Collaborated with:
Mike Dominguez Stephen Roller Steven P. Cash James M. Thomas Julio César Bahamón H.Wu Marc Christie Justus Robertson Arnav Jhala S.Basu Chris Jurney Bob Sottilare
Talks about:
game (3) highlight (2) generat (2) cinemat (2) automat (2) narrat (2) domain (2) design (2) evalu (2) choic (2)
Person: R. Michael Young
DBLP: Young:R=_Michael
Facilitated 3 volumes:
Contributed to:
Wrote 8 papers:
- AIIDE-2009-CashY #declarative #named
- Bowyer: A Planning Tool for Bridging the Gap between Declarative and Procedural Domains (SPC, RMY).
- FDG-2009-ThomasY #framework #game studies #independence #learning #towards
- Toward a domain-independent framework to automate scaffolding of task-based learning in digital games (JMT, RMY), pp. 331–332.
- AIIDE-2010-BasuJSY
- Invited Talks (SB, CJ, BS, RMY).
- AIIDE-2011-DominguezYR #3d #automation #design #evaluation #game studies
- Design and Evaluation of Afterthought, A System that Automatically Creates Highlight Cinematics for 3D Games (MD, RMY, SR).
- FDG-2011-DominguezYR #3d #automation #game studies #generative #identification
- Automatic identification and generation of highlight cinematics for 3D games (MD, RMY, SR), pp. 259–261.
- AIIDE-2016-WuYC
- A Cognitive-Based Model of Flashbacks for Computational Narratives (HYW, RMY, MC), pp. 239–246.
- AIIDE-2017-BahamonY #empirical #evaluation #generative
- An Empirical Evaluation of a Generative Method for the Expression of Personality Traits through Action Choice (JCB, RMY), pp. 144–150.
- FDG-2019-RobertsonJY #design #performance
- Efficient choice enumeration for narrative world design (JR, AJ, RMY), p. 10.