23 papers:
ITiCSE-2015-Dickson #development #education #game studies #using- Using Unity to Teach Game Development: When You’ve Never Written a Game (PED), pp. 75–80.
CSCW-2015-WieseMHZ #quote- “You Never Call, You Never Write”: Call and SMS Logs Do Not Always Indicate Tie Strength (JW, JKM, JIH, JZ), pp. 765–774.
HT-2014-SubercazeG #named #recognition- FoP: never-ending face recognition and data lifting (JS, CG), pp. 321–323.
CHI-2014-FeinbergCB #database #design #interactive #using- Always somewhere, never there: using critical design to understand database interactions (MF, DC, JB), pp. 1941–1950.
CHI-2014-RogersPBVMV #people- Never too old: engaging retired people inventing the future with MaKey MaKey (YR, JP, MB, KV, GM, FV), pp. 3913–3922.
ECIR-2014-Koolen #exclamation #ll #quote- “User Reviews in the Search Index? That’ll Never Work!” (MK), pp. 323–334.
KDD-2013-HaoCZ0RK #learning #towards- Towards never-ending learning from time series streams (YH, YC, JZ, BH, TR, EJK), pp. 874–882.
ITiCSE-2012-Rabin #student- Never too early to begin: computer science for high-school students (MOR), p. 1.
CHI-2012-DuganGMVJLCDB #enterprise #exclamation #quote- “I’d never get out of this !?$%# office”: redesigning time management for the enterprise (CD, WG, MJM, ANV, KJ, SL, LTC, EMD, BB), pp. 1755–1764.
DLT-2011-RodaroS #automaton #problem- Never Minimal Automata and the Rainbow Bipartite Subgraph Problem (ER, PVS), pp. 374–385.
CSCW-2011-BrubakerH #empirical #online #quote- “We will never forget you [online]”: an empirical investigation of post-mortem myspace comments (JRB, GRH), pp. 123–132.
IDGD-2011-ZhangM #trust- Once Broken, Never Fixed? The Impact of Culture and Medium on Repairing Trust in CMC (QZ, NM), pp. 341–350.
ICML-2011-LiZ #towards- Towards Making Unlabeled Data Never Hurt (YFL, ZHZ), pp. 1081–1088.
RE-2011-Waldmann #agile #constraints #development #requirements #what- There’s never enough time: Doing requirements under resource constraints, and what requirements engineering can learn from agile development (BW), pp. 301–305.
RE-2010-RyanMG- If You Want Innovative RE, Never Ask the Users; A Formal Debate (KR, NAMM, MG), p. 388.
ICSM-2007-OlivetoAMH #challenge #traceability- Software Artefact Traceability: the Never-Ending Challenge (RO, GA, AM, JHH), pp. 485–488.
ICSM-2003-Beele- Some wells never dry (JJvB), p. 465.
DAC-2002-BrunoliHJKMM #question- Analog intellectual property: now? Or never? (MB, MH, FJ, RK, RM, AJM), pp. 181–182.
POPL-1997-PlezbertC #question- Is “Just in Time” = “Better Late than Never”? (MPP, RC), pp. 120–131.
RE-1993-LoucopoulosPMMLZ #object-oriented #requirements- I never knew my requirements were object-oriented until I talked to my analyst (PL, CP, SJM, JAM, L, LZ), pp. 226–230.
CADE-1988-PaseK #summary- m-NEVER System Summary (BP, SK), pp. 738–739.
POPL-1983-EmersonH #branch #linear- “Sometimes” and “Not Never” Revisited: On Branching Versus Linear Time (EAE, JYH), pp. 127–140.
POPL-1980-Lamport #logic #quote #source code- “Sometime” is Sometimes “Not Never” — On the Temporal Logic of Programs (LL), pp. 174–185.