Travelled to:
1 × USA
Collaborated with:
Mikhail Jacob ∅ B.Medler Rania A. Hodhod Lauren Winston A.Zook C.Hsiao Kunwar Yashraj Singh C.Fiesler Allan Baumer Peter Dohogne Christopher DeLeon Gaëtan Coisne Akshay Gupta Ivan Sysoev Gaurav Gav Verma Nicholas Mark Davis N.M.Davis Krunal Patel Mike Treanor Mirjam P. Eladhari Julian Togelius G.Smith Michael Cook 0001 Tommy Thompson J.Levine A.M.Smith
Talks about:
improvis (5) agent (4) viewpoint (3) interact (3) creativ (3) represent (2) narrat (2) design (2) stori (2) fuzzi (2)
Person: Brian Magerko
DBLP: Magerko:Brian
Facilitated 2 volumes:
Contributed to:
Wrote 14 papers:
- CHI-2010-MedlerM #design #game studies
- The implications of improvisational acting and role-playing on design methodologies (BM, BM), pp. 483–492.
- AIIDE-2005-Magerko #interactive #representation
- Story Representation and Interactive Drama (BM), pp. 87–92.
- AIIDE-2007-Magerko #analysis #comparative #interactive
- A Comparative Analysis of Story Representations for Interactive Narrative Systems (BM), pp. 91–94.
- AIIDE-2010-MagerkoFB #fuzzy #interactive
- Fuzzy Micro-Agents for Interactive Narrative (BM, CF, AB).
- AIIDE-2011-MagerkoDD #concept #fuzzy
- Employing Fuzzy Concept for Digital Improvisational Theatre (BM, PD, CD).
- AIIDE-2012-HodHodM
- Reaching Cognitive Consensus with Improvisational Agents (RAH, BM).
- AIIDE-2013-JacobCGSVM
- Viewpoints AI (MJ, GC, AG, IS, GGV, BM).
- AIIDE-2013-JacobCGSVM13a
- Viewpoints AI: Demonstration (MJ, GC, AG, IS, GGV, BM).
- DiGRA-2013-JacobZM #gesture #reasoning #representation
- Viewpoints AI: Procedurally Representing and Reasoning about Gestures (MJ, AZ, BM).
- FDG-2015-TreanorZETSCTML #design pattern #game studies
- AI-based Game Design Patterns (MT, AZ, MPE, JT, GS, MC0, TT, BM, JL, AMS).
- AIIDE-2016-DavisHSM #recognition
- Co-Creative Drawing Agent with Object Recognition (NMD, CPH, KYS, BM), pp. 9–15.
- AIIDE-2016-SinghDHJPM #network #using
- Recognizing Actions in Motion Trajectories Using Deep Neural Networks (KYS, NMD, CPH, MJ, KP, BM), pp. 211–217.
- AIIDE-2017-WinstonM
- Turn-Taking with Improvisational Co-Creative Agents (LW, BM), pp. 129–136.
- FDG-2018-JacobM #human-computer
- Creative arcs in improvised human-computer embodied performances (MJ, BM), p. 6.