BibSLEIGH
BibSLEIGH corpus
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Used together with:
digit (15)
interact (10)
design (5)
collabor (5)
base (5)

Stem storytel$ (all stems)

41 papers:

CHICHI-2015-BoyDF #question #visualisation
Storytelling in Information Visualizations: Does it Engage Users to Explore Data? (JB, FD, JDF), pp. 1449–1458.
HCIDUXU-DD-2015-Fernandez #analysis #health #human-computer #interactive
Interactive Digital Storytelling and HCI Techniques Applied for Edutainment in Interactive Health Projects: Analysis of Two USC’s Labyrinth Projects (JIMF), pp. 621–633.
HCIDUXU-DD-2015-SakamotoN
Incorporating Fictionality into the Real World with Transmedia Storytelling (MS, TN), pp. 654–665.
HCILCT-2015-SoleimaniGHWG #empirical
CyberPLAYce, A Cyber-Physical-Spatial Storytelling Tool: Results from an Empirical Study with 8-10-Year-Old Storytellers (AS, KEG, DCH, IDW, CGM), pp. 438–446.
ICSMEICSME-2014-MinelliBML #development #visual notation
Visual Storytelling of Development Sessions (RM, LB, AM, ML), pp. 416–420.
CHICHI-2014-WoodVB0SCMLCACW #library
The dept. of hidden stories: playful digital storytelling for children in a public library (GW, JV, MB, NT, TS, CC, JM, HL, JC, LA, AC, PCW), pp. 1885–1894.
CSCWCSCW-2014-ProcykN #design #evaluation #game studies #named
GEMS: the design and evaluation of a location-based storytelling game (JP, CN), pp. 1156–1166.
CSCWCSCW-2013-DimondDLB #exclamation #online #social
Hollaback!: the role of storytelling online in a social movement organization (JPD, MD, DL, AB), pp. 477–490.
HCIDUXU-CXC-2013-SakamotoN13a #exclamation #game studies #persuasion
Augmenting Yu-Gi-Oh! Trading Card Game as Persuasive Transmedia Storytelling (MS, TN), pp. 587–596.
HCIDUXU-PMT-2013-GuyC #experience #hybrid #interactive
The Lack of Subjective Experience in Hybrid Intelligent Agents in Interactive Storytelling (OG, RC), pp. 74–83.
HCIHCI-IMT-2013-WongKCPW #documentation #multi
Audio-Visual Documentation Method for Digital Storytelling for a Multimedia Art Project (CYW, CWK, KC, MAMP, MLW), pp. 750–758.
HCIHIMI-D-2013-SumiN13a #persuasion
Persuasive Narrative via Digital Storytelling (KS, MN), pp. 276–283.
HCIHIMI-LCCB-2013-LindholmBN #interactive
I See, Please Tell Me More — Exploring Virtual Agents as Interactive Storytellers (DL, EPB, TN), pp. 89–98.
KDDKDD-2012-HossainBBR #network
Storytelling in entity networks to support intelligence analysts (MSH, PB, APB, NR), pp. 1375–1383.
ICSEICSE-2012-KuhnS #named #version control
CodeTimeline: Storytelling with versioning data (AK, MS), pp. 1333–1336.
CHICHI-2011-LvTJCLLZDW #collaboration #named
ShadowStory: creative and collaborative digital storytelling inspired by cultural heritage (FL, FT, YJ, XC, WL, GL, XZ, GD, HW), pp. 1919–1928.
HCIDUXU-v2-2011-KimU #collaboration #design #human-computer #interactive #web
Peru Digital: Approaching Interactive Digital Storytelling and Collaborative Interactive Web Design through Digital Ethnography, HCI, and Digital Media (SJK, NMU), pp. 20–28.
CHICHI-2010-BidwellRMH #design #mobile
Designing with mobile digital storytelling in rural Africa (NJB, TR, GM, SH), pp. 1593–1602.
CHICHI-2010-MamykinaMMG
Constructing identities through storytelling in diabetes management (LM, ADM, EDM, DG), pp. 1203–1212.
ICEISICEIS-ISAS-2010-GoncalvesSB #collaboration #elicitation #process
Collaborative Business Process Elicitation through Group Storytelling (JCdARG, FMS, FAB), pp. 295–300.
PADLPADL-2010-LopesP
Prospective Storytelling Agents (GL, LMP), pp. 294–296.
FSEFSE-2010-WinbladhZR #interactive #modelling #named
iMuse: interactive model-based use-case and storytelling environment (KW, HZ, DJR), pp. 383–384.
VLDBVLDB-2009-SatishJG #named
Tolkien: An Event Based Storytelling System (AS, RJ, AG), pp. 1630–1633.
CHICHI-2009-FrohlichRRBFEWJH #development #mobile #named
StoryBank: mobile digital storytelling in a development context (DMF, DR, KR, RB, MF, EAE, DW, MJ, WH), pp. 1761–1770.
CHICHI-2009-ShenLD #video #what
What’s next?: emergent storytelling from video collection (EYTS, HL, GD), pp. 809–818.
CHICHI-2007-KelleherPK #motivation #programming #women
Storytelling alice motivates middle school girls to learn computer programming (CK, RFP, SBK), pp. 1455–1464.
HCIHCI-AS-2007-KelliherD #online
Everyday Storytelling: Supporting the Mediated Expression of Online Personal Testimony (AK, GD), pp. 926–933.
HCIHCI-AS-2007-RoibasSS #mobile
Travelling Stories: Mobile Applications for Storytellers (ACR, NS, RS), pp. 869–880.
HCIHCI-IPT-2007-ParkJ07a #framework #novel
A Novel Infrastructure of Digital Storytelling Theme Museums Based on RFID Systems (MP, KJ), pp. 893–900.
HCIHCI-MIE-2007-SulaimanNSY #effectiveness #experience #image
Evaluating the Effectiveness of Digital Storytelling with Panoramic Images to Facilitate Experience Sharing (ZS, NLMN, NS, SPY), pp. 981–989.
HCIHCI-MIE-2007-WonCKC #authoring
Customer-Dependent Storytelling Tool with Authoring and Viewing Functions (SW, MYC, GYK, HIC), pp. 1000–1009.
KDDKDD-2006-KumarRHP #algorithm
Algorithms for storytelling (DK, NR, RFH, MP), pp. 604–610.
SACSAC-2004-TarauF #knowledge-based
Knowledge-based conversational agents and virtual storytelling (PT, EF), pp. 39–44.
ITiCSEITiCSE-2003-Papadimitriou #education #named
Mythematics: storytelling in the teaching of computer science and mathematics (CHP), p. 1.
SACSAC-2002-CavazzaCM #interactive
Emergent situations in interactive storytelling (MC, FC, SJM), pp. 1080–1085.
CHICHI-2001-StantonBNGBCIWPO #collaboration #design #interface
Classroom collaboration in the design of tangible interfaces for storytelling (DS, VB, HN, AG, SB, SC, RI, JRW, TPP, CO), pp. 482–489.
CHICHI-2000-BalabanovicCW
Storytelling with digital photographs (MB, LLC, GJW), pp. 564–571.
CHICHI-2000-BenfordBABDHHINOSSST #collaboration #design
Designing storytelling technologies to encouraging collaboration between young children (SB, BBB, KPÅ, VB, AD, PH, JPH, RI, HN, CO, KTS, DS, YS, GT), pp. 556–563.
CHICHI-2000-MakelaGTS #communication #how #image #network #social
Joking, storytelling, artsharing, expressing affection: a field trial of how children and their social network communicate with digital images in leisure time (AM, VG, MT, RS), pp. 548–555.
CHICHI-1998-BersACDGDSLBK #interactive
Interactive Storytelling Environments: Coping with Cardiac Illness at Boston’s Children’s Hospital (MUB, EA, JC, BD, JGH, DRD, CS, SL, DB, JK), pp. 603–610.
CHICHI-1992-SteinerM #interactive
Graphic StoryWriter: an interactive environment for emergent storytelling (KES, TGM), pp. 357–364.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
Hosted as a part of SLEBOK on GitHub.