Proceedings of the 31st ACM SIGCHI Conference on Human Factors in Computing Systems
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Wendy E. Mackay, Stephen A. Brewster, Susanne Bødker
Proceedings of the 31st ACM SIGCHI Conference on Human Factors in Computing Systems
CHI, 2013.

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@proceedings{CHI-2013,
	acmid         = "2470654",
	address       = "Paris, France",
	editor        = "Wendy E. Mackay and Stephen A. Brewster and Susanne Bødker",
	isbn          = "978-1-4503-1899-0",
	publisher     = "{ACM}",
	title         = "{Proceedings of the 31st ACM SIGCHI Conference on Human Factors in Computing Systems}",
	year          = 2013,
}

Contents (392 items)

CHI-2013-ZhaoSNAVC #facebook #performance #social #social media
The many faces of facebook: experiencing social media as performance, exhibition, and personal archive (XZ, NS, SN, SA, SV, DC), pp. 1–10.
CHI-2013-JungGLE #facebook #social
Favors from facebook friends: unpacking dimensions of social capital (YJ, RG, CL, NBE), pp. 11–20.
CHI-2013-BernsteinBBK #network #social
Quantifying the invisible audience in social networks (MSB, EB, MB, BK), pp. 21–30.
CHI-2013-WangBK #analysis #facebook #gender #topic
Gender, topic, and audience response: an analysis of user-generated content on facebook (YCW, MB, REK), pp. 31–34.
CHI-2013-ShiXC #bound #network #social #using
Using contextual integrity to examine interpersonal information boundary on social network sites (PS, HX, YC), pp. 35–38.
CHI-2013-WaycottVPKOGD
Older adults as digital content producers (JW, FV, SP, LK, EO, AG, JD), pp. 39–48.
CHI-2013-LiuHNIP #health #interactive
Health vlogger-viewer interaction in chronic illness management (LSL, JH, TN, KI, WP), pp. 49–58.
CHI-2013-KuksenokBM #online
Accessible online content creation by end users (KK, MB, JM), pp. 59–68.
CHI-2013-BanNFSITH #artificial reality #using
Augmented endurance: controlling fatigue while handling objects by affecting weight perception using augmented reality (YB, TN, TF, SS, JI, TT, MH), pp. 69–78.
CHI-2013-HarpsteadMA #data analysis #education #game studies #learning
In search of learning: facilitating data analysis in educational games (EH, BAM, VA), pp. 79–88.
CHI-2013-LomasPFK #challenge #design #education #game studies #optimisation #scalability #using
Optimizing challenge in an educational game using large-scale design experiments (DL, KP, JF, KRK), pp. 89–98.
CHI-2013-FosterEG #contest #design #education #game studies
From competition to metacognition: designing diverse, sustainable educational games (SRF, SE, WGG), pp. 99–108.
CHI-2013-RauARR #design #interactive #learning #why
Why interactive learning environments can have it all: resolving design conflicts between competing goals (MAR, VA, NR, SR), pp. 109–118.
CHI-2013-PierceP #interactive
Electric materialities and interactive technology (JP, EP), pp. 119–128.
CHI-2013-JacobsBSGPG #what
A conversation between trees: what data feels like in the forest (RJ, SB, MS, MG, DP, GG), pp. 129–138.
CHI-2013-BlytheBHWO
Unlimited editions: three approaches to the dissemination and display of digital art (MB, JB, JH, PCW, PO), pp. 139–148.
CHI-2013-FoshBRKB
see me, feel me, touch me, hear me: trajectories and interpretation in a sculpture garden (LF, SB, SR, BK, PB), pp. 149–158.
CHI-2013-TeatherS #3d
Pointing at 3d target projections with one-eyed and stereo cursors (RJT, WS), pp. 159–168.
CHI-2013-SchildBLM #3d #game studies #user interface #visual notation
Creating and analyzing stereoscopic 3D graphical user interfaces in digital games (JS, LB, JJLJ, MM), pp. 169–178.
CHI-2013-SodhiJFBM #3d #collaboration #mobile #named
BeThere: 3D mobile collaboration with spatial input (RS, BRJ, DAF, BPB, GM), pp. 179–188.
CHI-2013-LeeOIB #2d #3d #interactive #named
SpaceTop: integrating 2D and spatial 3D interactions in a see-through desktop environment (JL, AO, HI, CNB), pp. 189–192.
CHI-2013-Ortega #3d #automation #using
3D object position using automatic viewpoint transitions (MO), pp. 193–196.
CHI-2013-ONeillRGM #crowdsourcing #outsourcing #question
Form digitization in BPO: from outsourcing to crowdsourcing? (JO, SR, AG, DBM), pp. 197–206.
CHI-2013-KomarovRG #crowdsourcing #performance #user interface
Crowdsourcing performance evaluations of user interfaces (SK, KR, KZG), pp. 207–216.
CHI-2013-ChilanaKWG #case study #crowdsourcing #multi
A multi-site field study of crowdsourced contextual help: usage and perspectives of end users and software teams (PKC, AJK, JOW, TG), pp. 217–226.
CHI-2013-DowGW #case study #using
A pilot study of using crowds in the classroom (SD, EG, AW), pp. 227–236.
CHI-2013-SteimleJM13a #flexibility #interactive #named
Flexpad: highly flexible bending interactions for projected handheld displays (JS, AJ, PM), pp. 237–246.
CHI-2013-SunLFK0 #architecture #interface #multi #performance #sketching
A multi-touch interface for fast architectural sketching and massing (QS, JL, CWF, SK, YH), pp. 247–256.
CHI-2013-LuL #authoring #gesture #interactive #multi
Gesture studio: authoring multi-touch interactions through demonstration and declaration (HL, YL), pp. 257–266.
CHI-2013-KimN #design #gesture #interactive #named #prototype
EventHurdle: supporting designers’ exploratory interaction prototyping with gesture-based sensors (JWK, TJN), pp. 267–276.
CHI-2013-VatavuCG #gesture #scalability
Small, medium, or large?: estimating the user-perceived scale of stroke gestures (RDV, GC, LG), pp. 277–280.
CHI-2013-HeoL13a #estimation #multi
Indirect shear force estimation for multi-point shear force operations (SH, GL), pp. 281–284.
CHI-2013-StellmachD
Still looking: investigating seamless gaze-supported selection, positioning, and manipulation of distant targets (SS, RD), pp. 285–294.
CHI-2013-TockerCSC #eye tracking #visualisation
Individual user characteristics and information visualization: connecting the dots through eye tracking (DT, CC, BS, GC), pp. 295–304.
CHI-2013-BullingWG #behaviour #named #recognition #visual notation
EyeContext: recognition of high-level contextual cues from human visual behaviour (AB, CW, HG), pp. 305–308.
CHI-2013-LeeKYHP #adaptation #video
A preliminary investigation of human adaptations for various virtual eyes in video see-through HMDS (JHL, SYK, HCY, BKH, JHP), pp. 309–312.
CHI-2013-GibsonH #how #question #women
Digital motherhood: how does technology help new mothers? (LG, VLH), pp. 313–322.
CHI-2013-NicholsonCB #authentication #performance
Age-related performance issues for PIN and face-based authentication systems (JN, LMC, PB), pp. 323–332.
CHI-2013-LaucknerH
The presentation of health-related search results and its impact on negative emotional outcomes (CL, GH), pp. 333–342.
CHI-2013-FindlaterFFWD #difference #performance
Age-related differences in performance with touchscreens compared to traditional mouse input (LF, JF, KF, JOW, TD), pp. 343–346.
CHI-2013-KaneFW #documentation #gesture #lens
Access lens: a gesture-based screen reader for real-world documents (SKK, BF, JOW), pp. 347–350.
CHI-2013-HuismanHDGH #interface #named #visual notation
LEMtool: measuring emotions in visual interfaces (GH, MvH, EvD, TvdG, DH), pp. 351–360.
CHI-2013-NovALB #design #online #social #user interface
Exploring personality-targeted UI design in online social participation systems (ON, OA, CL, PB), pp. 361–370.
CHI-2013-MassungCCJP #community #crowdsourcing #using
Using crowdsourcing to support pro-environmental community activism (EM, DC, KFC, MJ, CP), pp. 371–380.
CHI-2013-ReitmaierBM #design #interactive
Designing and theorizing co-located interactions (TR, PB, GM), pp. 381–390.
CHI-2013-KusanoNO #design #interactive #user interface
Scenario-based interactive UI design (KK, MN, TO), pp. 391–394.
CHI-2013-QuZ
Regularly visited patches in human mobility (YQ, JZ), pp. 395–398.
CHI-2013-DalsgardE #approach #case study #library #scalability
Large-scale participation: a case study of a participatory approach to developing a new public library (PD, EE), pp. 399–408.
CHI-2013-YooZH #co-evolution #design
Probing bus stop for insights on transit co-design (DY, JZ, TH), pp. 409–418.
CHI-2013-YooHWHF #co-evolution #design #evolution
A value sensitive action-reflection model: evolving a co-design space with stakeholder and designer prompts (DY, AH, JPW, DGH, BF), pp. 419–428.
CHI-2013-VinesCWMO #configuration management #design #how #people
Configuring participation: on how we involve people in design (JV, RC, PCW, JCM, PO), pp. 429–438.
CHI-2013-GreenHM
The efficacy of human post-editing for language translation (SG, JH, CDM), pp. 439–448.
CHI-2013-GaoWCF #experience
Same translation but different experience: the effects of highlighting on machine-translated conversations (GG, HCW, DC, SRF), pp. 449–458.
CHI-2013-TausczikP #feedback #realtime #using
Improving teamwork using real-time language feedback (YRT, JWP), pp. 459–468.
CHI-2013-EdgeCW #learning #named
SpatialEase: learning language through body motion (DE, KYC, MW), pp. 469–472.
CHI-2013-PeckYOJC #interface #using #visualisation
Using fNIRS brain sensing to evaluate information visualization interfaces (EMP, BFY, AO, RJKJ, RC), pp. 473–482.
CHI-2013-AlperBRIF #analysis #comparison #graph
Weighted graph comparison techniques for brain connectivity analysis (BA, BB, NHR, TI, JDF), pp. 483–492.
CHI-2013-TaylorPIFCCBB #biology #interface
At the interface of biology and computation (AST, NP, SI, JF, BC, CC, SB, DB), pp. 493–502.
CHI-2013-MullerGSDC #collaboration #enterprise
Crowdfunding inside the enterprise: employee-initiatives for innovation and collaboration (MJM, WG, TS, SD, LTC), pp. 503–512.
CHI-2013-MatthewsWBSMEZL #community #enterprise #online
Community insights: helping community leaders enhance the value of enterprise online communities (TM, SW, HB, BAS, MM, KE, MXZ, TL), pp. 513–522.
CHI-2013-XuCMMB #community #enterprise #named #online #visual notation
CommunityCompare: visually comparing communities for online community leaders in the enterprise (AX, JC, TM, MM, HB), pp. 523–532.
CHI-2013-LeeKYSG #mobile
Analyzing crowd workers in mobile pay-for-answer q&a (UL, JK, EY, JS, MG), pp. 533–542.
CHI-2013-BiAPZ #algorithm #named #recognition
Octopus: evaluating touchscreen keyboard correction and recognition algorithms via (XB, SA, KP, SZ), pp. 543–552.
CHI-2013-KimSLKL13a #named
TapBoard: making a touch screen keyboard more touchable (SK, JS, GL, HK, WL), pp. 553–562.
CHI-2013-BaillyPDW #named
Métamorphe: augmenting hotkey usage with actuated keys (GB, TP, JD, DJW), pp. 563–572.
CHI-2013-MalacriaBHCG
Promoting Hotkey use through rehearsal with ExposeHK (SM, GB, JH, AC, CG), pp. 573–582.
CHI-2013-GomesNV13a #case study #flexibility #named #smarttech
MorePhone: a study of actuated shape deformations for flexible thin-film smartphone notifications (AG, AN, RV), pp. 583–592.
CHI-2013-RoudautKLS #flexibility #mobile #named #self #towards
Morphees: toward high “shape resolution” in self-actuated flexible mobile devices (AR, AK, ML, SS), pp. 593–602.
CHI-2013-HashimotoSKII13a #interactive #named
LightCloth: senseable illuminating optical fiber cloth for creating interactive surfaces (SH, RS, YK, MI, TI), pp. 603–606.
CHI-2013-WarrenLVG #classification #flexibility #gesture
Bending the rules: bend gesture classification for flexible displays (KW, JL, VV, AG), pp. 607–610.
CHI-2013-IraniS #named
Turkopticon: interrupting worker invisibility in amazon mechanical turk (LI, MSS), pp. 611–620.
CHI-2013-HuangF #crowdsourcing #exclamation #social
Don’t hide in the crowd!: increasing social transparency between peer workers improves crowdsourcing outcomes (SWH, WTF), pp. 621–630.
CHI-2013-HaraLF #artificial reality #crowdsourcing #identification #problem
Combining crowdsourcing and google street view to identify street-level accessibility problems (KH, VL, JF), pp. 631–640.
CHI-2013-MusthagG #mobile
Labor dynamics in a mobile micro-task market (MM, DG), pp. 641–650.
CHI-2013-DavisZOHRGN
Creativity support for novice digital filmmaking (NMD, AZ, BO, BH, MR, AG, MN), pp. 651–660.
CHI-2013-ZhuZ #agile #automation #low cost #named #prototype #tool support
AutoGami: a low-cost rapid prototyping toolkit for automated movable paper craft (KZ, SZ), pp. 661–670.
CHI-2013-EdgeSY #named #prototype
HyperSlides: dynamic presentation prototyping (DE, JS, KY), pp. 671–680.
CHI-2013-LiuEY #authoring #named
SidePoint: a peripheral knowledge panel for presentation slide authoring (YL, DE, KY), pp. 681–684.
CHI-2013-BirkM #game studies #motivation
Control your game-self: effects of controller type on enjoyment, motivation, and personality in game (MB, RLM), pp. 685–694.
CHI-2013-HuangZNHP #how
Mastering the art of war: how patterns of gameplay influence skill in Halo (JH, TZ, NN, CH, BCP), pp. 695–704.
CHI-2013-GrahamSPBD #architecture #distributed #game studies #what
Villains, architects and micro-managers: what tabula rasa teaches us about game orchestration (TCNG, IS, MP, QB, RD), pp. 705–714.
CHI-2013-PeytonYL #game studies
Playing with leadership and expertise: military tropes and teamwork in an arg (TP, ALY, WGL), pp. 715–724.
CHI-2013-BranzelHHSKLM0B13a #named #smarttech #using
GravitySpace: tracking users and their poses in a smart room using a pressure-sensing floor (AB, CH, DH, DS, MK, PL, RM, SR, PB), pp. 725–734.
CHI-2013-SutcliffeIFPSG #using
Improving digital handoff using the space above the table (SWTS, ZI, DRF, AP, IS, CG), pp. 735–744.
CHI-2013-VoelkerWB #evaluation
An evaluation of state switching methods for indirect touch systems (SV, CW, JOB), pp. 745–754.
CHI-2013-MollersDLB #scalability #using
Improving touch accuracy on large tabletops using predecessor and successor (MM, ND, SL, JOB), pp. 755–758.
CHI-2013-NowackaLHJLRO #multi #named
Touchbugs: actuated tangibles on multi-touch tables (DN, KL, NYH, DJ, CL, ER, PO), pp. 759–762.
CHI-2013-Denny #student
The effect of virtual achievements on student engagement (PD), pp. 763–772.
CHI-2013-AndersenGP #education #framework
A trace-based framework for analyzing and synthesizing educational progressions (EA, SG, ZP), pp. 773–782.
CHI-2013-FarzanK #bidirectional #community #empirical #online #student #wiki
Wikipedia classroom experiment: bidirectional benefits of students’ engagement in online production communities (RF, REK), pp. 783–792.
CHI-2013-CrossBCAT #education #named #online
TypeRighting: combining the benefits of handwriting and typeface in online educational videos (AC, MB, EC, AA, WT), pp. 793–796.
CHI-2013-BirnholtzHR #student #twitter
Tweeting for class: co-construction as a means for engaging students in lectures (JPB, JTH, DR), pp. 797–800.
CHI-2013-Starbird #community #delivery #volunteer
Delivering patients to sacré coeur: collective intelligence in digital volunteer communities (KS), pp. 801–810.
CHI-2013-LeeH #consistency #online
Does slacktivism hurt activism?: the effects of moral balancing and consistency in online activism (YHL, GH), pp. 811–820.
CHI-2013-HuttoYG #predict #twitter
A longitudinal study of follow predictors on twitter (CJH, SY, EG), pp. 821–830.
CHI-2013-NancelCPYIB #scalability #using
High-precision pointing on large wall displays using small handheld devices (MN, OC, EP, XDY, PPI, MBL), pp. 831–840.
CHI-2013-WalterBM #gesture #named
StrikeAPose: revealing mid-air gestures on public displays (RW, GB, JM), pp. 841–850.
CHI-2013-ZhangBG #interactive #interface #named
SideWays: a gaze interface for spontaneous interaction with situated displays (YZ, AB, HG), pp. 851–860.
CHI-2013-JonesBOW13a #case study #experience #interactive #named
IllumiRoom: peripheral projected illusions for interactive experiences (BRJ, HB, EO, ADW), pp. 869–878.
CHI-2013-XiaoHH13a #ad hoc #agile #interactive #named
WorldKit: rapid and easy creation of ad-hoc interactive applications on everyday surfaces (RX, CH, SEH), pp. 879–888.
CHI-2013-GustafsonRB #comprehension #interface #visual notation
Understanding palm-based imaginary interfaces: the role of visual and tactile cues when browsing (SG, BR, PB), pp. 889–898.
CHI-2013-HasanAI #mobile #named
Ad-binning: leveraging around device space for storing, browsing and retrieving mobile device content (KH, DA, PI), pp. 899–908.
CHI-2013-YliriskuLJBSSHR #design #physics
Designing web-connected physical artefacts for the “aesthetic” of the home (SY, SEL, GJ, RB, CDS, AS, RHRH, TR), pp. 909–918.
CHI-2013-JuhlinO #collaboration #design #gesture #interactive #on the
On the relation of ordinary gestures to TV screens: general lessons for the design of collaborative interactive techniques (OJ, ), pp. 919–930.
CHI-2013-MeeseATBQMKPB #design #interactive
From codes to patterns: designing interactive decoration for tableware (RM, SA, ECT, SB, AQ, RM, BK, TPP, SB), pp. 931–940.
CHI-2013-YuillRR #collaboration #product line
Pass the iPad: collaborative creating and sharing in family groups (NY, YR, JR), pp. 941–950.
CHI-2013-LeongW #music #social
Revisiting social practices surrounding music (TWL, PCW), pp. 951–960.
CHI-2013-BirnholtzSP #case study #collaboration #exclamation #maintenance
Write here, write now!: an experimental study of group maintenance in collaborative writing (JPB, SBS, AP), pp. 961–970.
CHI-2013-GrossPBB #tool support
Machinima production tools: a vernacular history of a creative medium (SG, TP, JB, SB), pp. 971–980.
CHI-2013-CuiKHG #mobile #video
Front-camera video recordings as emotion responses to mobile photos shared within close-knit groups (YC, JK, JH, GG), pp. 981–990.
CHI-2013-CoughlanPM #collaboration #education #reuse #using
Building open bridges: collaborative remixing and reuse of open educational resources across organisations (TC, RP, PM), pp. 991–1000.
CHI-2013-SzafirM #adaptation #learning #named #overview
ARTFul: adaptive review technology for flipped learning (DS, BM), pp. 1001–1010.
CHI-2013-KuksenokBWL #challenge
Challenges and opportunities for technology in foreign language classrooms (KK, MB, QW, CPL), pp. 1011–1020.
CHI-2013-KharrufaBHLDO #deployment #lessons learnt #multi #scalability
Tables in the wild: lessons learned from a large-scale multi-tabletop deployment (AK, MB, PH, DL, PD, PO), pp. 1021–1030.
CHI-2013-BrownML #analysis #mobile #video
iPhone in vivo: video analysis of mobile device use (BATB, MM, EL), pp. 1031–1040.
CHI-2013-DevendorfR #interactive #named
AnyType: provoking reflection and exploration with aesthetic interaction (LD, KR), pp. 1041–1050.
CHI-2013-HarmonM #smarttech
Stories of the Smartphone in everyday discourse: conflict, tension & instability (EH, MM), pp. 1051–1060.
CHI-2013-KujalaM #case study #experience #mobile #usability
Emotions, experiences and usability in real-life mobile phone use (SK, TMS), pp. 1061–1070.
CHI-2013-IsaacsKWLHW #how
Echoes from the past: how technology mediated reflection improves well-being (EI, AK, AW, TL, VH, SW), pp. 1071–1080.
CHI-2013-RiceTOYWN #behaviour #game studies #interactive
The dynamics of younger and older adult’s paired behavior when playing an interactive silhouette game (MDR, WPT, JO, LJY, MW, JN), pp. 1081–1090.
CHI-2013-WarnockMB #multi
Multiple notification modalities and older users (DW, MRML, SAB), pp. 1091–1094.
CHI-2013-BentleyT #behaviour #mobile #power of
The power of mobile notifications to increase wellbeing logging behavior (FB, KT), pp. 1095–1098.
CHI-2013-NacentaKQK #gesture #set
Memorability of pre-designed and user-defined gesture sets (MAN, YK, YQ, POK), pp. 1099–1108.
CHI-2013-AndersonB #gesture #learning #performance
Learning and performance with gesture guides (FA, WFB), pp. 1109–1118.
CHI-2013-AnnettB #exclamation #gesture #symmetry
Your left hand can do it too!: investigating intermanual, symmetric gesture transfer on touchscreens (MA, WFB), pp. 1119–1128.
CHI-2013-OhF #challenge #gesture
The challenges and potential of end-user gesture customization (UO, LF), pp. 1129–1138.
CHI-2013-MonserratZMP13a #named #navigation
NoteVideo: facilitating navigation of blackboard-style lecture videos (TJKPM, SZ, KM, AVP), pp. 1139–1148.
CHI-2013-SantosaCBS #editing #visual notation
Direct space-time trajectory control for visual media editing (SS, FC, RB, KS), pp. 1149–1158.
CHI-2013-MatejkaGF #named #online #video
Swifter: improved online video scrubbing (JM, TG, GWF), pp. 1159–1168.
CHI-2013-NguyenNL #3d #navigation #video
Direct manipulation video navigation in 3D (CN, YN, FL), pp. 1169–1172.
CHI-2013-RoddenFPBM #energy #towards
At home with agents: exploring attitudes towards future smart energy infrastructures (TR, JEF, NP, KB, SM), pp. 1173–1182.
CHI-2013-NeustaedterBM #energy #how #process #product line
Everyday activities and energy consumption: how families understand the relationship (CN, LB, AM), pp. 1183–1192.
CHI-2013-SchwartzDSRW #energy
Cultivating energy literacy: results from a longitudinal living lab study of a home energy management system (TS, SD, GS, LR, VW), pp. 1193–1202.
CHI-2013-EricksonLKDSCSN #evaluation #feedback
The dubuque electricity portal: evaluation of a city-scale residential electricity consumption feedback system (TE, ML, YK, AD, SS, TC, PS, MRN), pp. 1203–1212.
CHI-2013-SaliviaH #named
PointAssist: assisting individuals with motor impairments (GS, JPH), pp. 1213–1222.
CHI-2013-AnthonyKF #people
Analyzing user-generated youtube videos to understand touchscreen use by people with motor impairments (LA, YK, LF), pp. 1223–1232.
CHI-2013-UzorB #design #tool support
Exploring & designing tools to enhance falls rehabilitation in the home (SU, LB), pp. 1233–1242.
CHI-2013-BoulangerBGKSTSDB
Stroke rehabilitation with a sensing surface (CNB, AB, LdG, AK, KS, RT, ZS, PHD, SB), pp. 1243–1246.
CHI-2013-AnanthanarayanSCPS #smarttech #towards #visualisation
Pt Viz: towards a wearable device for visualizing knee rehabilitation exercises (SA, MS, AC, HP, KAS), pp. 1247–1250.
CHI-2013-MacveanR #behaviour #comprehension #game studies #motivation #physics #process
Understanding exergame users’ physical activity, motivation and behavior over time (APM, JR), pp. 1251–1260.
CHI-2013-HernandezYGFS #design #game studies
Designing action-based exergames for children with cerebral palsy (HAH, ZY, TCNG, DF, LS), pp. 1261–1270.
CHI-2013-PijnappelM13a #design
4 design themes for skateboarding (SP, FM), pp. 1271–1274.
CHI-2013-VongsathornOM #interactive
Bodily interaction in the dark (LV, KO, HMM), pp. 1275–1278.
CHI-2013-JungBLK #design
Make it move: a movement design method of simple standing products based on systematic mapping of torso movements & product messages (JJ, SHB, JHL, MSK), pp. 1279–1288.
CHI-2013-OulasvirtaRML #capacity
Information capacity of full-body movements (AO, TR, AM, LL), pp. 1289–1298.
CHI-2013-WagnerNGHM #design #interactive #multi
Body-centric design space for multi-surface interaction (JW, MN, SG, SH, WEM), pp. 1299–1308.
CHI-2013-VellosoBG #analysis #modelling #named
MotionMA: motion modelling and analysis by demonstration (EV, AB, HG), pp. 1309–1318.
CHI-2013-PeceSWJWKS #mobile #named
Panoinserts: mobile spatial teleconferencing (FP, WS, FW, SJ, TW, JK, AS), pp. 1319–1328.
CHI-2013-NorrisSL #video
Putting things in focus: establishing co-orientation through video in context (JN, HS, PKL), pp. 1329–1338.
CHI-2013-TangXHVTR #communication #named #physics #video
HomeProxy: exploring a physical proxy for video communication in the home (JCT, RX, AH, GV, PT, AR), pp. 1339–1342.
CHI-2013-FasteRES #design #distributed #human-computer
Brainstorm, Chainstorm, Cheatstorm, Tweetstorm: new ideation strategies for distributed HCI design (HF, NR, RE, ES), pp. 1343–1352.
CHI-2013-JuhlinZSF #design
Fashionable shape switching: explorations in outfit-centric design (OJ, YZ, CS, YF), pp. 1353–1362.
CHI-2013-BiLZ #modelling
FFitts law: modeling finger touch with fitts’ law (XB, YL, SZ), pp. 1363–1372.
CHI-2013-BanovicGF #fault
The effect of time-based cost of error in target-directed pointing tasks (NB, TG, GWF), pp. 1373–1382.
CHI-2013-AceitunoCR #how
How low can you go?: human limits in small unidirectional mouse movements (JA, GC, NR), pp. 1383–1386.
CHI-2013-FaresFK #question
Can we beat the mouse with MAGIC? (RF, SF, OK), pp. 1387–1390.
CHI-2013-LiangCCPCLYC13a #interactive #named
GaussBits: magnetic tangible bits for portable and occlusion-free near-surface interactions (RHL, KYC, LWC, CXP, MYC, RHL, DNY, BYC), pp. 1391–1400.
CHI-2013-Grosse-PuppendahlBKK #interface #proximity #recognition #ubiquitous
Swiss-cheese extended: an object recognition method for ubiquitous interfaces based on capacitive proximity sensing (TAGP, AB, FK, AK), pp. 1401–1410.
CHI-2013-HachisuK #interactive #named
HACHIStack: dual-layer photo touch sensing for haptic and auditory tapping interaction (TH, HK), pp. 1411–1420.
CHI-2013-GuHHKL #named #using
LongPad: a touchpad using the entire area below the keyboard of a laptop computer (JG, SH, JH, SK, GL), pp. 1421–1430.
CHI-2013-Thimbleby
Reasons to question seven segment displays (HT), pp. 1431–1440.
CHI-2013-LeithingerFOLHLI #interactive #named #physics
Sublimate: state-changing virtual and physical rendering to augment interaction with shape displays (DL, SF, AO, SL, AH, JL, HI), pp. 1441–1450.
CHI-2013-PerraultLEG #gesture #interactive #named
Watchit: simple gestures and eyes-free interaction for wristwatches and bracelets (STP, EL, JE, YG), pp. 1451–1460.
CHI-2013-SuCWLCC #named #visual notation
NailDisplay: bringing an always available visual display to fingertips (CHS, LWC, CTW, RHL, KYC, BYC), pp. 1461–1464.
CHI-2013-PohlHHVP #interactive #string
An interactive belt-worn badge with a retractable string-based input mechanism (NP, SH, JH, NV, TP), pp. 1465–1468.
CHI-2013-ZadowBHBSD #education #interactive #named #simulation
SimMed: combining simulation and interactive tabletops for medical education (UvZ, SB, TH, FB, KS, RD), pp. 1469–1478.
CHI-2013-MentisT
Imaging the body: embodied vision in minimally invasive surgery (HMM, AST), pp. 1479–1488.
CHI-2013-BirdBKMF #constraints #development #matter #mobile
A matter of life and death: practical and ethical constraints in the development of a mobile verbal autopsy tool (JB, PB, KK, PM, EF), pp. 1489–1498.
CHI-2013-Mirza-BabaeiNGCF #game studies #how #research #testing
How does it play better?: exploring user testing and biometric storyboards in games user research (PMB, LEN, JG, NC, GF), pp. 1499–1508.
CHI-2013-KhaledNB #design #game studies #generative
Design metaphors for procedural content generation in games (RK, MJN, PB), pp. 1509–1518.
CHI-2013-BowserHRRGHRP #approach #game studies #prototype #scalability
Prototyping in PLACE: a scalable approach to developing location-based apps and games (AB, DLH, JR, MR, RJG, YH, DR, JP), pp. 1519–1528.
CHI-2013-HansenBRVK #design #game studies #reuse
Designing reusable alternate reality games (DLH, EMB, MR, AV, KK), pp. 1529–1538.
CHI-2013-OgonowskiLHWW #design
Designing for the living room: long-term user involvement in a living lab (CO, BL, JH, LW, VW), pp. 1539–1548.
CHI-2013-0002CWO #community #lessons learnt
Leaving the wild: lessons from community technology handovers (NT, KC, PCW, PO), pp. 1549–1558.
CHI-2013-ChongG #how
How groups of users associate wireless devices (MKC, HWG), pp. 1559–1568.
CHI-2013-BrownMR #interactive #multi #named #network
MultiNet: reducing interaction overhead in domestic wireless networks (AB, RM, TR), pp. 1569–1578.
CHI-2013-PriorWBK #agile #development #using
Use of an agile bridge in the development of assistive technology (SP, AW, RB, TK), pp. 1579–1588.
CHI-2013-JacobsB #design
Codeable objects: computational design and digital fabrication for novice programmers (JJ, LB), pp. 1589–1598.
CHI-2013-YangPCLNC #design #developer #development #exclamation #tool support
I can do text analytics!: designing development tools for novice developers (HY, DPW, LC, YL, BN, ACF), pp. 1599–1608.
CHI-2013-KuttalSR #debugging #programming
Debugging support for end user mashup programming (SKK, AS, GR), pp. 1609–1618.
CHI-2013-ThiryLBR #authoring #framework #timeline
Authoring personal histories: exploring the timeline as a framework for meaning making (ET, SEL, RB, TR), pp. 1619–1628.
CHI-2013-MankoffRF #research #using
Looking past yesterday’s tomorrow: using futures studies methods to extend the research horizon (JM, JAR, HF), pp. 1629–1638.
CHI-2013-Lundgren #interactive
Toying with time: considering temporal themes in interactive artifacts (SL), pp. 1639–1648.
CHI-2013-RosnerIKK #design
Designing with traces (DKR, MI, DK, KK), pp. 1649–1658.
CHI-2013-ObristSS #case study #experience
Talking about tactile experiences (MO, SAS, SS), pp. 1659–1668.
CHI-2013-AtkinsonOPBWBPC #approach #design #research
Tactile perceptions of digital textiles: a design research approach (DA, PMO, BP, NBB, PW, SB, SP, MJC), pp. 1669–1678.
CHI-2013-ParkBN #using
The roles of touch during phone conversations: long-distance couples’ use of POKE in their homes (YP, KMB, TJN), pp. 1679–1688.
CHI-2013-TamMMK #design
The design and field observation of a haptic notification system for timing awareness during oral presentations (DT, KEM, JM, KJK), pp. 1689–1698.
CHI-2013-KukkaOKGO #interactive #visual notation #what
What makes you click: exploring visual signals to entice interaction on public displays (HK, HO, VK, JG, TO), pp. 1699–1708.
CHI-2013-AltSKS #interactive
Interaction techniques for creating and exchanging content with public displays (FA, ASS, TK, AS), pp. 1709–1718.
CHI-2013-SchmidtMB #named #scalability
Screenfinity: extending the perception area of content on very large public displays (CS, JM, GB), pp. 1719–1728.
CHI-2013-BeyerKSHB #behaviour #how
Squaring the circle: how framing influences user behavior around a seamless cylindrical display (GB, FK, MS, IH, AB), pp. 1729–1738.
CHI-2013-SunZDRX #comprehension
Messaging to your doctors: understanding patient-provider communications via a portal system (SS, XZ, JCD, STR, HX), pp. 1739–1748.
CHI-2013-CurmiFSW13a #named #network #social
HeartLink: open broadcast of live biometric data to social networks (FC, MAF, JS, JW), pp. 1749–1758.
CHI-2013-PangNROH #health
Technology preferences and routines for sharing health information during the treatment of a chronic illness (CP, CN, BER, EO, SH), pp. 1759–1768.
CHI-2013-YunA
A text message a day keeps the pulmonologist away (TJY, RIA), pp. 1769–1778.
CHI-2013-LafreniereGF #community #multi
Community enhanced tutorials: improving tutorials with multiple demonstrations (BJL, TG, GWF), pp. 1779–1788.
CHI-2013-LeitnerPLRH #gesture #named #performance #scalability
Kolibri: tiny and fast gestures for large pen-based surfaces (JL, FP, CL, CR, MH), pp. 1789–1798.
CHI-2013-ChenGS #multi #student #using
Graduate student use of a multi-slate reading system (NC, FG, AS), pp. 1799–1808.
CHI-2013-WilfingerMOMT
The wheels are turning: content rotation on steering wheel displays (DW, MM, SO, AM, MT), pp. 1809–1812.
CHI-2013-GulottaOFF #legacy
Digital artifacts as legacy: exploring the lifespan and value of digital data (RG, WO, JF, HF), pp. 1813–1822.
CHI-2013-SasW #design
Design for forgetting: disposing of digital possessions after a breakup (CS, SW), pp. 1823–1832.
CHI-2013-OdomZFHMCLNLLKRSSM #comprehension
Fragmentation and transition: understanding perceptions of virtual possessions among young adults in Spain, South Korea and the United States (WO, JZ, JF, ALH, MM, JC, YKL, TJN, MHL, YL, DjK, YKR, JS, BS, HM), pp. 1833–1842.
CHI-2013-WeilenmannHJ #communication #experience #social
Instagram at the museum: communicating the museum experience through social photo sharing (AW, TH, BJ), pp. 1843–1852.
CHI-2013-McMillanMC #guidelines #human-computer #mobile #scalability
Categorised ethical guidelines for large scale mobile HCI (DM, AM, MC), pp. 1853–1862.
CHI-2013-AdarTT #interactive
Benevolent deception in human computer interaction (EA, DST, JT), pp. 1863–1872.
CHI-2013-VinesTCBWO #human-computer #online #research
HCI in the press: online public reactions to mass media portrayals of HCI research (JV, AT, RC, MB, PCW, PO), pp. 1873–1882.
CHI-2013-Moncur #research
The emotional wellbeing of researchers: considerations for practice (WM), pp. 1883–1890.
CHI-2013-DoucetteMGNP #feedback #interactive
The effects of tactile feedback and movement alteration on interaction and awareness with digital embodiments (AD, RLM, CG, MAN, AP), pp. 1891–1900.
CHI-2013-DeckersWLA #behaviour #design
Designing for perceptual crossing: designing and comparing three behaviors (ED, SW, PL, RA), pp. 1901–1910.
CHI-2013-CafaroPLRR #exclamation #interactive
I see you there!: developing identity-preserving embodied interaction for museum exhibits (FC, AP, LL, JR, JR), pp. 1911–1920.
CHI-2013-RaeTM #case study #communication #experience #trust
In-body experiences: embodiment, control, and trust in robot-mediated communication (IR, LT, BM), pp. 1921–1930.
CHI-2013-VermeulenLHC #execution
Crossing the bridge over norman’s gulf of execution: revealing feedforward’s true identity (JV, KL, EvdH, KC), pp. 1931–1940.
CHI-2013-OLearyWR #design #human-computer #research
Q-methodology as a research and design tool for HCI (KO, JOW, EAR), pp. 1941–1950.
CHI-2013-RoedlS #design #research
Design research at CHI and its applicability to design practice (DR, ES), pp. 1951–1954.
CHI-2013-BauerK #design #named
DesignLibs: a scenario-based design method for ideation (JSB, JAK), pp. 1955–1958.
CHI-2013-WycheM #mobile
Powering the cellphone revolution: findings from mobile phone charging trials in off-grid Kenya (SW, LLM), pp. 1959–1968.
CHI-2013-ShrinivasanJSCHDM #design
Deep conservation in urban India and its implications for the design of conservation technologies (YBS, MJ, DPS, AC, EMH, TD, JM), pp. 1969–1978.
CHI-2013-WulfAKASRYR #social #social media
Fighting against the wall: social media use by political activists in a Palestinian village (VW, KA, IAK, MA, KS, MR, GPY, DR), pp. 1979–1988.
CHI-2013-KumarR #mobile
The mobile media actor-network in urban India (NK, NR), pp. 1989–1998.
CHI-2013-ChiltonLEWL #crowdsourcing #named #taxonomy
Cascade: crowdsourcing taxonomy creation (LBC, GL, DE, DSW, JAL), pp. 1999–2008.
CHI-2013-SettlesD #online
Let’s get together: the formation and success of online creative collaborations (BS, SD), pp. 2009–2018.
CHI-2013-PaceTGPBB
A tribute to Mad skill: expert amateur visuality and world of Warcraft Machinima (TP, AT, SG, TP, JB, SB), pp. 2019–2028.
CHI-2013-Cottman-FieldsBR
Virtual birding: extending an environmental pastime into the virtual world for citizen science (MCF, MB, PR), pp. 2029–2032.
CHI-2013-LaseckiMB #crowdsourcing #effectiveness #realtime
Warping time for more effective real-time crowdsourcing (WSL, CDM, JPB), pp. 2033–2036.
CHI-2013-ReineckeYMMZLG #complexity #predict #quantifier #visual notation
Predicting users’ first impressions of website aesthetics with a quantification of perceived visual complexity and colorfulness (KR, TY, LM, RM, YZ, JL, KZG), pp. 2049–2058.
CHI-2013-HartSA #exclamation
Love it or hate it!: interactivity and user types (JH, AGS, ADA), pp. 2059–2068.
CHI-2013-FlatlaRGG13a #automation #named
SPRWeb: preserving subjective responses to website colour schemes through automatic recolouring (DRF, KR, CG, KZG), pp. 2069–2078.
CHI-2013-TuchTH #experience #interactive
Analyzing users’ narratives to understand experience with interactive products (ANT, RT, KH), pp. 2079–2088.
CHI-2013-HedegaardS #experience #online #usability #user interface
Extracting usability and user experience information from online user reviews (SH, JGS), pp. 2089–2098.
CHI-2013-LewisUM #named
UMUX-LITE: when there’s no time for the SUS (JRL, BU, DEM), pp. 2099–2102.
CHI-2013-SkoGM #human-computer #online #parametricity
Non-parametric decision trees and online HCI (TS, HJG, MAM), pp. 2103–2106.
CHI-2013-PaneelsOBC #exclamation #usability #what
Listen to it yourself!: evaluating usability of what’s around me? for the blind (SAP, AO, JRB, JRC), pp. 2107–2116.
CHI-2013-BradyMZWB #challenge #people #visual notation
Visual challenges in the everyday lives of blind people (ELB, MRM, YZ, SW, JPB), pp. 2117–2126.
CHI-2013-HaradaSAKTA #experience #people #visual notation
Accessible photo album: enhancing the photo sharing experience for people with visual impairment (SH, DS, DWA, SK, HT, CA), pp. 2127–2136.
CHI-2013-BohmerK #case study #smarttech
A study on icon arrangement by smartphone users (MB, AK), pp. 2137–2146.
CHI-2013-Shirali-ShahrezaPBG #interactive #mobile
SeeSay and HearSay CAPTCHA for mobile interaction (SSS, GP, RB, YG), pp. 2147–2156.
CHI-2013-WieseSB #mobile #named
Phoneprioception: enabling mobile phones to infer where they are kept (JW, TSS, AJBB), pp. 2157–2166.
CHI-2013-XuYZLS #parallel #perspective #web
Facilitating parallel web browsing through multiple-page view (WX, CY, SZ, JL, YS), pp. 2167–2170.
CHI-2013-WarrC #mobile #web
Swipe vs. scroll: web page switching on mobile browsers (AW, EHC), pp. 2171–2174.
CHI-2013-LetondalHLVC #design
Flights in my hands: coherence concerns in designing strip’tic, a tangible space for air traffic controllers (CL, CH, RL, JLV, SC), pp. 2175–2184.
CHI-2013-LaputDWCALA #editing #image #interface #multimodal #named
PixelTone: a multimodal interface for image editing (GL, MD, GW, WC, AA, JL, EA), pp. 2185–2194.
CHI-2013-McPhersonGS
The space between the notes: adding expressive pitch control to the piano keyboard (APM, AG, AMS), pp. 2195–2204.
CHI-2013-PachetRMd #reflexive
Reflexive loopers for solo musical improvisation (FP, PR, JM, Md), pp. 2205–2208.
CHI-2013-HirschIHR #3d #named
8D: interacting with a relightable glasses-free 3D display (MH, SI, HH, RR), pp. 2209–2212.
CHI-2013-AkpanMBH #interactive
Exploring the effects of space and place on engagement with an interactive installation (IA, PM, JB, DH), pp. 2213–2222.
CHI-2013-PohlM #interactive
Focused and casual interactions: allowing users to vary their level of engagement (HP, RMS), pp. 2223–2232.
CHI-2013-XuLW #design #multi
Designing engagement-aware agents for multiparty conversations (QX, LL, GW), pp. 2233–2242.
CHI-2013-LanirSCG
Ownership and control of point of view in remote assistance (JL, RS, BC, PG), pp. 2243–2252.
CHI-2013-ZhuZHKK #empirical #feedback #wiki
Effects of peer feedback on contribution: a field experiment in Wikipedia (HZ, AZ, JH, REK, AK), pp. 2253–2262.
CHI-2013-HoubenBVLC #ad hoc #case study #information management
Activity-centric support for ad hoc knowledge work: a case study of co-activity manager (SH, JEB, JV, KL, KC), pp. 2263–2272.
CHI-2013-VoidaOO #challenge #in the cloud
Turbulence in the clouds: challenges of cloud-based information work (AV, JSO, GMO), pp. 2273–2282.
CHI-2013-HowleyN #community #network
Factors impacting community response in an interest-sharing network (IH, TN), pp. 2283–2286.
CHI-2013-CassidyAR #game studies #mobile #using
Using an open card sort with children to categorize games in a mobile phone application store (BC, DSA, JCR), pp. 2287–2290.
CHI-2013-JotaNDW #case study #how #latency #performance
How fast is fast enough?: a study of the effects of latency in direct-touch pointing tasks (RJ, AN, PD, DW), pp. 2291–2300.
CHI-2013-DruckerFSHs #case study #data analysis #interface #named
TouchViz: a case study comparing two interfaces for data analytics on tablets (SMD, DF, RS, JH, MMCS), pp. 2301–2310.
CHI-2013-NebelingSN #adaptation #named #web
W3touch: metrics-based web page adaptation for touch (MN, MS, MCN), pp. 2311–2320.
CHI-2013-OgataSOI #communication #named
FlashTouch: data communication through touchscreens (MO, YS, HO, MI), pp. 2321–2324.
CHI-2013-RoyMGLE #gesture
Augmented letters: mnemonic gesture-based shortcuts (QR, SM, YG, EL, JE), pp. 2325–2328.
CHI-2013-FitchettCG #retrieval
Improving navigation-based file retrieval (SF, AC, CG), pp. 2329–2338.
CHI-2013-KleekSPSS #information management #integration
Carpé data: supporting serendipitous data integration in personal information management (MVK, DAS, HSP, JS, NRS), pp. 2339–2348.
CHI-2013-MonroeLOSPM #approach #challenge #query #specification #visual notation
The challenges of specifying intervals and absences in temporal queries: a graphical language approach (MM, RL, JMdO, BS, CP, JM), pp. 2349–2358.
CHI-2013-LiaoF #interactive #topic
Beyond the filter bubble: interactive effects of perceived threat and topic involvement on selective exposure to information (QVL, WTF), pp. 2359–2368.
CHI-2013-Egelman #exclamation #facebook #privacy #trade-off #verification
My profile is my password, verify me!: the privacy/convenience tradeoff of facebook connect (SE), pp. 2369–2378.
CHI-2013-EgelmanSMBH
Does my password go up to eleven?: the impact of password meters on password selection (SE, AS, IM, KB, CH), pp. 2379–2388.
CHI-2013-LucaZNMRSL #authentication #smarttech
Back-of-device authentication on smartphones (ADL, EvZ, NDHN, MEM, ER, MPS, ML), pp. 2389–2398.
CHI-2013-LucaZPH #using
Using fake cursors to secure on-screen password entry (ADL, EvZ, LP, HH), pp. 2399–2402.
CHI-2013-WisemanCBGO #detection #fault #using
Using redundancy to detect human error (SW, ALC, DPB, SG, SO), pp. 2403–2406.
CHI-2013-KulkarniC #case study #social
All the news that’s fit to read: a study of social annotations for news reading (CK, EC), pp. 2407–2416.
CHI-2013-HillmanNPO #network #quote #social
“Shared joy is double joy”: the social practices of user networks within group shopping sites (SH, CN, CP, EO), pp. 2417–2426.
CHI-2013-GilbertBCT #overview #statistics
“I need to try this”?: a statistical overview of pinterest (EG, SB, SC, LGT), pp. 2427–2436.
CHI-2013-ParkerMGACJM #health #online #what
I am what i eat: identity & critical thinking in an online health forum for kids (AGP, IM, CG, VA, WC, VJ, EDM), pp. 2437–2446.
CHI-2013-ClearHMFB #case study #design #student
Domestic food and sustainable design: a study of university student cooking and its impacts (AKC, MH, JM, AF, OB), pp. 2447–2456.
CHI-2013-ComberHHMO #design
Food practices as situated action: exploring and designing for everyday food practices with households (RC, JH, AvH, PM, PO), pp. 2457–2466.
CHI-2013-OrjiMVG #game studies #health #persuasion
Tailoring persuasive health games to gamer type (RO, RLM, JV, KMG), pp. 2467–2476.
CHI-2013-SenJHBC
When the price is right: enabling time-dependent pricing of broadband data (SS, CJW, SH, JB, MC), pp. 2477–2486.
CHI-2013-SaNC #animation #mobile
Mobile advertising: evaluating the effects of animation, user and content relevance (MdS, VN, EFC), pp. 2487–2496.
CHI-2013-LawsonJGLKVRM #metric #mobile #validation
Validating a mobile phone application for the everyday, unobtrusive, objective measurement of sleep (SWL, SJP, AG, CL, EK, SV, DR, KM), pp. 2497–2506.
CHI-2013-Erete #perspective
Protecting the home: exploring the roles of technology and citizen activism from a burglar’s perspective (SLE), pp. 2507–2516.
CHI-2013-ClarkeWBM
Digital portraits: photo-sharing after domestic violence (RC, PCW, MB, JCM), pp. 2517–2526.
CHI-2013-YooLNUABNRUUF #information management #multi
Envisioning across generations: a multi-lifespan information system for international justice in rwanda (DY, ML, TTN, MEU, RA, TB, LPN, MR, EJU, RFU, BF), pp. 2527–2536.
CHI-2013-PritchardV #human-computer
Digital apartheid: an ethnographic account of racialised hci in Cape Town hip-hop (GWP, JV), pp. 2537–2546.
CHI-2013-RoudautRSPLB #feedback #gesture #using
Gesture output: eyes-free output using a force feedback touch surface (AR, AR, CS, MP, PL, PB), pp. 2547–2556.
CHI-2013-FanISMWIFT #feedback
Reality jockey: lifting the barrier between alternate realities through audio and haptic feedback (KF, HI, YS, KM, SW, MI, NF, ST), pp. 2557–2566.
CHI-2013-LeeC #realtime
Real-time perception-level translation from audio signals to vibrotactile effects (JL, SC), pp. 2567–2576.
CHI-2013-LopesB #feedback #mobile
Muscle-propelled force feedback: bringing force feedback to mobile devices (PL, PB), pp. 2577–2580.
CHI-2013-ChenCGP #gesture #named
uTouch: sensing touch gestures on unmodified LCDs (KYC, GC, SG, SNP), pp. 2581–2584.
CHI-2013-MuellerKB #3d #named
LaserOrigami: laser-cutting 3D objects (SM, BK, PB), pp. 2585–2592.
CHI-2013-JansenDF #performance #physics #visualisation
Evaluating the efficiency of physical visualizations (YJ, PD, JDF), pp. 2593–2602.
CHI-2013-TanenbaumWDT
Democratizing technology: pleasure, utility and expressiveness in DIY and maker practice (JT, AMW, AD, KT), pp. 2603–2612.
CHI-2013-ZoranP #named
FreeD: a freehand digital sculpting tool (AZ, JAP), pp. 2613–2616.
CHI-2013-WallaceWMGTO13a
A design-led inquiry into personhood in dementia (JW, PCW, JCM, DPG, JT, PO), pp. 2617–2626.
CHI-2013-BardramFSFVK #design #health #mobile
Designing mobile health technology for bipolar disorder: a field trial of the monarca system (JEB, MF, KS, MFJ, MV, LVK), pp. 2627–2636.
CHI-2013-YamashitaKHK #comprehension #product line
Understanding the conflicting demands of family caregivers caring for depressed family members (NY, HK, KH, TK), pp. 2637–2646.
CHI-2013-ThiemeWJMLWOM #design #women
Design to promote mindfulness practice and sense of self for vulnerable women in secure hospital services (AT, JW, PJ, JCM, SEL, PCW, PO, TDM), pp. 2647–2656.
CHI-2013-KangBK #design #internet #people #policy #why
Why do people seek anonymity on the internet?: informing policy and design (RK, SB, SBK), pp. 2657–2666.
CHI-2013-KnijnenburgKJ #privacy #question
Preference-based location sharing: are more privacy options really better? (BPK, AK, HJ), pp. 2667–2676.
CHI-2013-ErikssonAS
The secret life of a persona: when the personal becomes private (EE, HA, AS), pp. 2677–2686.
CHI-2013-LugerMR #complexity
Consent for all: revealing the hidden complexity of terms and conditions (EL, SM, TR), pp. 2687–2696.
CHI-2013-CorrellAG #estimation #visualisation
Quantity estimation in visualizations of tagged text (MC, ECA, MG), pp. 2697–2706.
CHI-2013-HullmanDA #automation #generative #named #visualisation
Contextifier: automatic generation of annotated stock visualizations (JH, ND, EA), pp. 2707–2716.
CHI-2013-WangESM #chat #comparative #evaluation #interface #multi
A comparative evaluation of multiple chat stream interfaces for information-intensive environments (YW, AE, MS, GM), pp. 2717–2720.
CHI-2013-GoyalLF #analysis #visualisation
Effects of visualization and note-taking on sensemaking and analysis (NG, GL, SRF), pp. 2721–2724.
CHI-2013-HakanssonS #product line
Beyond being green: simple living families and ICT (MH, PS), pp. 2725–2734.
CHI-2013-LomasKPCLKF #design #game studies #power of
The power of play: design lessons for increasing the lifespan of outdated computers (DL, AK, KP, DC, ML, MK, JF), pp. 2735–2744.
CHI-2013-KimPM #metric #named #quality #visualisation
inAir: a longitudinal study of indoor air quality measurements and visualizations (SK, EP, JM), pp. 2745–2754.
CHI-2013-WycheC #design #how #quote
“I want to imagine how that place looks”: designing technologies to support connectivity between africans living abroad and home (SW, MC), pp. 2755–2764.
CHI-2013-OulasvirtaRLZBVK
Improving two-thumb text entry on touchscreen devices (AO, AR, WL, YZ, MB, KV, POK), pp. 2765–2774.
CHI-2013-YinOPZ #adaptation #approach
Making touchscreen keyboards adaptive to keys, hand postures, and individuals: a hierarchical spatial backoff model approach (YY, TO, KP, SZ), pp. 2775–2784.
CHI-2013-FuccellaIM #editing #gesture #mobile #multi #performance
Gestures and widgets: performance in text editing on multi-touch capable mobile devices (VF, PI, BM), pp. 2785–2794.
CHI-2013-GoelJMPW #mobile #named #using
ContextType: using hand posture information to improve mobile touch screen text entry (MG, AJ, TM, SNP, JOW), pp. 2795–2798.
CHI-2013-OneyHOW #named #using
ZoomBoard: a diminutive qwerty soft keyboard using iterative zooming for ultra-small devices (SO, CH, AO, JW), pp. 2799–2802.
CHI-2013-RazaHTPRSR #speech
Job opportunities through entertainment: virally spread speech-based services for low-literate users (AAR, FuH, ZT, MP, SR, US, RR), pp. 2803–2812.
CHI-2013-MedhiLTC #education #navigation #user interface
Some evidence for the impact of limited education on hierarchical user interface navigation (IM, ML, KT, EC), pp. 2813–2822.
CHI-2013-WycheFS #comprehension #facebook #online
Hustling online: understanding consolidated facebook use in an informal settlement in Nairobi (SW, AF, SYS), pp. 2823–2832.
CHI-2013-CuendetMBC #named #video
VideoKheti: making video content accessible to low-literate and novice users (SC, IM, KB, EC), pp. 2833–2842.
CHI-2013-SpauldingF #design #prototype #using
Design-driven narrative: using stories to prototype and build immersive design worlds (ES, HF), pp. 2843–2852.
CHI-2013-FuchsbergerMT
Materials, materiality, and media (VF, MM, MT), pp. 2853–2862.
CHI-2013-KumarP #music
Mobiles, music, and materiality (NK, TSP), pp. 2863–2872.
CHI-2013-JacksonB #framework
Infrastructure and vocation: field, calling and computation in ecology (SJJ, SB), pp. 2873–2882.
CHI-2013-DoornSG #design #experience #research #user interface #using
Design research by proxy: using children as researchers to gain contextual knowledge about user experience (FvD, PJS, MG), pp. 2883–2892.
CHI-2013-WalshFYD #analysis #design #framework
FACIT PD: a framework for analysis and creation of intergenerational techniques for participatory design (GW, EF, JCY, AD), pp. 2893–2902.
CHI-2013-HoloneH #design
Three tensions in participatory design for inclusion (HH, JH), pp. 2903–2906.
CHI-2013-PriceJ #research
Interview approaches to researching embodiment (SP, CJ), pp. 2907–2910.
CHI-2013-BirnbaumBFDK #behaviour #identification #using
Using behavioral data to identify interviewer fabrication in surveys (BEB, GB, ADF, BD, ARK), pp. 2911–2920.
CHI-2013-GouveiaK
Footprint tracker: supporting diary studies with lifelogging (RG, EK), pp. 2921–2930.
CHI-2013-MollerKSRD #behaviour #self
Investigating self-reporting behavior in long-term studies (AM, MK, BS, LR, SD), pp. 2931–2940.
CHI-2013-McDonaldP #testing
The effect of global instructions on think-aloud testing (SM, HP), pp. 2941–2944.
CHI-2013-FouseWJH #social
Reifying social movement trajectories (AF, NW, CJ, JDH), pp. 2945–2948.
CHI-2013-HarrisonSFLC #visual notation
Influencing visual judgment through affective priming (LH, DS, SF, AL, RC), pp. 2949–2958.
CHI-2013-AnkolekarSY #game studies
Play it by ear: a case for serendipitous discovery of places with musicons (AA, TS, LY), pp. 2959–2968.
CHI-2013-HookMWO #design #named #performance
Waves: exploring idiographic design for live performance (JH, JCM, PCW, PO), pp. 2969–2978.
CHI-2013-IchinoIHU #behaviour
Effects of the display angle in museums on user’s cognition, behavior, and subjective responses (JI, KI, AH, TU), pp. 2979–2988.
CHI-2013-KitturPDTB #cost analysis #information management
Costs and benefits of structured information foraging (AK, AMP, AD, TT, MRB), pp. 2989–2998.
CHI-2013-FeildWF
Supporting orientation during search result examination (HF, RWW, XF), pp. 2999–3008.
CHI-2013-ZhaoWB #multi #named
TrailMap: facilitating information seeking in a multi-scale digital map via implicit bookmarking (JZ, DW, RB), pp. 3009–3018.
CHI-2013-AgapieGQ #people #query
Leading people to longer queries (EA, GG, PQ), pp. 3019–3022.
CHI-2013-BaxterML
Pirates of the search results page (KB, LWM, JL), pp. 3023–3026.
CHI-2013-SerranoLG #gesture
Bezel-Tap gestures: quick activation of commands from sleep mode on tablets (MS, EL, YG), pp. 3027–3036.
CHI-2013-ChengLWC13a #adaptation #mobile #named
iGrasp: grasp-based adaptive keyboard for mobile devices (LPC, HSL, CYW, MYC), pp. 3037–3046.
CHI-2013-HogganWONKL #gesture #multi #performance
Multi-touch rotation gestures: performance and ergonomics (EH, JW, AO, MAN, POK, AL), pp. 3047–3050.
CHI-2013-ChengLWHLLCLC13a #automation #mobile #named
IrotateGrasp: automatic screen rotation based on grasp of mobile devices (LPC, MHL, CYW, FIH, YTL, HSL, YCC, MSL, MYC), pp. 3051–3054.
CHI-2013-PiorkowskiFKBSBJ
The whats and hows of programmers’ foraging diets (DP, SDF, IK, MMB, CS, RKEB, JJ), pp. 3063–3072.
CHI-2013-KramerKKWB #behaviour #developer #how #ide #navigation #tool support
How tools in IDEs shape developers’ navigation behavior (JPK, TK, JK, MW, JOB), pp. 3073–3082.
CHI-2013-KumarSTLAKT #design #mining #named #web
Webzeitgeist: design mining the web (RK, AS, CT, ML, SA, SRK, JOT), pp. 3083–3092.
CHI-2013-GrigoreanuM #agile
Informal cognitive walkthroughs (ICW): paring down and pairing up for an agile world (VG, MM), pp. 3093–3096.
CHI-2013-KatoSI #named #representation #source code
Picode: inline photos representing posture data in source code (JK, DS, TI), pp. 3097–3100.
CHI-2013-LinH #how #image #modelling #people
Modeling how people extract color themes from images (SL, PH), pp. 3101–3110.
CHI-2013-OfekIS #delivery
Reducing disruption from subtle information delivery during a conversation: mode and bandwidth investigation (EO, STI, KS), pp. 3111–3120.
CHI-2013-GartenbergBPMT #adaptation #automation #fault
Adaptive automation and cue invocation: the effect of cue timing on operator error (DG, LAB, JP, JMM, JGT), pp. 3121–3130.
CHI-2013-Salvucci #interactive #predict
Distraction beyond the driver: predicting the effects of in-vehicle interaction on surrounding traffic (DDS), pp. 3131–3134.
CHI-2013-YouS
I feel for my avatar: embodied perception in VEs (SY, SSS), pp. 3135–3138.
CHI-2013-ScarrCGM #consistency #interface #performance #robust #testing
Testing the robustness and performance of spatially consistent interfaces (JS, AC, CG, SM), pp. 3139–3148.
CHI-2013-IonCHHS #multi #named #scalability
Canyon: providing location awareness of multiple moving objects in a detail view on large displays (AI, YLBC, MH, MSH, SDS), pp. 3149–3158.
CHI-2013-Samp #design #visual notation
Designing graphical menus for novices and experts: connecting design characteristics with design goals (KS), pp. 3159–3168.
CHI-2013-LeeB
Binocular cursor: enabling selection on transparent displays troubled by binocular parallax (JHL, SHB), pp. 3169–3172.
CHI-2013-KaufmannA #interactive #memory management #navigation #performance
Studying spatial memory and map navigation performance on projector phones with peephole interaction (BK, DA), pp. 3173–3176.
CHI-2013-MarcuTCGRSDK #comprehension #education #why
Why do they still use paper?: understanding data collection and use in Autism education (GM, KT, QC, JG, GR, KJS, AKD, SBK), pp. 3177–3186.
CHI-2013-VenkateshPDGA #named
TOBY: early intervention in autism through technology (SV, DQP, TVD, SG, BA), pp. 3187–3196.
CHI-2013-HourcadeWMHL #evaluation #interactive #social #tablet
Evaluation of tablet apps to encourage social interaction in children with autism spectrum disorders (JPH, SRW, EAM, KEH, LJL), pp. 3197–3206.
CHI-2013-HongYKAA #independence #network #social #using
Investigating the use of circles in social networks to support independence of individuals with autism (HH, SY, JGK, GDA, RIA), pp. 3207–3216.
CHI-2013-PerinVF #graph #interactive #multi #visualisation
Interactive horizon graphs: improving the compact visualization of multiple time series (CP, FV, JDF), pp. 3217–3226.
CHI-2013-MatejkaGF13a #heatmap #named #visualisation
Patina: dynamic heatmaps for visualizing application usage (JM, TG, GWF), pp. 3227–3236.
CHI-2013-FuchsFMBI #design #evaluation #multi
Evaluation of alternative glyph designs for time series data in a small multiple setting (JF, FF, FM, EB, PI), pp. 3237–3246.
CHI-2013-DunneS #clique #network #readability #visualisation
Motif simplification: improving network visualization readability with fan, connector, and clique glyphs (CD, BS), pp. 3247–3256.
CHI-2013-BaumerAKLSSW #case study #experience #facebook
Limiting, leaving, and (re)lapsing: an exploration of facebook non-use practices and experiences (EPSB, PA, VDK, TCL, MES, VSS, KW), pp. 3257–3266.
CHI-2013-ChoudhuryCH #behaviour #predict #social #social media
Predicting postpartum changes in emotion and behavior via social media (MDC, SC, EH), pp. 3267–3276.
CHI-2013-SleeperCKUACS #quote #twitter
“I read my Twitter the next morning and was astonished”: a conversational perspective on Twitter regrets (MS, JC, PGK, BU, AA, LFC, NMS), pp. 3277–3286.
CHI-2013-SpiliotopoulosO #comprehension #facebook #metric #network #privacy
Understanding motivations for facebook use: usage metrics, network structure, and privacy (TS, IO), pp. 3287–3296.
CHI-2013-BardzellB #design #question #what
What is “critical” about critical design? (JB, SB), pp. 3297–3306.
CHI-2013-HeklerKFB #behaviour #human-computer #research #using
Mind the theoretical gap: interpreting, using, and developing behavioral theory in HCI research (EBH, PVK, JF, MPB), pp. 3307–3316.
CHI-2013-Feinberg13a #concept #human-computer #physics
Beyond digital and physical objects: the intellectual work as a concept of interest for HCI (MF), pp. 3317–3326.
CHI-2013-Yetim #persuasion
Critical perspective on persuasive technology reconsidered (FY), pp. 3327–3330.
CHI-2013-LeahuCM #category theory #how #matter
How categories come to matter (LL, MC, WM), pp. 3331–3334.
CHI-2013-SchmidtSG #multi
Personal clipboards for individual copy-and-paste on shared multi-user surfaces (DS, CS, HG), pp. 3335–3344.
CHI-2013-WallaceSM #collaboration
Collaborative sensemaking on a digital tabletop and personal tablets: prioritization, comparisons, and tableaux (JRW, SDS, CGM), pp. 3345–3354.
CHI-2013-JokelaL #collaboration #comparative #evaluation #interactive #mobile
A comparative evaluation of touch-based methods to bind mobile devices for collaborative interactions (TJ, AL), pp. 3355–3364.
CHI-2013-SeguraWMJ #design #game studies #physics #social
The design space of body games: technological, physical, and social design (EMS, AW, JM, CJ), pp. 3365–3374.
CHI-2013-MentisJ
Seeing movement qualities (HMM, CJ), pp. 3375–3384.
CHI-2013-Hincapie-RamosI #interactive #mobile #named
CrashAlert: enhancing peripheral alertness for eyes-busy mobile interaction while walking (JDHR, PI), pp. 3385–3388.
CHI-2013-TanenbaumAR #behaviour #game studies
Three perspectives on behavior change for serious games (JT, ANA, JR), pp. 3389–3392.
CHI-2013-KelleyCS #privacy #process
Privacy as part of the app decision-making process (PGK, LFC, NMS), pp. 3393–3402.
CHI-2013-KhovanskayaBCVG #approach #design #quote #what
“Everybody knows what you’re doing”: a critical design approach to personal informatics (VDK, EPSB, DC, SV, GG), pp. 3403–3412.
CHI-2013-Yarosh
Shifting dynamics or breaking sacred traditions?: the role of technology in twelve-step fellowships (SY), pp. 3413–3422.
CHI-2013-RonenRJT #how #question
Taking data exposure into account: how does it affect the choice of sign-in accounts? (SR, OR, MJ, DT), pp. 3423–3426.
CHI-2013-PanjwaniSSJ #comprehension #perspective #privacy #web
Understanding the privacy-personalization dilemma for web search: a user perspective (SP, NS, SS, SJ), pp. 3427–3430.
CHI-2013-Grosse-HeringMABD #design #interactive
Slow design for meaningful interactions (BGH, JM, DA, CB, PD), pp. 3431–3440.
CHI-2013-WallaceMWO #design
Making design probes work (JW, JCM, PCW, PO), pp. 3441–3450.
CHI-2013-GaverBBBCHJP #approach #human-computer #prototype
Indoor weather stations: investigating a ludic approach to environmental HCI through batch prototyping (WWG, JB, KB, AB, DWTC, MH, NJ, SP), pp. 3451–3460.
CHI-2013-ValkanovaJTM #exclamation #social #visualisation
Reveal-it!: the impact of a social visualization projection on public awareness and discourse (NV, SJ, MT, AVM), pp. 3461–3470.
CHI-2013-DenefBK #social #social media #twitter
Social media and the police: tweeting practices of british police forces during the August 2011 riots (SD, PSB, NAK), pp. 3471–3480.
CHI-2013-HuFM #community #social #social media #using
Whoo.ly: facilitating information seeking for hyperlocal communities using social media (YH, SDF, AMH), pp. 3481–3490.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
Hosted as a part of SLEBOK on GitHub.