Travelled to:
1 × France
1 × Italy
1 × Portugal
Collaborated with:
P.P.Gómez-Martín P.A.González-Calero David Llansó G.Jiménez-Díaz J.Arroyo Federico Peinado M.Gómez-Albarrán Gonzalo Flórez Puga B.Díaz-Agudo Pedro Antonio González-Calero M.S.El-Nasr
Talks about:
game (5) architectur (3) behaviour (3) softwar (3) compon (3) support (2) dynam (2) tree (2) base (2) understand (1)
Person: Marco Antonio Gómez-Martín
DBLP: G=oacute=mez-Mart=iacute=n:Marco_Antonio
Contributed to:
Wrote 9 papers:
- ITiCSE-2009-Gomez-MartinJA #design pattern #education #game studies #product line #using
- Teaching design patterns using a family of games (MAGM, GJD, JA), pp. 268–272.
- ITiCSE-2006-Gomez-MartinG #concept #development #performance
- Fast application development to demonstrate computer graphics concepts (PPGM, MAGM), pp. 250–254.
- ITiCSE-2005-Jimenez-DiazGGG #behaviour #comprehension #visualisation
- Software behaviour understanding Supported by dynamic visualization and role-play (GJD, MGA, MAGM, PAGC), pp. 54–58.
- DiGRA-2005-PeinadoGG #architecture #game studies #persistent
- A Game Architecture for Emergent Story-Puzzles in a Persistent World (FP, PPGM, MAGM).
- AIIDE-2008-PugaGDG #behaviour
- Dynamic Expansion of Behaviour Trees (GFP, MAGM, BDA, PAGC).
- AIIDE-2009-LlansoGG #behaviour #component #self
- Self-Validated Behaviour Trees through Reflective Components (DL, MAGM, PAGC).
- FDG-2011-LlansoGGG #domain model #game studies #modelling #video
- Explicit domain modelling in video games (DL, MAGM, PPGM, PAGC), pp. 99–106.
- AIIDE-2013-LlansoGGG #architecture #automation #component #empirical #evaluation #game studies #generative
- Empirical Evaluation of the Automatic Generation of a Component-Based Software Architecture for Games (DL, PPGM, MAGM, PAGC).
- FDG-2013-LlansoGGGE #architecture #component #game studies #learning
- Tool-supported iterative learning of component-based software architecture for games (DL, MAGM, PPGM, PAGC, MSEN), pp. 376–379.