BibSLEIGH corpus
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Open Knowledge
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Travelled to:
1 × USA
Collaborated with:
Thomas Thompson Philip Rodgers Tommy Thompson Damien Anderson M.D.Dunlop Richard G. Carter Alastair Andrew G.Hayes Russell Wotherspoon Lewis McMillan Fraser Milne Cristina Guerrero-Romero Diego Perez Liebana Mike Treanor A.Zook Mirjam P. Eladhari Julian Togelius G.Smith Michael Cook 0001 B.Magerko A.M.Smith
Talks about:
game (4) evolutionari (3) strategi (3) tank (3) evo (3) subsumpt (2) investig (2) ensembl (2) improv (2) evolut (2)

Person: John Levine

DBLP DBLP: Levine:John

Contributed to:

CHI 20122012
CIG 20072007
CIG 20082008
CIG 20092009
CIG 20142014
FDG 20152015
CIG 20182018
CoG 20192019

Wrote 12 papers:

CHI-2012-DunlopL #multi #optimisation
Multidimensional pareto optimization of touchscreen keyboards for speed, familiarity and improved spell checking (MDD, JL), pp. 2669–2678.
CIG-2007-CarterL #algorithm #using
An Investigation into Tournament Poker Strategy using Evolutionary Algorithms (RGC, JL), pp. 117–124.
CIG-2007-ThompsonLH #development #game studies #named
EvoTanks: Co-Evolutionary Development of Game-Playing Agents (TT, JL, GH), pp. 328–333.
CIG-2008-ThompsonL #behaviour #network
Scaling-up behaviours in EvoTanks: Applying subsumption principles to artificial neural networks (TT, JL), pp. 159–166.
CIG-2008-ThompsonLW #co-evolution #evolution
Evolution of counter-strategies: Application of co-evolution to Texas Hold'em Poker (TT, JL, RW), pp. 16–22.
CIG-2008-ThompsonMLA #evaluation
An evaluation of the benefits of look-ahead in Pac-Man (TT, LM, JL, AA), pp. 310–315.
CIG-2009-ThompsonL #automation #execution #realtime #using
Realtime execution of automated plans using evolutionary robotics (TT, JL), pp. 333–340.
Improving control through subsumption in the EvoTanks domain (TT, FM, AA, JL), pp. 363–370.
An investigation into 2048 AI strategies (PR, JL), pp. 1–2.
FDG-2015-TreanorZETSCTML #design pattern #game studies
AI-based Game Design Patterns (MT, AZ, MPE, JT, GS, MC0, TT, BM, JL, AMS).
CIG-2018-RodgersLA #game studies #realtime
Ensemble Decision Making in Real-Time Games (PR, JL, DA), pp. 1–8.
CoG-2019-AndersonRLGL #game studies #video
Ensemble Decision Systems for General Video Game Playing (DA, PR, JL, CGR, DPL), pp. 1–8.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
Hosted as a part of SLEBOK on GitHub.