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XHTML 1.0 W3C Rec
CSS 2.1 W3C CanRec
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Travelled to:
1 × USA
Collaborated with:
Alessandro Canossa Erica Kleinman Truong-Huy D. Nguyen Elín Carstensdóttir D.Milam Sara Bunian Mariya Shiyko Carmen Sceppa Randy C. Colvin Joseph A. Zupko Zhengxing Chen Shree Durga Chaima Jemmali B.Aghabeigi S.Cooper C.Harteveld Jeremy B. Badler Stefanie Tignor Nathan Partlan Sam Snodgrass G.Smith L.Bartram Andrea Mambretti David Llansó M.A.Gómez-Martín P.P.Gómez-Martín P.A.González-Calero Shree Subramanian Sean Hallinan Josh Aaron Miller Uttkarsh Narayan Matthew Hantsbarger Pamela Naab L.Andres E.F.Melcer K.Isbister Christopher Amato Y.Sun Sabbir Ahmad Andy Bryant Zhaoqing Teng Mia Victoria Almeda Elizabeth Rowe M.Erfani B.Lameman H.Maygoli S.Mah Mikhail A. Kabakov Kunal Asarsa Paola Rizzo Dylan Schouten Truong Huy Nguyen Samuel Liberty Wade Kimbrough Paul Fombelle Camillia Matuk S.C.Sutherland
Talks about:
game (17) behavior (6) narrat (6) design (5) interact (4) player (4) base (4) analysi (3) visual (3) mechan (3)

Person: Magy Seif El-Nasr

DBLP DBLP: El-Nasr:Magy_Seif

Facilitated 1 volumes:

FDG 2012Ed

Contributed to:

CHI 20102010
FDG 20092009
FDG 20102010
DiGRA 20132013
FDG 20132013
CHI PLAY 20142014
FDG 20152015
DiGRA/FDG 20162016
AIIDE 20172017
AIIDE 20182018
CIG 20182018
FDG 20182018
CHI PLAY 20192019
FDG 20192019

Wrote 25 papers:

CHI-2010-El-NasrAMELMM #comprehension #game studies
Understanding and evaluating cooperative games (MSEN, BA, DM, ME, BL, HM, SM), pp. 253–262.
FDG-2009-ZupkoE #automation #interactive
System for Automated Interactive Lighting (SAIL) (JAZ, MSEN), pp. 223–230.
FDG-2010-MilamE #analysis #design #game studies
Analysis of level design 'push & pull' within 21 games (DM, MSEN), pp. 139–146.
DiGRA-2013-DurgaESSNA #behaviour #game studies
Leveraging Play in Health-Based Games to Promote Sustained Behavior Change in Healthy Eating and Exercise (SD, MSEN, MS, CS, PN, LA).
FDG-2013-LlansoGGGE #architecture #component #game studies #learning
Tool-supported iterative learning of component-based software architecture for games (DL, MAGM, PPGM, PAGC, MSEN), pp. 376–379.
FDG-2013-MilamEBA #design #game studies #visual notation
Visual motion in a railed shooter game: A designer study (DM, MSEN, LB, BA), pp. 102–108.
CHI-PLAY-2014-KabakovCEBCTCA #behaviour #bottom-up
A bottom-up method for developing a trait-based model of player behavior (MAK, AC, MSEN, JBB, RCC, ST, ZC, KA), pp. 427–428.
FDG-2015-CanossaBETC #behaviour
In Your Face(t) Impact of Personality and Context on Gameplay Behavior (AC, JBB, MSEN, ST, RCC).
FDG-2015-El-NasrDSS #game studies #health #persuasion
Unpacking Adherence and Engagement in Persuasive Health Games (MSEN, SD, MS, CS).
FDG-2015-MelcerNCCEI #game studies #research
Games Research Today: Analyzing the Academic Landscape 2000-2014 (EFM, THDN, ZC, AC, MSEN, KI).
FDG-2015-NguyenEC #comprehension #game studies #named #problem #visualisation
Glyph: Visualization Tool for Understanding Problem Solving Strategies in Puzzle Games (THDN, MSEN, AC).
FDG-2015-SubramanianHESS #behaviour #game studies #health #metric #persuasion
Investigating behavior change indicators and cognitive measures in persuasive health games (SS, SH, MSEN, MS, CS).
DiGRA-FDG-2016-CanossaNE #information management #named #visual notation
G-Player: Exploratory Visual Analytics for Accessible Knowledge Discovery (AC, THDN, MSEN).
AIIDE-2017-BunianCCE #behaviour #difference #game studies #modelling #using
Modeling Individual Differences in Game Behavior Using HMM (SB, AC, RCC, MSEN), pp. 158–164.
AIIDE-2018-PartlanCSKSHE #analysis #automation #interactive
Exploratory Automated Analysis of Structural Features of Interactive Narrative (NP, EC, SS, EK, GS, CH, MSEN), pp. 88–94.
CIG-2018-ChenANCSE #game studies #named #performance #recommendation
Q-DeckRec: A Fast Deck Recommendation System for Collectible Card Games (ZC, CA, THDN, SC, YS, MSEN), pp. 1–8.
FDG-2018-JemmaliBME #design #education #empirical #game studies
Educational game design: an empirical study of the effects of narrative (CJ, SB, AM, MSEN), p. 10.
FDG-2018-KleinmanCE #game studies
Going forward by going back: re-defining rewind mechanics in narrative games (EK, EC, MSEN), p. 6.
CHI-PLAY-2019-AhmadBKTNE #analysis #behaviour #modelling
Modeling Individual and Team Behavior through Spatio-temporal Analysis (SA, AB, EK, ZT, THDN, MSEN), pp. 601–612.
FDG-2019-CarstensdottirK #game studies #interactive
Player interaction in narrative games: structure and narrative progression mechanics (EC, EK, MSEN), p. 9.
Academics without borders (MSEN), p. 6.
FDG-2019-HarteveldKRSNLK #adaptation #game studies #overview
Teamwork and adaptation in games (TAG): a survey to gauge teamwork (CH, EK, PR, DS, THN, SL, WK, PF, MSEN), p. 12.
FDG-2019-JemmaliKBARE #concept #design #game studies #learning #programming #using
Using game design mechanics as metaphors to enhance learning of introductory programming concepts (CJ, EK, SB, MVA, ER, MSEN), p. 5.
FDG-2019-MillerNHCE #game studies
Expertise and engagement: re-designing citizen science games with players' minds in mind (JAM, UN, MH, SC, MSEN), p. 11.
FDG-2019-PartlanCKSHSMSE #evaluation #graph #interactive #representation
Evaluation of an automatically-constructed graph-based representation for interactive narrative (NP, EC, EK, SS, CH, GS, CM, SCS, MSEN), p. 9.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
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