BibSLEIGH
BibSLEIGH corpus
BibSLEIGH tags
BibSLEIGH bundles
BibSLEIGH people
EDIT!
CC-BY
Open Knowledge
XHTML 1.0 W3C Rec
CSS 2.1 W3C CanRec
email twitter

Collaborated with:
Julian R. H. Mariño Willian M. P. Reis Rubens O. Moraes Ya'akov (Kobi) Gal Rafael R. Padovani Lucas N. Ferreira M.A.Nascimento Adam Summerville Sam Snodgrass S.Ontañón
Talks about:
game (4) platform (3) generat (3) evalu (3) procedur (2) search (2) metric (2) comput (2) mario (2) base (2)

Person: Levi H. S. Lelis

DBLP DBLP: Lelis:Levi_H=_S=

Contributed to:

AIIDE 20152015
CIG 20152015
AIIDE 20162016
AIIDE 20172017
FDG 20172017
AIIDE 20182018

Wrote 7 papers:

AIIDE-2015-MarinoRL #empirical #evaluation #metric
An Empirical Evaluation of Evaluation Metrics of Procedurally Generated Mario Levels (JRHM, WMPR, LHSL), pp. 44–50.
CIG-2015-ReisLG #framework #game studies #generative #platform
Human computation for procedural content generation in platform games (WMPR, LHSL, Y(G), pp. 99–106.
AIIDE-2016-MarinoL #framework #game studies #generative #modelling #platform #symmetry #visual notation
A Computational Model Based on Symmetry for Generating Visually Pleasing Maps of Platform Games (JRHM, LHSL), pp. 65–71.
AIIDE-2017-PadovaniFL #game studies #music #named #recommendation
Bardo: Emotion-Based Music Recommendation for Tabletop Role-Playing Games (RRP, LNF, LHSL), pp. 214–220.
FDG-2017-SummervilleMSOL #comprehension #design #evaluation #metric #platform
Understanding mario: an evaluation of design metrics for platformers (AS, JRHM, SS, SO, LHSL), p. 10.
AIIDE-2018-MoraesML #game studies #realtime
Nested-Greedy Search for Adversarial Real-Time Games (ROM, JRHM, LHSL), pp. 67–73.
AIIDE-2018-MoraesMLN #abstraction #combinator #multi
Action Abstractions for Combinatorial Multi-Armed Bandit Tree Search (ROM, JRHM, LHSL, MAN), pp. 74–80.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
Hosted as a part of SLEBOK on GitHub.