BibSLEIGH corpus
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Open Knowledge
XHTML 1.0 W3C Rec
CSS 2.1 W3C CanRec
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Travelled to:
1 × Italy
Collaborated with:
M.A.Gómez-Martín David Llansó P.A.González-Calero Federico Peinado Pedro Antonio González-Calero M.S.El-Nasr
Talks about:
game (4) architectur (3) softwar (2) compon (2) base (2) explicit (1) demonstr (1) support (1) persist (1) graphic (1)

Person: Pedro Pablo Gómez-Martín

DBLP DBLP: G=oacute=mez-Mart=iacute=n:Pedro_Pablo

Contributed to:

ITiCSE 20062006
DiGRA 20052005
FDG 20112011
AIIDE 20132013
FDG 20132013

Wrote 5 papers:

ITiCSE-2006-Gomez-MartinG #concept #development #performance
Fast application development to demonstrate computer graphics concepts (PPGM, MAGM), pp. 250–254.
DiGRA-2005-PeinadoGG #architecture #game studies #persistent
A Game Architecture for Emergent Story-Puzzles in a Persistent World (FP, PPGM, MAGM).
FDG-2011-LlansoGGG #domain model #game studies #modelling #video
Explicit domain modelling in video games (DL, MAGM, PPGM, PAGC), pp. 99–106.
AIIDE-2013-LlansoGGG #architecture #automation #component #empirical #evaluation #game studies #generative
Empirical Evaluation of the Automatic Generation of a Component-Based Software Architecture for Games (DL, PPGM, MAGM, PAGC).
FDG-2013-LlansoGGGE #architecture #component #game studies #learning
Tool-supported iterative learning of component-based software architecture for games (DL, MAGM, PPGM, PAGC, MSEN), pp. 376–379.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
Hosted as a part of SLEBOK on GitHub.