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Collaborated with:
R.Steinmetz Christian Reuter 0003 Viktor Wendel Thomas Tregel Philipp Müller 0002 Polona Caserman Hongtao Zhang Jonas Zinnäcker
Talks about:
game (3) multiplay (1) teleport (1) structur (1) interact (1) function (1) deadlock (1) collabor (1) virtual (1) realiti (1)

Person: Stefan Göbel 0001

DBLP DBLP: 0001:Stefan_G=ouml=bel

Contributed to:

DiGRA 20142014
FDG 20152015
VS-Games 20182018
VS-Games 20192019

Wrote 4 papers:

DiGRA-2014-ReuterWGS #collaboration #design pattern #game studies #interactive
Game Design Patterns for Collaborative Player Interactions (CR0, VW, SG0, RS).
FDG-2015-ReuterGS #automation #detection #game studies #multi #petri net #using
Detecting structural deadlocks in Multiplayer Games using automatically generated Petri Nets (CR0, SG0, RS).
VS-Games-2018-TregelMGS #game studies #optimisation
Where's Pikachu: Route Optimization in Location-Based Games (TT, PM0, SG0, RS), pp. 1–8.
VS-Games-2019-CasermanZZ0 #artificial reality #development
Development of a Directed Teleport Function for Immersive Training in Virtual Reality (PC, HZ, JZ, SG0), pp. 1–8.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
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