BibSLEIGH corpus
BibSLEIGH tags
BibSLEIGH bundles
BibSLEIGH people
Open Knowledge
XHTML 1.0 W3C Rec
CSS 2.1 W3C CanRec
email twitter
Travelled to:
1 × Canada
1 × France
1 × South Korea
2 × USA
Collaborated with:
J.P.Bigham J.Teevan E.Kamar C.D.Miller J.M.Rzeszotarski A.Marcus Y.Zhong E.L.Brady L.Weingard G.Ferguson Y.C.Song H.A.Kautz Anna Loparev Kyle I. Murray G.Laput J.Wiese R.Xiao C.Harrison M.Gordon W.Leung E.Lim S.P.Dow J.Kim N.Rafter O.Sen M.S.Bernstein
Talks about:
crowd (5) crowdsourc (3) time (3) inform (2) effect (2) deploy (2) video (2) exist (2) user (2) real (2)

Person: Walter S. Lasecki

DBLP DBLP: Lasecki:Walter_S=

Contributed to:

CHI 20152015
CHI 20142014
CSCW 20142014
CHI 20132013
CSCW 20132013
FDG 20142014

Wrote 11 papers:

CHI-2015-LaputLWXBH #adaptation #named
Zensors: Adaptive, Rapidly Deployable, Human-Intelligent Sensor Feeds (GL, WSL, JW, RX, JPB, CH), pp. 1935–1944.
CHI-2015-LaseckiGLLBD #behaviour #crowdsourcing #privacy #trade-off #video
Exploring Privacy and Accuracy Trade-Offs in Crowdsourced Behavioral Video Coding (WSL, MG, WL, EL, JPB, SPD), pp. 1945–1954.
CHI-2015-LaseckiKRSBB #crowdsourcing #named #sketching #user interface
Apparition: Crowdsourced User Interfaces that Come to Life as You Sketch Them (WSL, JK, NR, OS, JPB, MSB), pp. 1925–1934.
CHI-2015-LaseckiRMB #sequence
The Effects of Sequence and Delay on Crowd Work (WSL, JMR, AM, JPB), pp. 1375–1378.
CHI-2015-ZhongLBB #image #named
RegionSpeak: Quick Comprehensive Spatial Descriptions of Complex Images for Blind Users (YZ, WSL, ELB, JPB), pp. 2353–2362.
CHI-2014-BighamL #information management
Crowd storage: storing information on existing memories (JPB, WSL), pp. 601–604.
CHI-2014-LaseckiWFB #dependence #using
Finding dependencies between actions using the crowd (WSL, LW, GF, JPB), pp. 3095–3098.
CSCW-2014-LaseckiTK #information management
Information extraction and manipulation threats in crowd-powered systems (WSL, JT, EK), pp. 248–256.
CHI-2013-LaseckiMB #crowdsourcing #effectiveness #realtime
Warping time for more effective real-time crowdsourcing (WSL, CDM, JPB), pp. 2033–2036.
CSCW-2013-LaseckiSKB #process #realtime #recognition
Real-time crowd labeling for deployable activity recognition (WSL, YCS, HAK, JPB), pp. 1203–1212.
FDG-2014-LoparevLMB #game studies #video
Introducing shared character control to existing video games (AL, WSL, KIM, JPB).

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
Hosted as a part of SLEBOK on GitHub.