Travelled to:
1 × Georgia
1 × United Kingdom
2 × Canada
2 × China
4 × USA
Collaborated with:
T.Lu X.Ding D.Li B.Shao Q.Wang Y.Sun S.Lindtner G.Li H.Xia D.Li Q.Lv L.Shang S.Zhao H.Zhu X.Huang C.P.Lee X.Xuebiao B.Shi T.Chun L.Sheng W.Mengzhi
Talks about:
china (4) studi (3) onlin (3) transform (2) approach (2) system (2) senior (2) share (2) mobil (2) game (2)
Person: Ning Gu
DBLP: Gu:Ning
Contributed to:
Wrote 12 papers:
- CSCW-2015-LiZLDG #collaboration #editing #trade-off #wiki
- Is It Good to Be Like Wikipedia?: Exploring the Trade-offs of Introducing Collaborative Editing Model to Q&A Sites (GL, HZ, TL, XD, NG), pp. 1080–1091.
- CSCW-2015-SunLDLG #case study
- Reliving the Past & Making a Harmonious Society Today: A Study of Elderly Electronic Hackers in China (YS, SL, XD, TL, NG), pp. 44–55.
- CHI-2014-SunDLLG #case study #using
- Being senior and ICT: a study of seniors using ICT in China (YS, XD, SL, TL, NG), pp. 3933–3942.
- CSCW-2014-XiaLSLDG #approach #mobile #replication
- A partial replication approach for anywhere anytime mobile commenting (HX, TL, BS, GL, XD, NG), pp. 530–541.
- CSCW-2013-HuangDLLG #bound
- Meanings and boundaries of scientific software sharing (XH, XD, CPL, TL, NG), pp. 423–434.
- CHI-2012-WangDLG #online
- Digitality and materiality of new media: online TV watching in china (QW, XD, TL, NG), pp. 347–356.
- CSCW-2012-WangDLXG #case study #empirical #experience #framework #game studies #online #platform
- Infrastructural experiences: an empirical study of an online arcade game platform in China (QW, XD, TL, HX, NG), pp. 583–592.
- CIKM-2011-LiLSG #community #named #online #performance #privacy #recommendation #social
- YANA: an efficient privacy-preserving recommender system for online social communities (DL, QL, LS, NG), pp. 2269–2272.
- CSCW-2011-ShaoLLG #protocol #web
- An operational transformation based synchronization protocol for web 2.0 applications (BS, DL, TL, NG), pp. 563–572.
- CSCW-2011-ZhaoLLG #approach #game studies #hybrid #internet #realtime #video
- Back to the future: a hybrid approach to transparent sharing of video games over the internet in real time (SZ, DL, TL, NG), pp. 187–196.
- CSCW-2010-ShaoLG #algorithm #mobile #sequence
- A sequence transformation algorithm for supporting cooperative work on mobile devices (BS, DL, NG), pp. 159–168.
- TOOLS-ASIA-1997-XuebiaoNBCSM #named
- FIODBS: An Interoperable Object-Database System (XX, NG, BS, TC, LS, WM), pp. 192–197.