Travelled to:
1 × France
1 × South Korea
Collaborated with:
M.O.Riedl Kristin Siu S.Das M.Riedl B.Magerko Mikhail Jacob Eric Fruchter Brent Harrison E.Butler Ken Hartsook Michael Cook 0001 A.M.Smith G.Smith Tommy Thompson Julian Togelius Stephen Lee-Urban Heather K. Holden Robert A. Sottilare Keith W. Brawner N.M.Davis B.O'Neill B.Headrick A.Grosz M.Nitsche Mirjam Eladhari Mike Treanor Mirjam P. Eladhari J.Levine
Talks about:
game (8) generat (3) base (3) procedur (2) support (2) toward (2) mechan (2) design (2) world (2) evalu (2)
Person: Alexander Zook
DBLP: Zook:Alexander
Contributed to:
Wrote 14 papers:
- CHI-2015-DasZR #game studies #personalisation
- Examining Game World Topology Personalization (SD, AZ, MOR), pp. 3731–3734.
- CHI-2013-DavisZOHRGN
- Creativity support for novice digital filmmaking (NMD, AZ, BO, BH, MR, AG, MN), pp. 651–660.
- CIG-2011-HartsookZDR #game studies #towards
- Toward supporting stories with procedurally generated game worlds (KH, AZ, SD, MOR), pp. 297–304.
- AIIDE-2012-ZookR #data-driven
- A Temporal Data-Driven Player Model for Dynamic Difficulty Adjustment (AZ, MOR).
- FDG-2012-ZookLRHSB #automation #generative #towards
- Automated scenario generation: toward tailored and optimized military training in virtual environments (AZ, SLU, MOR, HKH, RAS, KWB), pp. 164–171.
- CIG-2013-RiedlZ #game studies
- AI for game production (MOR, AZ), pp. 1–8.
- DiGRA-2013-JacobZM #gesture #reasoning #representation
- Viewpoints AI: Procedurally Representing and Reasoning about Gestures (MJ, AZ, BM).
- FDG-2014-SiuZR #collaboration #contest #design #evaluation #game studies
- Collaboration versus competition: Design and evaluation of mechanics for games with a purpose (KS, AZ, MOR).
- FDG-2014-ZookFR #automation #game studies #learning #parametricity
- Automatic playtesting for game parameter tuning via active learning (AZ, EF, MOR).
- FDG-2015-CookESSTTZ #game studies #question #what
- AI-based Games: Contrabot and What Did You Do? (MC0, ME, AMS, GS, TT, JT, AZ).
- FDG-2015-TreanorZETSCTML #design pattern #game studies
- AI-based Game Design Patterns (MT, AZ, MPE, JT, GS, MC0, TT, BM, JL, AMS).
- FDG-2015-ZookHR #analysis #game studies #monte carlo
- Monte-Carlo Tree Search for Simulation-based Play Strategy Analysis (AZ, BH, MR).
- FDG-2017-ButlerSZ #generative #synthesis
- Program synthesis as a generative method (EB, KS, AZ), p. 10.
- FDG-2017-SiuZR #framework #game studies
- A framework for exploring and evaluating mechanics in human computation games (KS, AZ, MOR), p. 4.