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Collaborated with:
Noor Shaker Mohammad Shaker
Talks about:
player (3) experi (2) model (2) learn (2) game (2) can (2) do (2) combinatori (1) transfer (1) customis (1)

Person: Mohamed Abou-Zleikha

DBLP DBLP: Abou-Zleikha:Mohamed

Contributed to:

AIIDE 20142014
AIIDE 20152015
FDG 20152015
CIG 20162016

Wrote 5 papers:

AIIDE-2014-Abou-ZleikhaS #authoring #design #matrix #named #using
PaTux: An Authoring Tool for Level Design through Pattern Customisation Using Non-Negative Matrix Factorization (MAZ, NS).
AIIDE-2014-ShakerA #approach #combinator #game studies #generative
Alone We Can Do So Little, Together We Can Do So Much: A Combinatorial Approach for Generating Game Content (NS, MAZ).
AIIDE-2015-ShakerSA #experience #modelling #towards
Towards Generic Models of Player Experience (NS, MS, MAZ), pp. 191–197.
FDG-2015-ShakerAS #learning #modelling
Active Learning for Player Modeling (NS, MAZ, MS).
CIG-2016-ShakerA #experience #learning #predict
Transfer learning for cross-game prediction of player experience (NS, MAZ), pp. 1–8.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
Hosted as a part of SLEBOK on GitHub.