiraPP #interactive #social
Improving social presence in human-agent interaction (ATP, RP, AP), pp. 1449–1458.
Unscripted Narrative for Affectively Driven Characters (SL, RA, JD, AP), pp. 81–86.
FDG-2011-CheongKGCMIPY #approach #game studies #towards
A computational approach towards conflict resolution for serious games (YGC, RK, CG, JC0, CM, GI, AP, GNY), pp. 15–22.
FDG-2011-PereiraPP #game studies #generative #towards
Towards the next generation of board game opponents (AP, RP, AP), pp. 274–276.
My Dream Theatre: Putting conflict on center stage (JC0, CM, GI, AV, AP), pp. 283–290.
FDG-2013-DegensHMPSKAKA #named
Traveller: Interacting with agents to deal with misunderstandings due to culture (ND, GJH, SM, AP, AS, FK, EA, AK, RA), pp. 419–420.
AIIDE-2017-CorreiaA0MP #game studies #social
A Social Robot as a Card Game Player (FC, PAO, TR0, FSM, AP), pp. 23–29.
CHI-PLAY-2019-ParadedaFOMP #game studies #persuasion
The Role of Assertiveness in a Storytelling Game with Persuasive Robotic Non-Player Characters (RBP, MJF, RO, CM, AP), pp. 453–465.
VS-Games-2012-PereiraBPPBKK #game studies #learning #roadmap #social
Serious Games for Personal and Social Learning & Ethics: Status and Trends (GDGP, AB, RP, AP, FB, MK, RK), pp. 53–65.
VS-Games-2014-PereiraPP #case study #exclamation #social
Disaster Prevention Social Awareness: The Stop Disasters! Case Study (GDGP, RP, AP), pp. 1–8.
CIG-2015-SequeiraMP #collaboration #exclamation #game studies #multi #quote
“Let's save resources!”: A dynamic, collaborative AI for a multiplayer environmental awareness game (PS, FSM, AP), pp. 399–406.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
Hosted as a part of SLEBOK on GitHub.