Travelled to:
1 × Australia
1 × Austria
1 × China
Collaborated with:
Kyung-Joong Kim Su-Hyung Jang Jongwon Yoon Y.Lee ∅ J.Hong C.C.Zhang S.Fels K.Lee Y.Choy Y.Min H.Choi Ho-Chul Cho J.Paik K.Lee
Talks about:
game (5) strategi (4) base (4) system (3) time (3) real (3) evolutionari (2) othello (2) player (2) neural (2)
Person: Sung-Bae Cho
DBLP: Cho:Sung=Bae
Facilitated 1 volumes:
Contributed to:
Wrote 12 papers:
- HIMI-MTT-2007-ZhangCF #image #multi #named #personalisation #retrieval #video
- MyView: Personalized Event Retrieval and Video Compositing from Multi-camera Video Images (CCZ, SBC, SF), pp. 549–558.
- ICPR-1998-LeeCC #automation #information management #knowledge-based
- A knowledge-based automated vectorizing system for geographic information system (KHL, SBC, YCC), pp. 1546–1548.
- ICPR-1996-Cho #network #recognition #self
- Recognition of unconstrained handwritten numerals by doubly self-organizing neural network (SBC), pp. 426–430.
- ICPR-1996-MinCL #documentation #estimation #performance #reduction
- A data reduction method for efficient document skew estimation based on Hough transformation (YM, SBC, YL), pp. 732–736.
- ICPR-1996-PaikCLL #multi #using
- Multiple recognizers system using two-stage combination (JP, SBC, KL, YL), pp. 581–585.
- CIG-2005-HongC #evolution #game studies #realtime #simulation
- Evolving Reactive NPCs for the Real-Time Simulation Game (JHH, SBC).
- CIG-2007-KimCC #evolution #hybrid #learning
- Hybrid of Evolution and Reinforcement Learning for Othello Players (KJK, HC, SBC), pp. 203–209.
- CIG-2008-JangC #evolution #game studies #realtime #simulation
- Evolving neural NPCs with layered influence map in the real-time simulation game 'Conqueror' (SHJ, SBC), pp. 385–388.
- CIG-2008-KimC #case study #game studies
- Ensemble approaches in evolutionary game strategies: A case study in Othello (KJK, SBC), pp. 212–219.
- CIG-2009-JangYC #algorithm #game studies #realtime #using
- Optimal strategy selection of non-player character on real time strategy game using a speciated evolutionary algorithm (SHJ, JY, SBC), pp. 75–79.
- CIG-2010-YoonJC #artificial reality #experience #game studies #interface
- Enhanced user immersive experience with a virtual reality based FPS game interface (JY, SHJ, SBC), pp. 69–74.
- CIG-2013-ChoKC #adaptation #order #predict
- Replay-based strategy prediction and build order adaptation for StarCraft AI bots (HCC, KJK, SBC), pp. 1–7.