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Open Knowledge
XHTML 1.0 W3C Rec
CSS 2.1 W3C CanRec
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Travelled to:
1 × Germany
1 × Italy
Collaborated with:
R.G.Simmons M.Likhachev John Paul Kelly A.Botea James Bailey 0001 Craig A. Tovey T.Uras Alex Nash Hang Ma 0001 Jingxing Yang Liron Cohen 0002 T. K. Satish Kumar Devon Sigurdson Vadim Bulitko William Yeoh 0001 C.Hernández Daniel Wong 0001 Darren Earl Fred Zyda Ryan Zink Allen Pan Selby Shlosberg J.Singh N.R.Sturtevant
Talks about:
game (4) plan (3) heurist (2) search (2) video (2) path (2) probabilist (1) placement (1) increment (1) implement (1)

Person: Sven Koenig

DBLP DBLP: Koenig:Sven

Contributed to:

ICML 19961996
KR 19941994
AIIDE 20062006
AIIDE 20082008
FDG 20102010
AIIDE 20152015
AIIDE 20172017
CIG 20182018

Wrote 8 papers:

ICML-1996-KoenigS #distance #learning #navigation
Passive Distance Learning for Robot Navigation (SK, RGS), pp. 266–274.
KR-1994-KoenigS #graph #probability
Risk-Sensitive Planning with Probabilistic Decision Graphs (SK, RGS), pp. 363–373.
AIIDE-2006-LikhachevK #game studies #heuristic #incremental
Incremental Heuristic Search in Games: The Quest for Speed (ML, SK), pp. 118–120.
AIIDE-2008-KellyBK #game studies #network #video
Offline Planning with Hierarchical Task Networks in Video Games (JPK, AB, SK).
FDG-2010-WongEZZKPSSS #game studies #implementation
Implementing games on pinball machines (DW0, DE, FZ, RZ, SK, AP, SS, JS, NRS), pp. 240–247.
Path Planning on Grids: The Effect of Vertex Placement on Path Length (JB0, CAT, TU, SK, AN), pp. 108–114.
AIIDE-2017-0001Y0KK #game studies #video
Feasibility Study: Moving Non-Homogeneous Teams in Congested Video Game Environments (HM0, JY, LC0, TKSK, SK), pp. 270–272.
CIG-2018-SigurdsonB0HK #heuristic #multi #realtime
Multi-Agent Pathfinding with Real-Time Heuristic Search (DS, VB, WY0, CH, SK), pp. 1–8.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
Hosted as a part of SLEBOK on GitHub.