Travelled to:
1 × Canada
1 × Chile
1 × China
2 × USA
Collaborated with:
S.Kaski Z.Yang J.Sinkkonen Chien Lu Timo Nummenmaa T.Ruotsalo M.J.A.Eugster D.Glowacka A.Reijonen G.Jacucci P.Myllymäki
Talks about:
inform (3) neighbor (2) develop (2) analysi (2) optim (2) embed (2) postmortem (1) bottleneck (1) discrimin (1) discoveri (1)
Person: Jaakko Peltonen
DBLP: Peltonen:Jaakko
Contributed to:
Wrote 6 papers:
- SIGIR-2015-RuotsaloPEGRJMK #interactive #modelling #named
- SciNet: Interactive Intent Modeling for Information Discovery (TR, JP, MJAE, DG, AR, GJ, PM, SK), pp. 1043–1044.
- ICML-c2-2014-YangPK #equivalence #optimisation
- Optimization Equivalence of Divergences Improves Neighbor Embedding (ZY, JP, SK), pp. 460–468.
- ICML-c2-2013-YangPK #optimisation #scalability #visualisation
- Scalable Optimization of Neighbor Embedding for Visualization (ZY, JP, SK), pp. 127–135.
- ICML-2004-PeltonenSK #finite
- Sequential information bottleneck for finite data (JP, JS, SK).
- ICML-2003-KaskiP #analysis
- Informative Discriminant Analysis (SK, JP), pp. 329–336.
- FDG-2019-LuPN #analysis #communication #developer #game studies
- Game postmortems vs. developer Reddit AMAs: computational analysis of developer communication (CL, JP, TN), p. 7.