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Travelled to:
1 × Australia
1 × Austria
1 × China
Collaborated with:
Kyung-Joong Kim Su-Hyung Jang Jongwon Yoon Y.Lee J.Hong C.C.Zhang S.Fels K.Lee Y.Choy Y.Min H.Choi Ho-Chul Cho J.Paik K.Lee
Talks about:
game (5) strategi (4) base (4) system (3) time (3) real (3) evolutionari (2) othello (2) player (2) neural (2)

Person: Sung-Bae Cho

DBLP DBLP: Cho:Sung=Bae

Facilitated 1 volumes:

CIG 2011Ed

Contributed to:

HCI/HIMI p1 20072007
ICPR 19981998
ICPR 19961996
CIG 20052005
CIG 20072007
CIG 20082008
CIG 20092009
CIG 20102010
CIG 20132013

Wrote 12 papers:

HIMI-MTT-2007-ZhangCF #image #multi #named #personalisation #retrieval #video
MyView: Personalized Event Retrieval and Video Compositing from Multi-camera Video Images (CCZ, SBC, SF), pp. 549–558.
ICPR-1998-LeeCC #automation #information management #knowledge-based
A knowledge-based automated vectorizing system for geographic information system (KHL, SBC, YCC), pp. 1546–1548.
ICPR-1996-Cho #network #recognition #self
Recognition of unconstrained handwritten numerals by doubly self-organizing neural network (SBC), pp. 426–430.
ICPR-1996-MinCL #documentation #estimation #performance #reduction
A data reduction method for efficient document skew estimation based on Hough transformation (YM, SBC, YL), pp. 732–736.
ICPR-1996-PaikCLL #multi #using
Multiple recognizers system using two-stage combination (JP, SBC, KL, YL), pp. 581–585.
CIG-2005-HongC #evolution #game studies #realtime #simulation
Evolving Reactive NPCs for the Real-Time Simulation Game (JHH, SBC).
CIG-2007-KimCC #evolution #hybrid #learning
Hybrid of Evolution and Reinforcement Learning for Othello Players (KJK, HC, SBC), pp. 203–209.
CIG-2008-JangC #evolution #game studies #realtime #simulation
Evolving neural NPCs with layered influence map in the real-time simulation game 'Conqueror' (SHJ, SBC), pp. 385–388.
CIG-2008-KimC #case study #game studies
Ensemble approaches in evolutionary game strategies: A case study in Othello (KJK, SBC), pp. 212–219.
CIG-2009-JangYC #algorithm #game studies #realtime #using
Optimal strategy selection of non-player character on real time strategy game using a speciated evolutionary algorithm (SHJ, JY, SBC), pp. 75–79.
CIG-2010-YoonJC #artificial reality #experience #game studies #interface
Enhanced user immersive experience with a virtual reality based FPS game interface (JY, SHJ, SBC), pp. 69–74.
CIG-2013-ChoKC #adaptation #order #predict
Replay-based strategy prediction and build order adaptation for StarCraft AI bots (HCC, KJK, SBC), pp. 1–7.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
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