Travelled to:
1 × Germany
1 × Italy
Collaborated with:
R.G.Simmons M.Likhachev John Paul Kelly A.Botea James Bailey 0001 Craig A. Tovey T.Uras Alex Nash Hang Ma 0001 Jingxing Yang Liron Cohen 0002 T. K. Satish Kumar Devon Sigurdson Vadim Bulitko William Yeoh 0001 C.Hernández Daniel Wong 0001 Darren Earl Fred Zyda Ryan Zink Allen Pan Selby Shlosberg J.Singh N.R.Sturtevant
Talks about:
game (4) plan (3) heurist (2) search (2) video (2) path (2) probabilist (1) placement (1) increment (1) implement (1)
Person: Sven Koenig
DBLP: Koenig:Sven
Contributed to:
Wrote 8 papers:
- ICML-1996-KoenigS #distance #learning #navigation
- Passive Distance Learning for Robot Navigation (SK, RGS), pp. 266–274.
- KR-1994-KoenigS #graph #probability
- Risk-Sensitive Planning with Probabilistic Decision Graphs (SK, RGS), pp. 363–373.
- AIIDE-2006-LikhachevK #game studies #heuristic #incremental
- Incremental Heuristic Search in Games: The Quest for Speed (ML, SK), pp. 118–120.
- AIIDE-2008-KellyBK #game studies #network #video
- Offline Planning with Hierarchical Task Networks in Video Games (JPK, AB, SK).
- FDG-2010-WongEZZKPSSS #game studies #implementation
- Implementing games on pinball machines (DW0, DE, FZ, RZ, SK, AP, SS, JS, NRS), pp. 240–247.
- AIIDE-2015-BaileyTUKN
- Path Planning on Grids: The Effect of Vertex Placement on Path Length (JB0, CAT, TU, SK, AN), pp. 108–114.
- AIIDE-2017-0001Y0KK #game studies #video
- Feasibility Study: Moving Non-Homogeneous Teams in Congested Video Game Environments (HM0, JY, LC0, TKSK, SK), pp. 270–272.
- CIG-2018-SigurdsonB0HK #heuristic #multi #realtime
- Multi-Agent Pathfinding with Real-Time Heuristic Search (DS, VB, WY0, CH, SK), pp. 1–8.