Travelled to:
1 × Canada
1 × Greece
1 × Ireland
2 × Germany
4 × USA
Collaborated with:
Stefan Göbel 0001 S.Fischer C.Vielhauer A.Mayerhöfer Christian Reuter 0003 S.Göbel N.Poerwantoro A.El-Saddik B.J.Krämer M.Ehrmanntraut T.Härder H.Wittig Viktor Wendel Thomas Tregel Philipp Müller 0002 T.Dutz S.Hardy M.Knöll J.Konert K.Richter R.Bruder C.Seeberg A.Steinacker K.Reichenberger S.Kaune K.Pussep C.Leng A.Kovacevic G.Tyson N.A.Streitz J.Geißler T.Holmer S.Konomi C.Müller-Tomfelde W.Reischl P.Rexroth P.Seitz
Talks about:
base (5) learn (3) game (3) signatur (2) interact (2) individu (2) program (2) automat (2) system (2) locat (2)
Person: Ralf Steinmetz
DBLP: Steinmetz:Ralf
Contributed to:
Wrote 13 papers:
- HCI-AS-2014-DutzHKGS #game studies #mobile #user interface
- User Interfaces of Mobile Exergames (TD, SH, MK, SG, RS), pp. 244–255.
- ITiCSE-2011-KonertRGSB #ad hoc #community #learning
- Supporting peer learning with ad-hoc communities (JK, KR, SG, RS, RB), p. 393.
- PDP-2009-KaunePLKTS #internet #modelling
- Modelling the Internet Delay Space Based on Geographical Locations (SK, KP, CL, AK, GT, RS), pp. 301–310.
- ICPR-v1-2002-VielhauerSM #online #statistics
- Biometric Hash based on Statistical Features of Online Signatures (CV, RS, AM), pp. 123–126.
- ICDAR-2001-VielhauerSM #transitive #verification
- Transitivity Based Enrollment Strategy for Signature Verification (CV, RS, AM), p. 1263–?.
- HT-2000-FischerS #adaptation #automation #hypermedia #learning
- Automatic creation of exercises in adaptive hypermedia learning systems (SF, RS), pp. 49–55.
- ICSE-2000-PoerwantoroEKS #multi #testing
- Multibook’s test environment (NP, AES, BJK, RS), pp. 680–683.
- CHI-1999-StreitzGHKMRRSS #interactive #named
- i-LAND: An Interactive Landscape for Creativity and Innovation (NAS, JG, TH, SK, CMT, WR, PR, PS, RS), pp. 120–127.
- HT-1999-SeebergSRFS #learning
- Individual Tables of Contents in Web-Based Learning Systems (CS, AS, KR, SF, RS), pp. 167–168.
- CIKM-1996-EhrmanntrautHWS #source code #towards
- The Personal Electronic Program Guide — Towards the Pre-Selection of Individual TV Programs (ME, TH, HW, RS), pp. 243–250.
- DiGRA-2014-ReuterWGS #collaboration #design pattern #game studies #interactive
- Game Design Patterns for Collaborative Player Interactions (CR0, VW, SG0, RS).
- FDG-2015-ReuterGS #automation #detection #game studies #multi #petri net #using
- Detecting structural deadlocks in Multiplayer Games using automatically generated Petri Nets (CR0, SG0, RS).
- VS-Games-2018-TregelMGS #game studies #optimisation
- Where's Pikachu: Route Optimization in Location-Based Games (TT, PM0, SG0, RS), pp. 1–8.