16 papers:
DUXU-IXD-2015-TeixeiraANT #composition #game studies #music- Improving Song Guessing Games Through Music Track Composition (JMXNT, DA, EVN, VT), pp. 303–314.
ITiCSE-2014-SchmolitzkyG- Guess my object: an “objects first” game on objects’ behavior and implementation with bluej (AS, TG), pp. 219–224.
HIMI-DE-2014-Rodriguez #algorithm #image #matlab #predict- Prediction or Guess? Decide by Looking at Two Images Generated by a “MATLAB MySQL” Algorithm (CR0), pp. 87–97.
ICML-c2-2014-BeijbomSKV #multi- Guess-Averse Loss Functions For Cost-Sensitive Multiclass Boosting (OB, MJS, DJK, NV), pp. 586–594.
CHI-2011-GuyPDGT #crowdsourcing #game studies #graph #social- Guess who?: enriching the social graph through a crowdsourcing game (IG, AP, TD, OG, IT), pp. 1373–1382.
HCI-MIIE-2011-AhmadTSSK #framework #interactive- Guess Who? An Interactive and Entertaining Game-Like Platform for Investigating Human Emotions (MIA, HT, MS, SS, EK), pp. 543–551.
TAP-2010-ClaessenSH #named #specification #testing #using- QuickSpec: Guessing Formal Specifications Using Testing (KC, NS, JH), pp. 6–21.
DAC-2009-YingKKGGOTW #how #question- Guess, solder, measure, repeat: how do I get my mixed-signal chip right? (GY, AK, KSK, GGEG, EG, MO, ST, WW), pp. 520–521.
FM-2009-OHalloran #verification- Guess and Verify — Back to the Future (CO), pp. 23–32.
VLDB-2007-WuJ #set- A Bayesian Method for Guessing the Extreme Values in a Data Set (MW, CJ), pp. 471–482.
ICSE-2007-AdarK #named #visualisation- SoftGUESS: Visualization and Exploration of Code Clones in Context (EA, MK), pp. 762–766.
FoSSaCS-2006-AbadiBW #equivalence- Guessing Attacks and the Computational Soundness of Static Equivalence (MA, MB, BW), pp. 398–412.
CHI-2006-Adar #graph #interface #named- GUESS: a language and interface for graph exploration (EA), pp. 791–800.
STOC-2000-Seiden #algorithm #game studies #online #random- A guessing game and randomized online algorithms (SSS), pp. 592–601.
SIGIR-1997-Jacquemin #corpus- Guessing Morphology from Terms and Corpora (CJ), pp. 156–165.
ICALP-1987-LeeuwenSUZ #distributed #game studies #network- Guessing Games and Distributed Computations in Synchronous Networks (JvL, NS, JU, SZ), pp. 347–356.