BibSLEIGH
BibSLEIGH corpus
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Open Knowledge
XHTML 1.0 W3C Rec
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Used together with:
base (4)
system (4)
detect (4)
use (4)
practic (3)

Stem surround$ (all stems)

16 papers:

HCISCSM-2015-KinclNPS #analysis #independence #sentiment
Language-Independent Sentiment Analysis with Surrounding Context Extension (TK, MN, JP, PS), pp. 158–168.
CHICHI-2014-PuciharCA #visual notation
The use of surrounding visual context in handheld AR: device vs. user perspective rendering (KCP, PC, JA), pp. 197–206.
CSCWCSCW-2014-DesjardinsNGW #collaboration
Collaboration surrounding beacon use during companion avalanche rescue (AD, CN, SG, RW), pp. 877–887.
ICPRICPR-2014-RahmanHZ #detection
Information Divergence Based Saliency Detection with a Global Center-Surround Mechanism (IMHR, CH, MZ), pp. 3428–3433.
ICPRICPR-2014-ZhangKBC #detection
Center-Surround Contrast Features for Pedestrian Detection (SZ, DAK, CB, ABC), pp. 2293–2298.
CHICHI-2013-LeongW #music #social
Revisiting social practices surrounding music (TWL, PCW), pp. 951–960.
CHICHI-2013-Salvucci #interactive #predict
Distraction beyond the driver: predicting the effects of in-vehicle interaction on surrounding traffic (DDS), pp. 3131–3134.
HCIDUXU-NTE-2013-Choi #design #multi #navigation #standard #user interface
Multi-touch Based Standard UI Design of Car Navigation System for Providing Information of Surrounding Areas (JMC), pp. 40–48.
HCIHCI-III-2013-KunoST
Long-Term Study of a Software Keyboard That Places Keys at Positions of Fingers and Their Surroundings (YK, BS, JT), pp. 72–81.
ICPRICPR-2012-ZhangXY #bound #detection #modelling
An improved surround suppression model based on orientation contrast for boundary detection (HZ, BX, JY), pp. 3086–3089.
ICPRICPR-2012-ZhouLYCL #detection
Corner-surround Contrast for saliency detection (QZ, NL, YY, PC, WL), pp. 1423–1426.
DATEDATE-2010-RathiDGCV #distance #feature model #gpu #implementation
A GPU based implementation of Center-Surround Distribution Distance for feature extraction and matching (AR, MD, WG, RTC, NV), pp. 172–177.
CHICHI-2008-SzentgyorgyiTL #game studies #social
Renegade gaming: practices surrounding social use of the Nintendo DS handheld gaming system (CS, MAT, EL), pp. 1463–1472.
CHICHI-2005-VoidaGDEN #music
Listening in: practices surrounding iTunes music sharing (AV, REG, ND, WKE, MWN), pp. 191–200.
ICPRICPR-v4-2004-YamamotoYS #gesture #interface #using
Arm-Pointing Gesture Interface Using Surrounded Stereo Cameras System (YY, IY, KS), pp. 965–970.
ICPRICPR-v3-2002-MarugameSYMFYKKTT #metric #performance #precise
A Fast and Precise System for Taking High-Density Human Head Measurements with Surrounding Range Finders (AM, SS, TY, KM, OF, YY, YK, HK, WT, JT), pp. 978–982.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
Hosted as a part of SLEBOK on GitHub.