Collaborated with:
Julian R. H. Mariño Willian M. P. Reis Rubens O. Moraes Ya'akov (Kobi) Gal Rafael R. Padovani Lucas N. Ferreira M.A.Nascimento Adam Summerville Sam Snodgrass S.Ontañón
Talks about:
game (4) platform (3) generat (3) evalu (3) procedur (2) search (2) metric (2) comput (2) mario (2) base (2)
Person: Levi H. S. Lelis
DBLP: Lelis:Levi_H=_S=
Contributed to:
Wrote 7 papers:
- AIIDE-2015-MarinoRL #empirical #evaluation #metric
- An Empirical Evaluation of Evaluation Metrics of Procedurally Generated Mario Levels (JRHM, WMPR, LHSL), pp. 44–50.
- CIG-2015-ReisLG #framework #game studies #generative #platform
- Human computation for procedural content generation in platform games (WMPR, LHSL, Y(G), pp. 99–106.
- AIIDE-2016-MarinoL #framework #game studies #generative #modelling #platform #symmetry #visual notation
- A Computational Model Based on Symmetry for Generating Visually Pleasing Maps of Platform Games (JRHM, LHSL), pp. 65–71.
- AIIDE-2017-PadovaniFL #game studies #music #named #recommendation
- Bardo: Emotion-Based Music Recommendation for Tabletop Role-Playing Games (RRP, LNF, LHSL), pp. 214–220.
- FDG-2017-SummervilleMSOL #comprehension #design #evaluation #metric #platform
- Understanding mario: an evaluation of design metrics for platformers (AS, JRHM, SS, SO, LHSL), p. 10.
- AIIDE-2018-MoraesML #game studies #realtime
- Nested-Greedy Search for Adversarial Real-Time Games (ROM, JRHM, LHSL), pp. 67–73.
- AIIDE-2018-MoraesMLN #abstraction #combinator #multi
- Action Abstractions for Combinatorial Multi-Armed Bandit Tree Search (ROM, JRHM, LHSL, MAN), pp. 74–80.