Proceedings of the Third Digital Games Research Conference: Changing Views — Worlds in Play
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Proceedings of the Third Digital Games Research Conference: Changing Views — Worlds in Play
DiGRA-2005, 2005.

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@proceedings{DiGRA-2005,
	ee            = "http://www.digra.org/digital-library/forums/3-changing-views-worlds-in-play/",
	title         = "{Proceedings of the Third Digital Games Research Conference: Changing Views — Worlds in Play}",
	year          = 2005,
}

Contents (238 items)

DiGRA-2005-Aarseth #design
Theorizing for design: The case for pure theory (EA).
DiGRA-2005-Aarseth05a
Meet Death Jr.: The culture and business of cross-media productions (EA).
DiGRA-2005-Adams #behaviour #case study #maintenance
Information Behavior and the Formation and Maintenance of Peer Cultures: A Case Study of MMORPG' (SA).
DiGRA-2005-Alix #online #question
Beyond P-1: Who Plays Online? (AA).
DiGRA-2005-Arbiser #concept #game studies #towards #unification
Towards the unification of intuitive and formal game concepts with applications to computer chess (AA).
DiGRA-2005-Arsenault #design #game studies
Abstract of Dynamic Range: When Game Design and Narratives Unite (DA).
DiGRA-2005-Asgari #design #game studies #motivation
A Three-factor Model of Motivation and Game Design (MA).
DiGRA-2005-Atkins #game studies
Tomorrow, and Tomorrow, and Tomorrow: The Future-Orientation of Videogame Play (BA).
DiGRA-2005-Baerg #game studies
Consumption, Identity and the Work of Play in ESPN NFL 2K5 (AB).
DiGRA-2005-Banks #pipes and filters
Opening the Production Pipeline: Unruly Creators (JB).
DiGRA-2005-Beavis #game studies #gender #women
Pretty good for a girl: gender, identity and computer games (CB).
DiGRA-2005-Becker #education #game studies #how #learning
How Are Games Educational? Learning Theories Embodied in Games (KB).
DiGRA-2005-BeckerJ #game studies #learning #question #what
Games for Learning: Are Schools Ready for What's to Come? (KB, MJ).
DiGRA-2005-BekebredeMHCV #game studies #how #lessons learnt
How Serious are serious games? Some lessons from Infra-games (GB, IM, SPAvH, RTHC, AV).
DiGRA-2005-Bergman #education #empirical #game studies
A computer game used for moral education - some empirical results (PB).
DiGRA-2005-BigdeliA #game studies
Computer Games and Emotional Engagement (SB, MA).
DiGRA-2005-Bittanti #game studies #quote #why
“Making Sense of Manhunt” or “Why We Play: The Seductions of Violent Entertainment” (MB).
DiGRA-2005-Bjork #design
Stepping stones between design and theory (SB).
DiGRA-2005-Bogost #game studies
Frame and Metaphor in Political Games (IB).
DiGRA-2005-Bojin #experience #game studies #what
What Do We Learn When We Change the Way We Play? Augmenting the Computer Gameplay Experience (NB).
DiGRA-2005-BoltonF #difference #game studies #research #video
Styles of Playing Violent Video Games: An Individual Differences Research Methodology (AB, GF).
DiGRA-2005-BoltonF05a #difference #game studies #video
Individual Differences in Violent Video Game Play (AB, GF).
DiGRA-2005-Bonenfant #game studies #video #visual notation
Visual sign in video games (MB).
DiGRA-2005-Border #game studies
Dialog as a Game (PB).
DiGRA-2005-Boudreau #design
Role Theory: The Line Between Roles as Design and Socialization in EverQuest (KB).
DiGRA-2005-BrandK #game studies
The Narrative and Ludic Nexus in Computer Games: Diverse Worlds II (JEB, SK).
DiGRA-2005-Burke
Matchmaker, Matchmaker, Make Me a Match: Artificial Societies vs. Virtual Worlds (TB).
DiGRA-2005-Buter #game studies
The Gaming Body (ZB).
DiGRA-2005-Carr #game studies #women
Contexts, pleasures and preferences: girls playing computer games (DC).
DiGRA-2005-CarrollC #named #performance
Machinima: digital performance and emergent authorship (JC, DC).
DiGRA-2005-CassidyMS #evaluation #game studies #music #performance
The Effects of Aggressive and Relaxing Popular Music on Driving Game Performance and Evaluation (GC, RM, JS).
DiGRA-2005-Chambers #game studies
The Sponsored Avatar: Examining the Present Reality and Future Possibilites of Advertising in Digital Games (JC).
DiGRA-2005-Champion #game studies
Place Space and Monkey Brains: Cognitive Mapping in Games and Other Media (EC).
DiGRA-2005-ChangW #behaviour #case study #game studies #online
The Study on the Gamers' Lifestyles in On-line Game World: The Emergence of Cyber-Behavior Patterns in two Different Cultural Context of Korea and Japan (GYC, LSMW).
DiGRA-2005-CharlesKMMKBMS #adaptation #design #game studies
Player-Centred Game Design: Adaptive Digital Games (DC, AK, MM, MM, JK, MMB, AM0, KS).
DiGRA-2005-Chee #case study #comprehension #experience #game studies #online
Understanding Korean experiences of online game hype, identity, and the menace of the “Wang-tta” (FC).
DiGRA-2005-Chen #game studies #social
Addressing social dilemmas and fostering cooperation through computer games (MC).
DiGRA-2005-ChenKCM #game studies #modelling
Modeling and Measuring Engagement in Computer Games (MC, BEK, EC, EM).
DiGRA-2005-CiavarroBBWPG #behaviour #game studies #implementation
Implementation of a 'karma' factor affects behaviour in a sports-action game (CDC, JB, NB, IW, BSP, DG).
DiGRA-2005-Consalvo #game studies #how
Gaining Advantage: How Videogame Players Define and Negotiate Cheating (MC).
DiGRA-2005-Copier #game studies
Connecting Worlds. Fantasy Role-Playing Games, Ritual Acts and the Magic Circle (MC).
DiGRA-2005-Costikyan #game studies #perspective
Game Styles, Innovation, and New Audiences: An Historical View (GC).
DiGRA-2005-Crogan #future of #game studies
Playing Through: the Future of Alternative and Critical Game Projects (PC).
DiGRA-2005-Curlew #difference #social
Liberal Sims?: Simulated Difference and the Commodity of Social Diversity (ABC).
DiGRA-2005-Deal #case study #game studies #online
The Ability of Online Branded Games to Build Brand Equity: An Exploratory Study (DD).
DiGRA-2005-DennerBW #game studies #women
Girls Creating Games: Challenging Existing Assumptions about Game Content (JD, SB, LLW).
DiGRA-2005-DiamondDJ
Global Heart Rate (SD, TD, AJ).
DiGRA-2005-DixonS #game studies #navigation #social #video
Boyhood Spaces: Play and Social Navigation through Video Games (SD, BS).
DiGRA-2005-DobsonHCM #experience #game studies #learning
From the real-world data to game world experience: A method for developing plausible & engaging learning games (MWD, DH, CC, DEM).
DiGRA-2005-DymekL #interactive
Among pasta-loving Mafiosos, drug-selling Columbians and noodle-eating Triads - Race, humour and interactive ethics in Grand Theft Auto III (MD, TL).
DiGRA-2005-Eaton #comprehension #game studies #learning
Narrative comprehension in computer games: Implications for literacy and learning (IE).
DiGRA-2005-Edelmann
Framing Virtual Law (PE).
DiGRA-2005-EkmanLNLM #design #game studies #mobile #pervasive
Designing Immersive Sound for a Pervasive Mobile Game (IE, JL, JN, PL, FM).
DiGRA-2005-ElverdamA #analysis #classification #design #game studies
Game Classification as Game Design: Construction Through Critical Analysis (CE, EA).
DiGRA-2005-Engeli #design #editing #game studies #learning
Playful Play with Games: Linking Level Editing to Learning in Art and Design (ME).
DiGRA-2005-ErikssonBP #adaptation #game studies
Socially Adaptable Games (DE, SB, JP).
DiGRA-2005-ErikssonG
Who owns my avatar? - Rights in virtual property (AE, KG).
DiGRA-2005-ErmiM #component #experience
Fundamental Components of the Gameplay Experience: Analysing Immersion (LE, FM).
DiGRA-2005-Esposito #game studies #video
Immersion in Game Atmospheres for the Video Game Heritage Preservation (NE).
DiGRA-2005-Esposito05a #game studies #what
A Short and Simple Definition of What a Videogame Is (NE).
DiGRA-2005-FicocelliG #development #game studies #question #why
B.Sc. Computer Game Development ... Why not? (LF, DG).
DiGRA-2005-Flanagan #design #exclamation #game studies
“Cinderella Was A Hacker!” and Other Notes from the Edge of Game Design (MF).
DiGRA-2005-FlanaganNH #design #game studies
New Design Methods for Activist Gaming (MF, HN, DCH).
DiGRA-2005-Folmann #game studies #learning #music
Game Music - learning from the Movies (TBF).
DiGRA-2005-Folmann05a #game studies
Auditory Perception in Games (TBF).
DiGRA-2005-FoutsT
Public Diplomacy and Virtual Worlds (JF, DT).
DiGRA-2005-FullerIR #game studies #internet #mobile #self
The GameCreator: Self-Created Mobile Games on the Internet (JF, CI, MR).
DiGRA-2005-Fullerton #community #design #game studies
The Play's the Thing: Practicing Play as Community Foundation and Design Technique (TF).
DiGRA-2005-Galarneau #authentication #case study #experience #game studies #learning #simulation
Authentic Learning Experiences Through Play: Games, Simulations and the Construction of Knowledge (LG).
DiGRA-2005-Galarneau05a #analysis #community #ecosystem #game studies #learning #multi #online #social
Spontaneous Communities of Learning: A Social Analysis of Learning Ecosystems in Massively Multiplayer Online Gaming (MMOG) Environments (LG).
DiGRA-2005-Giddings #game studies
Playing with non-humans: digital games as technocultural form (SG).
DiGRA-2005-GilleadeDA #challenge #game studies
Affective Videogames and Modes of Affective Gaming: Assist Me, Challenge Me, Emote Me (ACE) (KMG, AJD, JA).
DiGRA-2005-GilTR #architecture #case study #experience #game studies #multi #online #scalability
Architecting Scalability for Massively Multiplayer Online Gaming Experiences (RG, JT, LR).
DiGRA-2005-Glean #game studies
Growing Complex Games (NG).
DiGRA-2005-Goggin #corpus #question
Corpus Simsi: Or Can a Body Tell a Story? (JG).
DiGRA-2005-Gomes #design #simulation
The design of narrative as an immersive simulation (RG).
DiGRA-2005-GrahamMS #game studies
Realistic Agent Movement in Dynamic Game Environments (RG, HM, SS).
DiGRA-2005-Griffin #game studies
Push. Play: An Examination of the Gameplay Button (SG).
DiGRA-2005-Grimes #exclamation #game studies #online #quote
“No Fair!”: Intellectual Property and Cultural Participation in Children's Online Gaming (SMG).
DiGRA-2005-Haines #game studies #question #why #women
Why are there so few women working in games? (LH).
DiGRA-2005-Hannah #documentation
My Document (SH).
DiGRA-2005-Hayes #learning #social
Learning and Literacies in the Social World of Tony Hawk Underground 2 (ERH).
DiGRA-2005-Helio #simulation
Simulating the Storytelling Qualities of Life: Telling Stories with the Sims (SH).
DiGRA-2005-Henderson #game studies #video
Video games: A significant cognitive artifact of contemporary youth culture (LH).
DiGRA-2005-Hill
x (CH).
DiGRA-2005-HoshinoSB #game studies #question #what
The Dawn of Game Studies in Japan: What Held Japanese Game Studies Back? (RH, KS, AB).
DiGRA-2005-Huber #game studies
Fictive affinities in Final Fantasy XI: complicit and critical play in fantastic nations. (WHH).
DiGRA-2005-Huntemann #analysis #game studies #industrial
When Games and Media Collide: A Political Economic Analysis of the Digital Games Industry (NH).
DiGRA-2005-Isbister #approach #game studies #research #social
A Social Psychological Approach to Games Research (KI).
DiGRA-2005-Ito #design #game studies
Possibilities of Non-Commercial Games: The Case of Amateur Role Playing Game Designers in Japan (KI).
DiGRA-2005-Iversen #challenge #game studies
Challenge Balance and Diversity: Playing TheSims and TheSims2 (SMI).
DiGRA-2005-JakobssonP #behaviour #configuration management
Configuring the player - subversive behaviour in Project Entropia (PJ, DP).
DiGRA-2005-Jarvinen #design #game studies
Theory as Game: Designing the Game Game (AJ).
DiGRA-2005-Jarvinen05a #design #game studies #research
Introduction to Game Design Research (AJ).
DiGRA-2005-Jayemanne
The Nip and the Bite (DJ).
DiGRA-2005-Jayemanne05a
A Brief History of Wasted Time (DJ).
DiGRA-2005-JensonC #game studies #gender
Her Own Boss: Gender and the Pursuit of Incompetent Play (JJ, SdC).
DiGRA-2005-Jordan #abstraction
Ascending Abstraction: Form and Content in Go and Nethack (WJ).
DiGRA-2005-JornmarkAE #evolution #game studies #hardware #industrial #ll
Wherever Hardware, There'll be Games. The evolution of hardware and shifting industrial leadership in the gaming industry 1968-2004 (JJ, ASA, ME).
DiGRA-2005-Juul #game studies #named
Half-Real: The Interplay between Game Rules and Game Fiction (JJ).
DiGRA-2005-KaoGK #game studies #learning #multi #quote
“A Totally Different World”: Playing and Learning in Multi-User Virtual Environments (LK, CG, YBK).
DiGRA-2005-KatchabawDG #game studies #video
A Realistic Reaction System for Modern Video Games (MK, SD, LG).
DiGRA-2005-KatchabawED #development #game studies #named
Neomancer: An Exercise in Interdisciplinary Academic Game Development (MK, DE, SD).
DiGRA-2005-KatchabawH #execution #game studies #quality #using
Bringing New HOPE to Networked Games: Using Optimistic Execution to Improve Quality of Service (MK, RH).
DiGRA-2005-KaufmanCG #design #effectiveness #game studies #industrial #overview
Key Factors in the Design of Effective Games: Results of a Survey of Industry Experts and Advanced Gamers (DK, DC, AG).
DiGRA-2005-Kearney #game studies #question
Cognitive Callisthenics: Do FPS computer games enhance the player's cognitive abilities? (PK).
DiGRA-2005-Kearney05a #game studies
Playing in the Sandbox: Developing games for children with disabilities. (PK).
DiGRA-2005-KellarWD #comparison #game studies
A Comparison of Motivational Factors between Game Players (MK, CRW, JD).
DiGRA-2005-Kennedy #game studies #gender
Gender, Race and Space in the Construction of Hegemonic Games Culture (HWK).
DiGRA-2005-KerrBFK #game studies
Intermedial Pleasures: The Enjoyment of Digital Games in the Context of Home Media Use (AK, PB, RF, JK).
DiGRA-2005-KhanS #collaboration #game studies
Emotions evoked during collaborative and competitive play when players are co-located and spatially separated (RK, JS).
DiGRA-2005-Kim
Making Right(s) Decision: Artificial life and Rights Reconsidered (JK).
DiGRA-2005-Kirkpatrick #case study #comparative
The reception of personal computers in cold war Europe: a small scale comparative study (GK).
DiGRA-2005-KneafseyM #game studies #named
CameraBots: Cinematography for Games with Non-Player Characters as Camera Operators (JK, HM).
DiGRA-2005-KoivistoW #experience #mobile
Enhancing player experience in MMORPGs with mobile features (EMIK, CW).
DiGRA-2005-KonzackL #game studies #how #multi
From Mass Audience to Massive Multiplayer: How Multiplayer Games Create New Media Politics (LK, TL).
DiGRA-2005-Kretchmer #game studies
Changing Views of Commercialization in Digital Games: In-Game Advertising and Advergames as Worlds in Play (SBK).
DiGRA-2005-Krzywinska #game studies
'Who's World is it?': Creative Play and Player Presence in World of Warcraft (TK).
DiGRA-2005-KujanpaaM #3d #design #functional #game studies #modelling #visual notation
Visual vs. Functional Design of 3D Models for Games (TK, TM).
DiGRA-2005-LaarniRS #experience #game studies #mobile
Presence experience in mobile gaming (JL, NR, TS).
DiGRA-2005-Lange
Digital Entertainment Culture behind the Iron Curtain (AL).
DiGRA-2005-Lankoski #case study
Building and Reconstructing Character. A Case Study of Silent Hill 3 (PL).
DiGRA-2005-LeeL #bound #transaction
An Irrational Black Market? Boundary work perspective on the stigma of in-game asset transaction (YHL, HL).
DiGRA-2005-Lin #experience #game studies #gender #social
(Gendered) Gaming Experience in Different Social Environments: From Home to Cyber Cafés (HL).
DiGRA-2005-LinBB #interface
Interface and Narrative Texture (MABL, JB, JB).
DiGRA-2005-LindleyE #game studies
Narrative Structure in Trans-Reality Role-Playing Games: Integrating Story Construction from Live Action, Table Top and Computer-Based Role-Playing Games (CAL, ME).
DiGRA-2005-LinS #game studies
The “White-Eyed” Player Culture: Grief Play and Construction of Deviance in MMORPGs (HL, CTS).
DiGRA-2005-LogasM #adaptation #approach #design
Mise-en-scène Applied to Level Design: Adapting a Holistic Approach to Level Design (HL, DM).
DiGRA-2005-Lovlie #game studies
End of story? Quest, narrative and enactment in computer games (ASL).
DiGRA-2005-MacInnes #modelling
Virtual Worlds in Asia: Business Models and Legal Issues (IM).
DiGRA-2005-MagerkurthM #component #design #evaluation #game studies #hybrid #physics
Design and Evaluation of a Hybrid Games System Combining Physical and Virtual Components (CM, MM).
DiGRA-2005-Magnussen #framework #game studies #learning #platform
Learning Games as a Platform for Simulated Science Practice (RM).
DiGRA-2005-ManninenK #automation #collaboration #design #experience #game studies
Designing Puzzles for Collaborative Gaming Experience - CASE: eScape (TM, TK).
DiGRA-2005-Martin #identification #online #visual notation
Virtually Visual: The effects of visual technologies on online identification (JM).
DiGRA-2005-MateasS #design #game studies
Build It to Understand It: Ludology Meets Narratology in Game Design Space (MM, AS).
DiGRA-2005-McGonigal #collaboration #design #distributed #exclamation #game studies #why
SuperGaming! Distributed Design for Massively Collaborative Play, or, Why I Love Bees (JM).
DiGRA-2005-McGonigalLI #game studies
Perform or Else: An Interdisciplinary Workshop on Extroverted Game Play (JM, HL, KI).
DiGRA-2005-McGrawBC #game studies #multi
The Effects of a Consumer-Oriented Multimedia Game on the Reading Disorders of Children with ADHD (TM, KB, KC).
DiGRA-2005-Medina #game studies #perspective
Digital Games: A Motivational Perspective (EM).
DiGRA-2005-Mishra
DiGRA Symposium Abstract (PM).
DiGRA-2005-MolesworthD
The pleasures and practices of virtualised consumption in digital spaces (MM, JDK).
DiGRA-2005-Montola #design #online
Designing Goals for Online Role-Players (MM).
DiGRA-2005-MorieP #game studies #gender
The Y Factor: Gender and Games (Panel/Workshop) (JFM, CP).
DiGRA-2005-Mul #game studies
1. The Game of Life: Narrative and Ludic Identity Formation in Computer Games (JdM).
DiGRA-2005-MulliganDM #game studies #using #video
The use of Video Game Technology for Investigating Perceptual and Cognitive Awareness in Sports (DEM, MWD, JM).
DiGRA-2005-Myers #game studies #named
/hide: The aesthetics of group and solo play (DM).
DiGRA-2005-NeulightK #case study #experience #learning #multi #what
What happens if you catch Whypox? Children's learning experiences of infectious disease in a multi-user virtual environment (NN, YBK).
DiGRA-2005-NewmanG
Albert Goes Narrative Contracting (KN, RG).
DiGRA-2005-Niedenthal
Shadowplay workshop (SN).
DiGRA-2005-Niedenthal05a #game studies #named
Shadowplay: Simulated Illumination in Game Worlds (SN).
DiGRA-2005-Nieuwdorp #interface #pervasive
The Pervasive Interface; Tracing the Magic Circle (EN).
DiGRA-2005-Nitsche #game studies #perspective
Games, Montage and the First Person Point of View (MN).
DiGRA-2005-Olson
Cooperation, Collectivism, and Morality: rural gamer identity in Vulcan, Alberta (NO).
DiGRA-2005-OwstonKHP #evaluation #game studies #simulation #usability #using
Evaluation of Web-based Games and Simulations Using the Virtual Usability Laboratory (RDO, AK, FH, KP).
DiGRA-2005-ParasB #design #education #effectiveness #game studies #learning #motivation
Game, Motivation, and Effective Learning: An Integrated Model for Educational Game Design (BSP, JB).
DiGRA-2005-PargmanE #game studies #multi #online #order
Law, order and conflicts of interest in massively multiplayer online games (DP, AE).
DiGRA-2005-ParkerC #game studies #named
OceanQuest: A University-Based Serious Game Project (JP, SC).
DiGRA-2005-Paul #game studies #video
Canadian Content in Video Games (LP).
DiGRA-2005-PaulHT #communication #concept #simulation #student
Modding NeverWinter Nights: a Simulation for Reinforcing Information Seeking Concepts for Mass Communication Students (NP, KH, MT).
DiGRA-2005-Payne #game studies #online
Online Gaming as a Virtual Forum (MP).
DiGRA-2005-Pearce
Theory Wars: An Argument Against Arguments in the so-called Ludology/Narratology Debate (CP).
DiGRA-2005-PearceFF #game studies
Game Innovation Workshop (A Weeklong Atelier) (CP, TF, JF).
DiGRA-2005-PeinadoGG #architecture #game studies #persistent
A Game Architecture for Emergent Story-Puzzles in a Persistent World (FP, PPGM, MAGM).
DiGRA-2005-PeitzEB #game studies #using
Augmented Board Games - Using Electronics to Enhance Gameplay in Board Games (JP, DE, SB).
DiGRA-2005-Pelletier #design #game studies #people
The things we learned on Liberty Island: designing games to help people become competent game players (CP).
DiGRA-2005-Pelletier05a #design #education #game studies #learning
Studying Games in School: learning and teaching about game design, play and culture (CP).
DiGRA-2005-Perron #approach
A Cognitive Psychological Approach to Gameplay Emotions (BP).
DiGRA-2005-PolsonAC #design #experience #game studies
Lessor-known Worlds: Bridging the Telematic Flows with Located Human Experience Through Game Design (DP, BA, MC).
DiGRA-2005-PowerGL
Judge for yourself: Ethical Advisor 1.0 (MP, MFG, LL).
DiGRA-2005-RaessensMR #game studies
2. Computer Games as Participatory Media Culture (JR, JdM, DR).
DiGRA-2005-RavajaSLKSHJ #game studies #video
The Psychophysiology of Video Gaming: Phasic Emotional Responses to Game Events (NR, TS, JL, KK, MS, JH, AJ).
DiGRA-2005-RhalibiCE #architecture #game studies #multi
Game Engineering for a Multiprocessor Architecture (AER, SC, DE).
DiGRA-2005-RhalibiHTE #challenge #design #game studies #modelling
Extending Soft Models to Game Design: Flow, Challenges and Conflicts (AER, MH, ST0, DE).
DiGRA-2005-Rhody #game studies #interface
Game Fiction: Playing the Interface in Prince of Persia: The Sands of Time and Asheron's Call (JR).
DiGRA-2005-RoberM #game studies
Playing Audio-only Games: A compendium of interacting with virtual, auditory Worlds (NR, MM).
DiGRA-2005-Roque #case study #development #experience #game studies #multi #online
A Sociotechnical Conjecture about the Context and Development of Multiplayer Online Game Experiences (LR).
DiGRA-2005-Rushkoff #exclamation #perspective
3. Renaissance Now! The Gamers' Perspective (DR).
DiGRA-2005-SaariRLT #adaptation #game studies #towards
Towards Emotionally Adapted Games based on User Controlled Emotion Knobs (TS, NR, JL, MT).
DiGRA-2005-SaariRLT05a #game studies #health #persuasion #simulation
Persuasive Games and Simulations for Personal Health Management (TS, NR, JL, MT).
DiGRA-2005-Salazar #on the #ontology #research
On the Ontology of MMORPG Beings: A Theorethical Model for Research (JS).
DiGRA-2005-Salen #game studies #named
24-1: The Flashback Game Jam (KS).
DiGRA-2005-SalenZ #design #game studies #interactive #multi #social
Multiplayer Play: Designing Social Interaction in Games (KS, EZ).
DiGRA-2005-SarvasTVHH #collaboration
Legal and Organizational Issues in Collaborative User-Created Content (RS, MT, PV, HH, FH).
DiGRA-2005-SauveKR #game studies #simulation
Games, Simulations and Simulation Games : theoretical underpinnings (LS, DK, LR).
DiGRA-2005-SauveLPBAK #game studies #learning #online #realtime
Playing And Learning Without Borders: A Real-time Online Play Environment (LS, VL, WP, GMB, VGSA, DK).
DiGRA-2005-SchaefferCSCMORGK #game studies #interactive #using
Interactive Story Writing in the Classroom: Using Computer Games (JS, MC, DS, MC, MM, CO, TR, SG, SK).
DiGRA-2005-Schott #game studies #representation
Sex in Games: Representing and Desiring the Virtual (GS).
DiGRA-2005-SchraderJC #game studies #interface #pervasive
Tangible Interfaces for Pervasive Gaming (AS, BJ0, DC).
DiGRA-2005-Schut #game studies #how #people
Mechanized Humanity: how Digital Games Tend to Present People (KS).
DiGRA-2005-Sharp #game studies
Game Over (PS).
DiGRA-2005-Sharp05a #named
Shenmue: Academia Distilled (PS).
DiGRA-2005-Shinkle #case study #game studies
'Feel It, Don't Think: the Significance of Affect in the Study of Digital Games (ES).
DiGRA-2005-Sicart #game studies #on the
On the Foundations of Evil in Computer Game Cheating (MS).
DiGRA-2005-Sicart05a #design #game studies
The Ethics of Computer Game Design (MS).
DiGRA-2005-Siitonen #community #game studies #multi
Defining Multiplayer Computer Gaming Communities (MS).
DiGRA-2005-Simon #game studies
The Gamer and the Case Mod: Socio-Material Play and Expression in the LAN Party (BS).
DiGRA-2005-Smith #collaboration #problem
The problem of other players - in-game collaboration as collective action (JHS).
DiGRA-2005-Sotamaa #contest #exclamation #game studies #quote
“Have Fun Working with Our Product!”: Critical Perspectives On Computer Game Mod Competitions (OS).
DiGRA-2005-Spierling #approach #concept #hybrid #interactive #towards
Interactive Digital Storytelling: Towards a Hybrid Conceptual Approach (US).
DiGRA-2005-SquireG #education #game studies
The Higher Education of Gaming (KS, LG).
DiGRA-2005-Stald #game studies
Hit the Man: Fascination of Death and Violence in Computer Games (GS).
DiGRA-2005-Stapleton #research
Research as Design-Design as Research (AS).
DiGRA-2005-Steinkuehler #game studies
Styles of Play: Gamer-Identified Trajectories of Participation in MMOGs (CS).
DiGRA-2005-SteinkuehlerW #game studies #online
Where Everybody Knows Your (Screen) Name: Online Games as “Third Places” (CS, DW).
DiGRA-2005-Stevenson #game studies #using
Affective Gaming: Using pupil dilation to determine player arousal (CS).
DiGRA-2005-Swalwell #game studies
Early Games Production in New Zealand (MS).
DiGRA-2005-SweedykL #game studies #learning
Games, Metaphor, and Learning (ES, MdL).
DiGRA-2005-TavaresGR #framework #game studies #online
Players as Authors: Conjecturing Online Game Creation Modalities and Infrastructure (JT, RG, LR).
DiGRA-2005-Taylor #game studies #named
Megamen: Masculinities at Play in a Campus Arcade (NTT).
DiGRA-2005-Thomas #what
2, 443 Quenkers and counting, or What in us really wants to grind? Examining the grind in Star Wars Galaxies: An Empire Divided (DT).
DiGRA-2005-Thomas05a
The Pokemon Parable (NT).
DiGRA-2005-ThomasH #analysis #game studies
Cinematic Camera as Videogame Cliché: Analysis and Software Demonstration (DT, GH).
DiGRA-2005-TolmieDC #design pattern #game studies #interactive #towards #visualisation
Towards an interactive visualization of game design patterns (JT, SD, AC).
DiGRA-2005-TrappeyCHCC #design #game studies
Consumer Driven Computer Game Design (CVT, CC, TTH, MHC, WJC).
DiGRA-2005-Tychsen
Tales for the many: Storytelling in RPGs, LARPs and MMORPGs (AT).
DiGRA-2005-UlicsakSFWF #design #game studies #learning
Time out? Exploring the role of reflection in the design of games for learning (MHU, SS, KF, BW).
DiGRA-2005-ValliusM #animation #design #game studies
Between a rock and a hard place - the role of animation design in game production (LV, TM).
DiGRA-2005-VaraZM #evolution #game studies
Evolution Of Space Configuration In Videogames (CFV, JPZ, MM).
DiGRA-2005-WakkaryHLDAEB
socio-ec(h)o: Ambient Intelligence and Gameplay (RW, MH, RL, MD, ANA, DE, JB).
DiGRA-2005-Walls #gender #quote
“Just Who Wears the Tights in This Household?”: Technological Dramas, Gender Trouble, and Cryptic Studio's City of Heros (DW).
DiGRA-2005-Walz #architecture #design #game studies #research
Research Issues in ArchITectural Game Design (SPW).
DiGRA-2005-Warnes #game studies
Baldur's Gate and History: Race and Alignment in Digital Role-Playing Games (CW).
DiGRA-2005-Watters #education #evolution #game studies
Game Genre Evolution for Educational Games (CRW).
DiGRA-2005-WattersLKOKS #education #game studies #health
Building Classes of Entertaining Games for Health Education (CRW, FL, HK, SO, MK, MAS).
DiGRA-2005-Weiler #game studies #music #using #visualisation
Computer Games to Visualize Music: Using a 270-year-old Tradition to Imagine Digital Possibilities (MW).
DiGRA-2005-Weise
The Role of Gamers in Critical Discourse. (MW).
DiGRA-2005-WhangK #behaviour #game studies #online
The online game world as a product and the behavioral characteristics of online game consumers as role player (LSMW, JYK).
DiGRA-2005-Wiklund #communication #game studies #multi
Game mediated communication: Multiplayer games as the medium for computer based communication (MW).
DiGRA-2005-Williams #game studies #social
A Brief Social History of Game Play (DW).
DiGRA-2005-WilliamsonSS #game studies #learning #peer-to-peer #social
Racing Academy: peer-to-peer learning in a social racing game (BW, SS, RS).
DiGRA-2005-Wong #analysis #game studies #online
Playing with Heritage: Semiotics and cultural analysis of the online Mahjong game in the global environment (WW).
DiGRA-2005-Yee #game studies
Motivations of Play in MMORPGs (NY).
DiGRA-2005-YilmazC #game studies
History of Digital Games in Turkey (EY, KC).
DiGRA-2005-Young #game studies
Gaming Mind, Gaming Bodies: Mind-Body Split For the New Millenium (BMY).
DiGRA-2005-ZagalMFHL #analysis #game studies #ontology #towards
Towards an Ontological Language for Game Analysis (JPZ, MM, CFV, BH, NL).
DiGRA-2005-Zammitto
The Expressions of Colours (VZ).
DiGRA-2005-ZhouK #case study #game studies #locality
The Localization of Digital Games: A Case Study in China (QZ, BEK).
DiGRA-2005-Zimmerman #design #game studies
Theory is Play is Design is Theory (EZ).

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
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