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Open Knowledge
XHTML 1.0 W3C Rec
CSS 2.1 W3C CanRec
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Travelled to:
1 × USA
Collaborated with:
Mikhail Jacob B.Medler Rania A. Hodhod Lauren Winston A.Zook C.Hsiao Kunwar Yashraj Singh C.Fiesler Allan Baumer Peter Dohogne Christopher DeLeon Gaëtan Coisne Akshay Gupta Ivan Sysoev Gaurav Gav Verma Nicholas Mark Davis N.M.Davis Krunal Patel Mike Treanor Mirjam P. Eladhari Julian Togelius G.Smith Michael Cook 0001 Tommy Thompson J.Levine A.M.Smith
Talks about:
improvis (5) agent (4) viewpoint (3) interact (3) creativ (3) represent (2) narrat (2) design (2) stori (2) fuzzi (2)

Person: Brian Magerko

DBLP DBLP: Magerko:Brian

Facilitated 2 volumes:

AIIDE 2016Ed
AIIDE 2017Ed

Contributed to:

CHI 20102010
AIIDE 20052005
AIIDE 20072007
AIIDE 20102010
AIIDE 20112011
AIIDE 20122012
AIIDE 20132013
DiGRA 20132013
FDG 20152015
AIIDE 20162016
AIIDE 20172017
FDG 20182018

Wrote 14 papers:

CHI-2010-MedlerM #design #game studies
The implications of improvisational acting and role-playing on design methodologies (BM, BM), pp. 483–492.
AIIDE-2005-Magerko #interactive #representation
Story Representation and Interactive Drama (BM), pp. 87–92.
AIIDE-2007-Magerko #analysis #comparative #interactive
A Comparative Analysis of Story Representations for Interactive Narrative Systems (BM), pp. 91–94.
AIIDE-2010-MagerkoFB #fuzzy #interactive
Fuzzy Micro-Agents for Interactive Narrative (BM, CF, AB).
AIIDE-2011-MagerkoDD #concept #fuzzy
Employing Fuzzy Concept for Digital Improvisational Theatre (BM, PD, CD).
Reaching Cognitive Consensus with Improvisational Agents (RAH, BM).
Viewpoints AI (MJ, GC, AG, IS, GGV, BM).
Viewpoints AI: Demonstration (MJ, GC, AG, IS, GGV, BM).
DiGRA-2013-JacobZM #gesture #reasoning #representation
Viewpoints AI: Procedurally Representing and Reasoning about Gestures (MJ, AZ, BM).
FDG-2015-TreanorZETSCTML #design pattern #game studies
AI-based Game Design Patterns (MT, AZ, MPE, JT, GS, MC0, TT, BM, JL, AMS).
AIIDE-2016-DavisHSM #recognition
Co-Creative Drawing Agent with Object Recognition (NMD, CPH, KYS, BM), pp. 9–15.
AIIDE-2016-SinghDHJPM #network #using
Recognizing Actions in Motion Trajectories Using Deep Neural Networks (KYS, NMD, CPH, MJ, KP, BM), pp. 211–217.
Turn-Taking with Improvisational Co-Creative Agents (LW, BM), pp. 129–136.
FDG-2018-JacobM #human-computer
Creative arcs in improvised human-computer embodied performances (MJ, BM), p. 6.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
Hosted as a part of SLEBOK on GitHub.